Difference between revisions of "Skills:Mechanic"

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(add to skills category)
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{{Template:Stub}}
 
{{Template:Stub}}
 
[[Category:Skills]]
 
[[Category:Skills]]
==Overview==
+
 
(general blurb about skills category)
+
The Mechanic category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills.
 +
 
 +
Most combat pilots will want to train some at least of the armor tanking skills.
 +
 
 +
While you ''can'' use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.
  
 
{{Skill
 
{{Skill
 
|skill=Armor Rigging
 
|skill=Armor Rigging
|desc=???
+
|desc=Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.
|1=attribute1
+
 
|2=attribute2
+
10% reduction in Armor Rig drawbacks per level.
|mult=?x
+
|1=Intelligence
|pre=none
+
|2=Memory
|notes=<br>
+
|mult=3x
 +
|pre=Jury Rigging III
 +
|notes=Armor rigs' drawback is a speed penalty.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Astronautics Rigging
 
|skill=Astronautics Rigging
|desc=???
+
|desc=Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.
|1=attribute1
+
 
|2=attribute2
+
10% reduction in Astronautics Rig drawbacks per level.
|mult=?x
+
|1=Intelligence
|pre=none
+
|2=Memory
|notes=<br>
+
|mult=3x
 +
|pre=Jury Rigging III
 +
|notes=Astronautics rigs' drawback is a reduction in armor hitpoints.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Battleship Construction
 
|skill=Battleship Construction
|desc=???
+
|desc=Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=8x
|pre=none
+
|pre=Cruiser Construction IV, Frigate Construction IV
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 36: Line 44:
 
{{Skill
 
{{Skill
 
|skill=Capital Remote Armor Repair Systems
 
|skill=Capital Remote Armor Repair Systems
|desc=???
+
|desc=Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=?10x
|pre=none
+
|pre=Remote Armor Repair Systems V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 46: Line 54:
 
{{Skill
 
{{Skill
 
|skill=Capital Remote Hull Repair Systems
 
|skill=Capital Remote Hull Repair Systems
|desc=???
+
|desc=Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=10x
|pre=none
+
|pre=Remote Hull Repair Systems V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 56: Line 64:
 
{{Skill
 
{{Skill
 
|skill=Capital Repair Systems
 
|skill=Capital Repair Systems
|desc=???
+
|desc=Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=8x
|pre=none
+
|pre=Mechanic V, Hull Upgrades V, Repair Systems V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 66: Line 74:
 
{{Skill
 
{{Skill
 
|skill=Capital Ship Construction
 
|skill=Capital Ship Construction
|desc=???
+
|desc=Skill at the construction of capital ships.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=14x
|pre=none
+
|pre=Mechanic V, Industry V, Production Efficiency V
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 76: Line 84:
 
{{Skill
 
{{Skill
 
|skill=Cruiser Construction
 
|skill=Cruiser Construction
|desc=???
+
|desc=Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=5x
|pre=none
+
|pre=Frigate Construction IV, Mechanic III
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 86: Line 94:
 
{{Skill
 
{{Skill
 
|skill=Drones Rigging
 
|skill=Drones Rigging
|desc=???
+
|desc=Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.
|1=attribute1
+
 
|2=attribute2
+
10% reduction in Drone Rig drawbacks per level.
|mult=?x
+
|1=Intelligence
|pre=none
+
|2=Memory
|notes=<br>
+
|mult=3x
 +
|pre=Jury Rigging III
 +
|notes=Drone rigs' drawback is a CPU penalty.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Electronic Superiority Rigging
 
|skill=Electronic Superiority Rigging
|desc=???
+
|desc=Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.
|1=attribute1
+
 
|2=attribute2
+
10% reduction in Electronic Superiority Rig drawbacks per level.
|mult=?x
+
|1=Intelligence
|pre=none
+
|2=Memory
|notes=<br>
+
|mult=3x
 +
|pre=Jury Rigging III
 +
|notes=Electronics superiority rigs' drawback is a shield hitpoint reduction.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=EM Armor Compensation
 
|skill=EM Armor Compensation
|desc=???
+
|desc=To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
|1=attribute1
+
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
|2=attribute2
+
|1=Intelligence
|mult=?x
+
|2=Memory
|pre=none
+
|mult=2x
|notes=<br>
+
|pre=Hull Upgrades IV
 +
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Energy Weapon Rigging
 
|skill=Energy Weapon Rigging
|desc=???
+
|desc=Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
|1=attribute1
+
 
|2=attribute2
+
10% reduction in Energy Weapon Rig drawbacks per level.
|mult=?x
+
|1=Intelligence
|pre=none
+
|2=Memory
|notes=<br>
+
|mult=3x
 +
|pre=Jury Rigging
 +
|notes=Energy weapon rigs' drawback is an increased CPU demand from your lasers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Explosive Armor Compensation
 
|skill=Explosive Armor Compensation
|desc=???
+
|desc=To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active
|1=attribute1
+
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
|2=attribute2
+
|1=Intelligence
|mult=?x
+
|2=Memory
|pre=none
+
|mult=2x
|notes=<br>
+
|pre=Hull Upgrades IV
 +
|notes=This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
 
|skill=Frigate Construction
 
|skill=Frigate Construction
|desc=???
+
|desc=Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=2x
|pre=none
+
|pre=Mechanic I
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 146: Line 162:
 
{{Skill
 
{{Skill
 
|skill=Hull Upgrades
 
|skill=Hull Upgrades
|desc=???
+
|desc=Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
|1=attribute1
+
|1=Intelligence
|2=attribute2
+
|2=Memory
|mult=?x
+
|mult=2x
|pre=none
+
|pre=Mechanic I
|notes=<br>
+
|notes=The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.<br>
 
}}
 
}}
  

Revision as of 11:50, 9 July 2010

This article is a stub. You can help the UniWiki by expanding it.

The Mechanic category contains most of the key skills for armor tanking, all of the rigging skills and a number of construction skills.

Most combat pilots will want to train some at least of the armor tanking skills.

While you can use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.


Icon skillbook2.png Armor Rigging

Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Armor rigs' drawback is a speed penalty.



Icon skillbook2.png Astronautics Rigging

Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Astronautics rigs' drawback is a reduction in armor hitpoints.



Icon skillbook2.png Battleship Construction

Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Battleship Construction
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Battleship Construction ISK">Battleship Construction ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Cruiser Construction IV, Frigate Construction IV
Notes.png Notes:



Icon skillbook2.png Capital Remote Armor Repair Systems

Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Armor Repair Systems V
Notes.png Notes:



Icon skillbook2.png Capital Remote Hull Repair Systems

Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Remote Hull Repair Systems V
Notes.png Notes:



Icon skillbook2.png Capital Repair Systems

Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanic V, Hull Upgrades V, Repair Systems V
Notes.png Notes:



Icon skillbook2.png Capital Ship Construction

Skill at the construction of capital ships.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 14x
Isk.png Price: 75M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Mechanic V, Industry V, Production Efficiency V
Notes.png Notes:



Icon skillbook2.png Cruiser Construction

Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Cruiser Construction
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Cruiser Construction ISK">Cruiser Construction ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Frigate Construction IV, Mechanic III
Notes.png Notes:



Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Drone rigs' drawback is a CPU penalty.



Icon skillbook2.png Electronic Superiority Rigging

Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Electronics superiority rigs' drawback is a shield hitpoint reduction.



Icon skillbook2.png EM Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Energy Weapon Rigging

Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging
Notes.png Notes: Energy weapon rigs' drawback is an increased CPU demand from your lasers.



Icon skillbook2.png Explosive Armor Compensation

To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Hull Upgrades IV
Notes.png Notes: This doesn't help active hardeners much (since it only works when they're turned off!) but can really help passive hardeners, which see some use in PvP fits. A PvP-focused armor-tanking pilot should train this skill and the three other 'X Armor Compensation' skills to III or IV in the medium-long term.



Icon skillbook2.png Frigate Construction

Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Frigate Construction
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Frigate Construction ISK">Frigate Construction ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Mechanic I
Notes.png Notes:



Icon skillbook2.png Hull Upgrades

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 85k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Mechanic I
Notes.png Notes: The raw armor hitpoints bonus from this skill is very useful. Level IV lets you use T2 Damage Controls (making this an essential train for any PvP fitting); level V lets you use T2 Energized Adaptive Nano Membranes, so to fit a full T2 armor tank you will probably need to train this to V. Which you should probably do anyway for the hitpoints bonus.



Icon skillbook2.png Hybrid Weapon Rigging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Industrial Construction

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: Industrial Construction
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Industrial Construction ISK">Industrial Construction ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Jury Rigging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Kinetic Armor Compensation

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 150k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Launcher Rigging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Mechanic

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: Mechanic
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Mechanic ISK">Mechanic ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Nanite Interfacing

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Nanite Operation

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Outpost Construction

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 16x
Isk.png Price: 100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Projectile Weapon Rigging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Remote Armor Repair Systems

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Remote Hull Repair Systems

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 2x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Repair Systems

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 1x
Isk.png Price: 45k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Salvaging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Shield Rigging

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Tactical Logistics Reconfiguration

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Thermic Armor Compensation

???
Implants.png Attributes: 32px32px
Multiplier.png Multiplier: Thermic Armor Compensation
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Armor Compensation ISK">Thermic Armor Compensation ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: none
Notes.png Notes: