The Sleeper are a presumably extinct human race which lived thousands of years before the playable EVE races. Their remaining installations and automated defence systems can be found throughout W-Space. They were far more technological advanced then the current human races and their drones, which still guard their former bases and systems, can overcome any unprepared explorer easily.
Sleeper Drones can be found at Cosmic Signatures and Cosmic Anomalies in W-Space. They have a better AI then normal NPCs and where designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more usefull against them. They are often just called Sleepers since they seem to be the only remnants of the Sleeper race.
There are 4 classes of Sleeper Drones:
- Dreadnaught (rumored and unconfirmed)
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view. Sleepers will drop varies loot which can be either directly sold to NPC stations or be used in Tech 3 production.
Sleeper Drone Behaviour
The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are avaible. Every action against a Sleeper will raise your assigned threat level (which is unknown to a player) and if it surpases anothers player threat level the Sleeper will change targets.
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles depending on the class of the Sleeper ship, dealing Explosive and Kinetic damage, so the tank of a player should be set up accordingly. Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in class 1 and 2 systems might not deal much damage, in class 3 it can already exceed 1000 points per shot against an 80% resist tank.
They have only Armor and Hull tanks but in some rare cases Sleepers spawned with an additional Shield layer (if this is a bug or intended is not exactly sure). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. Sleepers will repair their armor as soon as they receive damage, and in higher class wormholes will even start to remote repair each other.
They will try to orbit the player at a given range depending on the ship class of the Sleeper. To get into orbit range they can use Microwarpdrives which will result in very high velocity even on battleships. If a player runs away from them, the sleepers will try to follow. If the player is faster then the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture to far away from their starting postions (round about 200km) they will teleport back. Stasis Webifiers will slow Sleepers down, Warp Scramblers will shut their Microwarpdrive off.
Sleepers can be jammed but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer while some battleships might try to "cuddle" the jammer. However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds.
The Sensors of the Sleepers can also be dampened which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player.
A player can not neutralize nor steal the capacitor of a Sleeper since they have infinite energy.
Drones can used to some extend against Sleepers, but will require that players have already generated enough threat against themselfs before the drones are launcher. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots. Through continued use of drones, the drones might generate enough threat so that the Sleepers will switch their weapons on them. For lone players in W-Space it will be nearly impossible to generate enough treat to safely deploy drones, so be wary if you do.
Sleepers themself will try neut and web players and in class 4 and higher wormholes also warp scramble. They also deal extra damage against capital ships.
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns. However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled. If you are scrambled and alone and need to escape, you can try to launch drones and thus force the Sleepers to cancel the scram and warp off. Another tactic is to channel the attacks of the Sleepers on a single ship which is equipped with EWAR and a very good tank. However you should be carefull since the reaction of the sleeper can vary. While some try to escape the EWAR range other might actually come closer leading to problems because either the Sleepers fly out of range of your guns/drones or come so close that you might get problems with the tracking of your guns.
While class 1 and 2 wormhole Sleepers can easily be done by a single T2 fitted Battlecruiser (as long as you keep on your toes and the site is not so difficult), you will need a small fleet in class 3 wormholes. Class 4 wormholes already call for a dedicated fleet of 5 to 6 battleships, while class 5 or even class 6 require a very rehearsed fleet with multiple dedicated EWAR, Logistic and Damage Dealer ships.
For a standard uni fleet of frigates and cruisers, it is not recommend to venture into class 3 and about wormholes. You can of course try but the chance of failure in class 3 and 4 has to be proven very high when the fleet was not dedicated skilled and fitted for W-Space.
Best course of action for class 3 and above seems a gang of battleships equipped with remote repair and energy transfer capabilities.
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcments and severals battleship for each capital will spawn. This can theoretically used to increase the outcome of a spawn if you and your fleet can survive the onslaught.
Sleepers drop a wreck containing Sleeper Components (called Blue Loot because of the color of the items icons) which can be sold to some NPC stations. The wreck can be salvaged for Ancient Salvage Materials, which are used in Tech 3 production and can be sold to other players.
The Blue loot can be sold to some NPC Stations and some regions may not contain any of those stations. So be wary when you sell the Blue Loot and check the prices carefully since in those regions often other players have set up buy orders for the loot at much lower prices.
- Neural Network Analyzers can be sold for 50.000 ISK and drop in all Sleeper ship classes.
- Sleeper Data Libraries can be sold for 200.000 ISK and drop in all Sleeper ship classes.
- Ancient Coordinates can be sold for 1.500.000 ISK and can drop from cruisers and battleships.
- Sleeper Drone AI Nexuses can be sold for 5.000.000 ISK and drop mostly from battleships.