Difference between revisions of "Skills:Missiles"

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[[Category:Skills]]
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==Overview==
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These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
  
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Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
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NOTE: Currently (Odyssey 1.1), missile skills are not the most desired if you plan on doing PvP and are almost all "banned" from Incursions, since there's a delay between missile launch and target hit, therefore offsetting the DPS time. Current ship fittings for Incursions in the UNI do not accept missile ships. PvE-wise, missiles are great and still wreak havoc.
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Perception and Willpower are important for perfecting your skill at missiles.
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The following are the skills in the Missiles section (in alphabetical order):
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*[[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]] - Use and operation of Auto-Targeting Missiles
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*[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] - Use and operation of bombs used by Stealth Bombers.
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*[[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] - Use and operation of capital sized Cruise Missiles.
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*[[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] - Use and operation of capital sized Torpedoes.
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*[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] - Allows use of T2 Cruise Missiles.
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*[[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] - Use and operation of Cruise Missiles.
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*[[Skills:Missiles#Defender_Missiles|Defender Missiles]] - Use and operation of Defender Missiles.
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*[[Skills:Missiles#FoF_Missiles|FoF Missiles]] - Use and operation of Friend or Foe Missiles.
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*[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] - Increased damage to small targets.
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*[[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] - Allows use of T2 Heavy Assault Missiles (HAM).
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*[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] - Use and operation of Heavy Assault Missiles (HAM).
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*[[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] - Allows use of T2 Heavy Missiles.
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*[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] - Use and operation of Heavy Missiles.
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*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - Bonus to missile flight time (increases range).
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*[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - Basic missile skill and bonus to rate of fire.
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*[[Skills:Missiles#Missile_Projection|Missile Projection]] - Bonus to missile velocity (increases range).
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*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] - Bonus to rate of fire.
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*[[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] - Allows use of T2 Rockets.
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*[[Skills:Missiles#Rockets|Rockets]] - Use and operation of Rockets.
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*[[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] - Allows use of T2 Light Missiles.
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*[[Skills:Missiles#Light_Missiles|Light Missiles]] - Use and operation of Light Missiles.
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*[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets.
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*[[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] - Allows use of T2 Torpedoes.
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*[[Skills:Missiles#Torpedoes|Torpedoes]] - Use and operation of Torpedoes.
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*[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - Increased damage to all missiles.

Revision as of 18:38, 6 September 2013

Overview

These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.

Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.

NOTE: Currently (Odyssey 1.1), missile skills are not the most desired if you plan on doing PvP and are almost all "banned" from Incursions, since there's a delay between missile launch and target hit, therefore offsetting the DPS time. Current ship fittings for Incursions in the UNI do not accept missile ships. PvE-wise, missiles are great and still wreak havoc.

Perception and Willpower are important for perfecting your skill at missiles.

The following are the skills in the Missiles section (in alphabetical order):