Difference between revisions of "Setting up a planetary colony"

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(Reworked first tier table to reflect first tier goods, tier 0 products are with resources table.)
(Added tier 2 product table, ratio section)
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==Second Tier Products==
 
==Second Tier Products==
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{| border="1" cellpadding="1" cellspacing="1" align="center"
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! Output Product (0.1 m³)
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! Input Product 1
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! Input Product 2
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! Input Product 3
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|-
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|Biotech Research Reports
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|Nanites
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|Livestock
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|Construction Blocks
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|-
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|Camera Drones
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|Silicate Glass
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|Rocket Fuel
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|
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|-
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|Condensates
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|Oxides
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|Coolant
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|
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|-
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|Cryoprotectant Solutions
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|Test Cultures
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|Synthetic Oil
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|Fertilizer
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|-
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|Data Chips
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|Supertensile Plastics
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|Microfiber Shielding
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|
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|-
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|Gel-Matrix Biopaste
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|Oxides
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|Biocells
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|Super Conductors
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|-
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|Guidance Systems
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|Water-Cooled CPU
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|Transmitter
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|
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|-
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|Hazmat Detection Systems
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|Polytextiles
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|Viral Agent
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|Transmitter
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|-
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|Hermetic Membranes
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|Polyaramids
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|Gen. Enhanced Livestock
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|
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|-
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|High-Tech Transmitter
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|Polyaramids
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|Transmitter
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|
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|-
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|Industrial Explosives
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|Fertilizer
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|Polytextiles
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|
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|-
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|Neocoms
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|Biocells
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|Silicate Glass
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|
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|-
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|Nuclear Reactors
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|Microfiber Shielding
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|Enriched Uranium
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|
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|-
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|Planetary Vehicles
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|Supertensile Plastics
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|Mechanical Parts
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|Miniature Electronics
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|-
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|Robotics
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|Mechanical Parts
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|Consumer Electronics
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|
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|-
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|Smartfab Units
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|Construction Blocks
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|Miniature Electronics
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|
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|-
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|Supercomputers
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|Water-Cooled CPU
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|Coolant
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|Consumer Electronics
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|-
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|Synthetic Synapses
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|Supertensile Plastics
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|Test Cultures
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|
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|-
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|Transcranial Microcontroller
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|Biocells
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|Nanites
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|
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|-
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|Ukomi Super Conductor
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|Synthetic Oil
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|Super Conductors
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|
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|-
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|Vaccines
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|Livestock
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|Viral Agent
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|
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|-
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|3 units (3600s)
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|10 units
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|10 units
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|10 units
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|}
  
 
==Third Tier Products==
 
==Third Tier Products==
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'''Third Tier Production'''
 
'''Third Tier Production'''
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 +
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==Production Ratios==

Revision as of 00:35, 28 April 2010

The Planetary Interaction feature of the Tyrannis expansion allows players to utilize planetary industries. Below is a general overview of what can be exploited with this new feature.

Resources

Each Planet has a set of 5 raw resources available to it, which in turn each produce one base good when processed by a planetside production plant. These resources and baseline products are as follows:

Resource (0.02 m³) Product (0.04 m³) Planet Types
Autotrophs Industrial Fibers Temperate
Aqueous Liquids Water Barren, Gas, Ice, Oceanic, Storm, Temperate
Base Metals Reactive Metals Barren, Gas, Ice, Lava, Plasma, Storm
Carbon Compounds Biofuels Barren, Oceanic, Temperate
Complex Organisms Proteins Oceanic, Temperate
Felsic Magma Silicon Lava
Heavy Metals Toxic Metals Ice, Lava, Plasma
Ionic Solutions Electrolytes Gas, Ice, Storm
Micro Organisms Bacteria Barren, Oceanic, Temperate
Noble Gas Oxygen Gas, Storm
Noble Metals Precious Metals Barren, Ice, Plasma
Non-CS Crystals Chiral Structures Lava, Plasma
Planktic Colonies Biomass Oceanic
Reactive Gas Oxidizing Compound Gas
Suspended Plasma Plasmoids Lava, Plasma, Storm
6000 units 20 units

Products

First Tier Products

Output Product Input Product 1 Input Product 2
Biocells Biofuels Precious Metals
Construction Blocks Reactive Metals Toxic Metals
Consumer Electronics Toxic Metals Chiral Structures
Coolant Electrolytes Water
Enriched Uranium Precious Metals Toxic Metals
Fertilizer Bacteria Proteins
Gen. Enhanced Livestock Proteins Biomass
Livestock Proteins Biofuel
Mechanical Parts Reactive Metals Precious Metals
Microfiber Shielding Industrial Fibers Silicon
Miniature Electronics Chiral Structures Silicon
Nanites Bacteria Reactive Metals
Oxides Oxidizing Compound Oxygen
Polyaramids Oxidizing Compound Industrial Fibers
Polytextiles Biofuels Industrial Fibers
Rocket Fuel Plasmoids Electrolytes
Silicate Glass Oxidizing Compound Silicon
Super Conductors Plasmoids Water
Supertensile Plastics Oxygen Biomass
Synthetic Oil Electrolytes Oxygen
Test Cultures Bacteria Water
Transmitter Plasmoids Chiral Structures
Viral Agent Bacteria Biomass
Water-Cooled CPU Reactive Metals Water
5 units (3600s) 40 units 40 units

Second Tier Products

Output Product (0.1 m³) Input Product 1 Input Product 2 Input Product 3
Biotech Research Reports Nanites Livestock Construction Blocks
Camera Drones Silicate Glass Rocket Fuel
Condensates Oxides Coolant
Cryoprotectant Solutions Test Cultures Synthetic Oil Fertilizer
Data Chips Supertensile Plastics Microfiber Shielding
Gel-Matrix Biopaste Oxides Biocells Super Conductors
Guidance Systems Water-Cooled CPU Transmitter
Hazmat Detection Systems Polytextiles Viral Agent Transmitter
Hermetic Membranes Polyaramids Gen. Enhanced Livestock
High-Tech Transmitter Polyaramids Transmitter
Industrial Explosives Fertilizer Polytextiles
Neocoms Biocells Silicate Glass
Nuclear Reactors Microfiber Shielding Enriched Uranium
Planetary Vehicles Supertensile Plastics Mechanical Parts Miniature Electronics
Robotics Mechanical Parts Consumer Electronics
Smartfab Units Construction Blocks Miniature Electronics
Supercomputers Water-Cooled CPU Coolant Consumer Electronics
Synthetic Synapses Supertensile Plastics Test Cultures
Transcranial Microcontroller Biocells Nanites
Ukomi Super Conductor Synthetic Oil Super Conductors
Vaccines Livestock Viral Agent
3 units (3600s) 10 units 10 units 10 units

Third Tier Products

Output Product (0.1 m³) Input Product 1 Input Product 2 Input Product 3
Biotech Prototype Camera Drones Nuclear Reactors Hermetic Membranes
Cerebrographic Catalyst Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles
Cybergenetic Composits Condensates Robotics Bacteria *
Medtekk Recursion Pump Water * Smartfab Units Vaccines
Nano-Factory Industrial Explosives Ukomi Super Conductor Reactive Metals *
Neural Interface Synthetic Synapses Guidance Systems Transcranial Microcontroller
Psychosocial Telemetrics Neocoms Data Chips High-Tech Transmitter
Wetware Mainframe Supercomputers Biotech Research Reports Cryoprotectant Solution
1 unit 6 units (* 40 units) 6 units 6 units (* 40 units)


Colonies

Building Types

Building Type CPU Power Storage Cost (isk)
Basic Command Center 1007+ 5373+ 50 0
Limited Command Center 6616+ 8322+ 50 0
Standard Command Center 12002+ 11121+ 50 0
Improved Command Center 17530+ 13995+ 50 0
Advanced Command Center 16868+ 23057+ 50 0
Elite Command Center 19368+ 28037+ 50 0
Extractor 100 800 0 150000
Basic Industrial Facility 100 800 0 225000
Advanced Industrial Facility 300 600 0 450000
High Tech Production Plant 900 400 0 900000
Storage Facility 300 600 10000 600000
Launchpad 1600 600 10000 0
Link (per km) ? ? 0 0

Colony Types

Strip Mines

First Tier Production

Second Tier Production

Third Tier Production


Production Ratios