Difference between revisions of "Talk:Planetary Interaction"

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Then again, perhaps I made a mistake?
 
Then again, perhaps I made a mistake?
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  -  yup, you did. It takes 40 of each P1 type of unit to make 5 P2 units.--[[User:Skalle pande|Skalle pande]] ([[User talk:Skalle pande|talk]]) 00:08, 6 April 2014 (UTC)
  
 
== Profit! Fee based on volumes. ==
 
== Profit! Fee based on volumes. ==
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The page is starting to get very confusing as it covers PI from the beginning perhaps a redraft is on order suggestions?
 
The page is starting to get very confusing as it covers PI from the beginning perhaps a redraft is on order suggestions?
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== Skills ==
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I have changed the description of the Customs Code Expertise skill. I have had a lengthy debate with CCp (through a petition) which ended with CCP stating that the skill does in fact not affect NPC customs offices and that this is the intended way of working for that skill. I will update the skill description page as well.
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--[[User:Skalle pande|Skalle pande]] ([[User talk:Skalle pande|talk]]) 00:16, 6 April 2014 (UTC)

Latest revision as of 00:16, 6 April 2014

[02:41:34] Sognec El'Kendan > It looks like someone with 4/4 learning and +3 implants (arguably an 'average' learning setup) will have a reasonable starting skillset in about 1.5 days. Remote Sensing 3, Upgrades 3, Consolidation 2. From there the Planetology skill is available.

Factory World Formulae

Is the formula for the factory world profit-per-unit correct? The one given is:

 P2bid - ((P1aAsk + p1bAsk)*8) - 15.08 = profit-per-unit

I would have expected that 8 would be a 4 because you need 20 units of each P1 to make 5 units of your P2. So, I get:

 5*P2bid - (20*P1aAsk + 20*P1bAsk) - 5*15.08 = profit-per-five-units

Or, factoring out the 5:

 P2bid - ((P1aAsk + P1bAsk)*4) - 15.08 = profit-per-unit

Then again, perhaps I made a mistake?

 -  yup, you did. It takes 40 of each P1 type of unit to make 5 P2 units.--Skalle pande (talk) 00:08, 6 April 2014 (UTC)

Profit! Fee based on volumes.

This line in the "Profit!" paragraph:

TODO: Confirm details

Probably refers to:

Getting items off the planet costs a fee based on what you're launching, so shaving off volume will help!

Does anyone know? I will keep that posted here until someone takes care of it, but I will remove the TODO tag since it looks bad... this is sort of thing that should stay in the discussion page.

Jenna sol 03:43, 18 March 2012 (UTC)


I removed that line because it is very misleading. Export fees are actually based on the identity of the exported product (P1 vs. P2 etc). Higher quality products are smaller volume, but have dramatically increased tax rates. See here: http://wiki.eveonline.com/en/wiki/Customs_Office

It might be worthwhile to include the export rates from that link as a part of a bigger overhaul of the article.

Rix brannigan (talk) 20:11, 12 June 2012 (UTC)

The page is starting to get very confusing as it covers PI from the beginning perhaps a redraft is on order suggestions?

Skills

I have changed the description of the Customs Code Expertise skill. I have had a lengthy debate with CCp (through a petition) which ended with CCP stating that the skill does in fact not affect NPC customs offices and that this is the intended way of working for that skill. I will update the skill description page as well. --Skalle pande (talk) 00:16, 6 April 2014 (UTC)