Trade hubs

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Revision as of 16:27, 31 August 2009 by Kellath Eladrel (talk | contribs) (added more explanation of trade hubs, also Verge Vendor systems)
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Trading hubs are systems, usually one per region, where most of the player trades in that region take place. They usually have many gates and are the 'pass through' centers.

Essentially a trade hub is a place where, because of the high availability of goods in one place, people congregate to make their purchases. The increase in customers attracts more sellers, whose competition results in high volume and stable prices, which attracts more customers, etc. In busy regions, a large fraction of the trade takes place at the hub. The convenience of "one-stop shopping" is such that buyers are usually willing to pay a slight premium just to get the items at the hub rather than elsewhere in the region (this can usually be seen by examining the sell orders of an item). However, you may notice that in low-population regions, where the hubs are not as developed, you may not be able to charge a premium, and you may have to expand the range of your orders because the buyers are not concentrated in one place.

Trade Hubs in Empire Space

  • Metropolis
  • Hek (5 jumps from UNI HQ - Aldrat)
  • Eram
  • Placid
  • Orvolle
  • Stacmon
  • The Forge
  • Jita (the biggest of them all)
  • Heimatar
  • Rens
  • Lustrevik
  • Eystur
  • Pator (5 jumps from UNI HQ - Aldrat)
  • Essence
  • Oursulaert
  • Domain
  • Amarr
  • Pernirgman
  • Lonetrek
  • Nourvukaiken
  • Nonni
  • Sobaseki
  • Torrino
  • Molden Heath
  • Gelfiven
  • Teonosude
  • Tash-Murkon
  • Tash-Murkon Prime
  • The Citadel
  • Hatakani
  • Kaunokka
  • Motsu
  • Suroken
  • Genesis
  • Yulai
  • Verge Vendor
  • Alentene
  • Cistuvaert
  • Khanid
  • Agil


Trade Hubs on the fringes of Empire Space

  • Solitude
  • Octanneve