Difference between revisions of "Sansha's Manual"

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! nowrap style="background:#222222;" | Range<small> <ref>Even though enemies like the '''Sansha's Nation Commander''' and '''Tama Cerebellum''' engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.</ref></small>
 
! nowrap style="background:#222222;" | Range<small> <ref>Even though enemies like the '''Sansha's Nation Commander''' and '''Tama Cerebellum''' engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.</ref></small>
 
! nowrap style="background:#222222;" | Effective HP
 
! nowrap style="background:#222222;" | Effective HP
! nowrap style="background:#222222;" | DPS/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
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! nowrap style="background:#333333;" | DPS/EHP<small> <ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the '''Tamas''' before the '''Eysturs''', as they are both easier to hit and do more damage per hit points.</ref></small>  
! nowrap style="background:#222222;" | Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
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! nowrap style="background:#333333;" | Sig/Speed<small> <ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small>
 
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| nowrap | <div style=text-align:left;>[[image:icon_target_frigate.png|16px|Small target]] '''Eystur Rhomben''' </div>
 
| nowrap | <div style=text-align:left;>[[image:icon_target_frigate.png|16px|Small target]] '''Eystur Rhomben''' </div>

Revision as of 12:20, 26 March 2013

Sansha's Manual

The saying "know your enemy" is a good one and applies to Incursions just as well as it does any other activity in EVE. In order to know what to kill and most importantly in what order, it helps to know what the various enemies do, how hard they are to kill, what engagement range they have etc.

On top of basic ship statistics like damage, speed, signature and effective hit points, ships use various means of electronic warfare. These special abilities will be represented by icons mimicking the effect of their abilities. Hoover over an icon if you are unsure of what it represent.

Incursion Rats

Name Sig Speed Orbit Damage Range [1] Effective HP DPS/EHP [2] Sig/Speed [3]
Small target Eystur Rhomben
Signature 49 m Velocity 3 360 m/s 11 km Orbit 560 m/s 120 dps Turret Damage 10 – 12 km Attack Range 9 068 ehp Effective Hit Points 0,0132 dam/hp 0,014 ratio
Small target Jel Rhomben
Signature 49 m Velocity 3 360 m/s 11 km Orbit 560 m/s 48 dps Turret Damage 10 – 12 km Attack Range 3 264 ehp Effective Hit Points 0,0147 dam/hp 0,014 ratio
Small target Niarja Myelen JammingEnergy neutralizing
Signature 53 m Velocity 2 760 m/s 15 km Orbit 405 m/s (no weapons) (no weapons) 3 787 ehp Effective Hit Points (no weapons) 0,019 ratio
Small target Orkashu Myelen JammingEnergy neutralizing
Signature 53 m Velocity 2 760 m/s 15 km Orbit 405 m/s (no weapons) (no weapons) 2 762 ehp Effective Hit Points (no weapons) 0,019 ratio
Small target Orkashu Pontine
Signature 49 m Velocity 3 360 m/s 11 km Orbit 560 m/s 120 dps Turret Damage 10 – 12 km Attack Range 3 627 ehp Effective Hit Points 0,0331 dam/hp 0,014 ratio
Small target Renyn Meten Webbing
Signature 33 m Velocity 2 550 m/s 9 km Orbit 410 m/s 192 dps Turret Damage 10 – 12 km Attack Range 8 898 ehp Effective Hit Points 0,0216 dam/hp 0,012 ratio
Small target Sansha's Nation Commander Warp scrambling
Signature 39 m Velocity 2 100 m/s 12 km Orbit 355 m/s 1 250 dps Torpedo Damage 60 km Attack Range 8 103 ehp Effective Hit Points 0,1543 dam/hp 0,018 ratio
Small target Schmaeel Medulla Warp scramblingWebbing
Signature 36 m Velocity 4 000 m/s 12 km Orbit 640 m/s 52 dps Turret Damage 12 – 20 km Attack Range 9 235 ehp Effective Hit Points 0,0056 dam/hp 0,009 ratio
Small target Tama Cerebellum Warp scrambling
Signature 39 m Velocity 2 100 m/s 12 km Orbit 355 m/s 300 dps Torpedo Damage 60 km Attack Range 8 103 ehp Effective Hit Points 0,0370 dam/hp 0,018 ratio
Small target Youl Meten Webbing
Signature 33 m Velocity 2 550 m/s 8 km Orbit 410 m/s 40 dps Turret Damage 10 – 12 km Attack Range 3 217 ehp Effective Hit Points 0,0124 dam/hp 0,012 ratio
Medium target Anthem Neo
Signature 184 m Velocity 1 350 m/s 140 km Orbit 205 m/s 168 dps Turret Damage 146 – 176 km Attack Range 87 717 ehp Effective Hit Points 0,0019 dam/hp 0,136 ratio
Medium target Arnon Epithalamus Jamming
Signature 215 m Velocity 1 300 m/s 50 km Orbit 210 m/s 164 dps Torpedo Damage 125 km Attack Range 65 415 ehp Effective Hit Points 0,0025 dam/hp 0,165 ratio
Medium target Auga Hypophysis Warp scramblingWebbing
Signature 325 m Velocity 1 100 m/s 6 km Orbit 170 m/s 480 dps Turret Damage 12 – 20 km Attack Range 51 598 ehp Effective Hit Points 0,0093 dam/hp 0,295 ratio
Medium target Lirsautton Parichaya
Signature 125 m Velocity 1 400 m/s 7,5 km Orbit 158 m/s 440 dps Torpedo Damage 10 km Attack Range 25 033 ehp Effective Hit Points 0,0176 dam/hp 0,089 ratio
Medium target Mara Paleo Shield Transporter
Signature 65 m Velocity 2 050 m/s 60 km Orbit 310 m/s (no weapons) (no weapons) 29 505 ehp Effective Hit Points (no weapons) 0,031 ratio
Medium target Raa Thalamus
Signature 200 m Velocity 1 520 m/s 18 km Orbit 205 m/s 80 dps Turret Damage 23 – 33 km Attack Range 37 999 ehp Effective Hit Points 0,0021 dam/hp 0,131 ratio
Medium target Romi Thalamus
Signature 200 m Velocity 1 520 m/s 18 km Orbit 205 m/s 320 dps Turret Damage 23 – 33 km Attack Range 105 552 ehp Effective Hit Points 0,0030 dam/hp 0,131 ratio
Medium target Uitra Telen
Signature 300 m Velocity 1 500 m/s 30 km Orbit 260 m/s 132 dps Turret Damage 22,5 – 32,5 km Attack Range 132 070 ehp Effective Hit Points 0,0010 dam/hp 0,200 ratio
Medium target Vylade Dien Warfare Links
Signature 422 m Velocity 170 m/s 120 km Orbit 170 m/s (no weapons) (no weapons) 274 918 ehp Effective Hit Points (no weapons) 2,482 ratio
Large target Citizen / Slave Warp scramblingEnergy neutralizingTarget painting
Signature 540 m Velocity 850 m/s 12 km Orbit 118 m/s 820 dps Torpedo Damage 35 km Attack Range 179 075 ehp Effective Hit Points 0,0046 dam/hp 0,635 ratio
Large target Deltole Tegmentum Warp scramblingEnergy neutralizingTarget painting
Signature 540 m Velocity 850 m/s 12 km Orbit 118 m/s 820 dps Torpedo Damage 35 km Attack Range 179 075 ehp Effective Hit Points 0,0046 dam/hp 0,635 ratio
Large target Intaki Colliculus Shield Transporter
Signature 320 m Velocity 980 m/s 50 km Orbit 140 m/s 226 dps Torpedo Damage 170 km Attack Range 315 598 ehp Effective Hit Points 0,0007 dam/hp 0,326 ratio
Large target Ostingele Tectum
Signature 530 m Velocity 850 m/s 40 km Orbit 118 m/s 528 dps Turret Damage 45 – 65 km Attack Range 289 854 ehp Effective Hit Points 0,0018 dam/hp 0,623 ratio
Large target Outuni Mesen Warp scramblingEnergy neutralizingWebbing
Signature 400 m Velocity 790 m/s 18 km Orbit 110 m/s 352 dps Turret Damage 45 – 65 km Attack Range 215 105 ehp Effective Hit Points 0,0016 dam/hp 0,506 ratio
Large target Yulai Crus Cerebi
Signature 400 m Velocity 800 m/s 120 km Orbit 118 m/s 397 dps Turret Damage 160 – 210 km Attack Range 118 009 ehp Effective Hit Points 0,0034 dam/hp 0,500 ratio
Large target Kundalini / Uroborus Energy neutralizingShield TransporterRemote ECM BurstFighter Bombers - Lirsautton Parichaya
Signature 14050 m Velocity 75 m/s 40 km Orbit 75 m/s (no weapons) (no weapons) 13 996 150 ehp Effective Hit Points (no weapons) 187,333 ratio
  1. ^ Even though enemies like the Sansha's Nation Commander and Tama Cerebellum engage and start firing their torpedoes at 60 km they will not actually get within range until they are closer to 30 km, so their effective range is much shorter.
  2. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  3. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.