Difference between revisions of "Template:Whrats"

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{{#switch: {{{1|}}}
 
{{#switch: {{{1|}}}
 
| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>This is the preferred orbit they will try to keep and the orbital speed they will have once they reach their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Turrets</th><th nowrap style="background:#222222;" data-sort-type="number">Launchers</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
 
| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>This is the preferred orbit they will try to keep and the orbital speed they will have once they reach their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Turrets</th><th nowrap style="background:#222222;" data-sort-type="number">Launchers</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Turrets</th><th nowrap style="background:#222222;" data-sort-type="number">Launchers</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
+
| Start2 = <table class="wikitable sortable" style="width:100%; font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Turrets</th><th nowrap style="background:#222222;" data-sort-type="number">Launchers</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr>
 
| Sleepless Patroller = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
 
| Sleepless Patroller = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Patroller </span><div style="text-align:left;">Sleepless Patroller [[image:icon_remote_armor_repair_i.png|24px|Remote Armor Repair - Can repair 400 hp every 15 seconds]]</div></td>
 
<td nowrap style="vertical-align:middle;"><span style="display:none;">Sleepless Patroller </span><div style="text-align:left;">Sleepless Patroller [[image:icon_remote_armor_repair_i.png|24px|Remote Armor Repair - Can repair 400 hp every 15 seconds]]</div></td>

Revision as of 14:49, 6 May 2013

Syntax

  • {{whrats|parameter}}

A template to use in order to build a flexible table of certain sleeper rats only, without having to get all of them.

Opening and closing the table
  • Start
  • <Sleeper rat's name>
  • End

The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.

Alternatively

You can also use Start2 and End2 for a simpler table without the references.

Example

The following:

{{whrats|Start}}
{{whrats|Sleepless Safeguard}}
{{whrats|Sleepless Sentinel}}
{{whrats|Sleepless Upholder}}
{{whrats|Sleepless Warden}}
{{whrats|End}}

Would result in this:

NameSigSpeed [1]Orbit / Speed [2]TurretsLaunchersEffective HP
5 Large target Sleepless Safeguard
Sleepless Safeguard Warp scrambling - 1 strength at 24 km rangeEnergy neutralizing - 200 GJ every 10 seconds at 25 km rangeWebbing - 60% speed reduction at 30 km rangeRemote Armor Repair - Can repair 560 hp every 15 seconds
400 Signature 400 m 1320 Velocity 1,320 m/s 15000 15 km Orbit 165 m/s 246 246 dps Turret Damage 1,232 hp 233 233 dps Torpedo Damage 4,200 hp 164868 164,868 ehp Effective hit points
5 Large target Sleepless Sentinel
Sleepless Sentinel Warp scrambling - 1 strength at 24 km rangeEnergy neutralizing - 180 GJ every 10 seconds at 25 km rangeWebbing - 60% speed reduction at 30 km rangeRemote Armor Repair - Can repair 880 hp every 15 seconds
400 Signature 400 m 1125 Velocity 1,125 m/s 19000 19 km Orbit 125 m/s 202 202 dps Turret Damage 1,008 hp 210 210 dps Torpedo Damage 3,780 hp 147714 147,714 ehp Effective hit points
5 Large target Sleepless Upholder
Sleepless Upholder Energy neutralizing - 100 GJ every 10 seconds at 70 km rangeRemote Armor Repair - Can repair 560 hp every 15 seconds
400 Signature 400 m 800 Velocity 800 m/s 65000 65 km Orbit 100 m/s 381 381 dps Turret Damage 1,904 hp 47 47 dps Torpedo Damage 840 hp 56400 56,400 ehp Effective hit points
5 Large target Sleepless Warden
Sleepless Warden Remote Armor Repair - Can repair 880 hp every 15 seconds
400 Signature 400 m 1305 Velocity 1,305 m/s 55000 55 km Orbit 145 m/s 58 58 dps Turret Damage 288 hp 270 270 dps Torpedo Damage 4,860 hp 134933 134,933 ehp Effective hit points
  1. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.
  2. ^ This is the preferred orbit they will try to keep and the orbital speed they will have once they reach their preferred orbit.

And with the alternative:

{{whrats|Start2}}
{{whrats|Awakened Sentinel}}
{{whrats|Awakened Upholder}}
{{whrats|Awakened Warden}}
{{whrats|Awakened Watchman}}
{{whrats|End2}}

Would result in this:

NameSigSpeedOrbit / SpeedTurretsLaunchersEffective HP
3 Medium target Awakened Sentinel
Awakened Sentinel Webbing - 60% speed reduction at 40 km rangeRemote Armor Repair - Can repair 352 hp every 12 seconds
150 Signature 150 m 1800 Velocity 1,800 m/s 15000 15 km Orbit 200 m/s 36 36 dps Turret Damage 180 hp 36 36 dps Torpedo Damage 540 hp 42166 42,166 ehp Effective hit points
3 Medium target Awakened Upholder
Awakened Upholder Energy neutralizing - 60 GJ every 10 seconds at 40 km rangeWebbing - 60% speed reduction at 40 km rangeRemote Armor Repair - Can repair 224 hp every 12 seconds
150 Signature 150 m 1728 Velocity 1,728 m/s 30000 30 km Orbit 216 m/s 28 28 dps Turret Damage 140 hp 14 14 dps Torpedo Damage 210 hp 12250 12,250 ehp Effective hit points
3 Medium target Awakened Warden
Awakened Warden Remote Armor Repair - Can repair 352 hp every 12 seconds
150 Signature 150 m 1485 Velocity 1,485 m/s 45000 45 km Orbit 165 m/s 79 79 dps Turret Damage 396 hp 18 18 dps Torpedo Damage 270 hp 26400 26,400 ehp Effective hit points
3 Medium target Awakened Watchman
Awakened Watchman Energy neutralizing - 60 GJ every 10 seconds at 40 km rangeRemote Armor Repair - Can repair 160 hp every 12 seconds
150 Signature 150 m 1400 Velocity 1,400 m/s 30000 30 km Orbit 200 m/s 20 20 dps Turret Damage 100 hp 10 10 dps Torpedo Damage 150 hp 8750 8,750 ehp Effective hit points