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{| class="wikitable"
+
{{deprecated}}
|+ Fleet Doctrine Navigation Panel
 
|Fleet Doctrine Main Page
 
|[[Fleet_Doctrines|Introduction]]
 
|-
 
|Main Fleet Types:
 
|[[Uni_Tackle_and_EWar|Uni Tackle and E-War]]
 
|[[Uni_Armor_Fleet|Uni Armor Fleet]]
 
|[[Uni_Shield_Fleet|Uni Kiting Shield Fleet]]
 
|-
 
|Secondary Fleet Types:
 
|[[Uni_Hydra_Destroyer_Fleet|Uni Hydra Destroyer Fleet]]
 
|[[Uni_Alpha_Fleet|Uni Alpha Fleet]]
 
|[[Uni_RR_BS|Uni Remote Repair BS]]
 
|}
 
  
=Uni Alpha Fleet Doctrine=
+
= Uni Alpha Fleet Doctrine =
==General Information==
+
== General Information ==
  
An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.
+
An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.
  
 
The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.
 
The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.
Line 24: Line 10:
 
Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web
 
Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web
  
==Advantages/Disadvantages==
+
== Advantages/Disadvantages ==
===Pro:===
+
=== Pro: ===
  
-     Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.<br>
+
- Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.<br>
  
-     They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer<br>
+
- They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer<br>
  
  
===Cons:===
+
=== Cons: ===
  
-     Alpha fleets deal less dps in the long run than close range, high dps fleets<br>
+
- Alpha fleets deal less dps in the long run than close range, high dps fleets<br>
  
  
-     Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore<br>
+
- Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore<br>
  
  
-     Alpha ships are quite squishy as well, so once tackled they die fast<br>
+
- Alpha ships are quite squishy as well, so once tackled they die fast<br>
  
  
==Command Structure===
+
== Command Structure ==
  
 
Nothing really specific. Usual command structure is required.
 
Nothing really specific. Usual command structure is required.
  
==Tactics==
+
== Tactics ==
  
 
All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to chose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.
 
All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to chose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.
Line 55: Line 41:
 
You can also use long range tackle recons instead of the cheap close range tacklers.
 
You can also use long range tackle recons instead of the cheap close range tacklers.
  
==Fits==
+
== Fits ==
===Amarr===
+
[[Category:Old Doctrines]]
====Oracle====
 
<pre>
 
[Oracle, T1 Alpha]
 
Damage Control II
 
Heat Sink II
 
Heat Sink II
 
Heat Sink II
 
Tracking Enhancer II
 
Tracking Enhancer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Large F-S9 Regolith Shield Induction
 
Sensor Booster II, Targeting Range Script
 
 
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
 
 
 
Medium Ancillary Current Router I
 
Medium Energy Locus Coordinator I
 
Medium Energy Metastasis Adjuster I
 
</pre>
 
- Bring lots of different ammo to optimize your range<br>
 
- Watch out, it’s squishy<br>
 
-Alpha of 4800 (lvl. IVs)<br>
 
<pre>
 
 
 
[Oracle, T2 Alpha]
 
Damage Control II
 
Tracking Enhancer II
 
Heat Sink II
 
Heat Sink II
 
Heat Sink II
 
Tracking Enhancer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
F-90 Positional Sensor Subroutines, Targeting Range Script
 
Large F-S9 Regolith Shield Induction
 
 
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
 
 
Medium Ancillary Current Router I
 
Medium Energy Locus Coordinator I
 
</pre>
 
 
-  Bring lots of different ammo to optimize your range<br>
 
- Watch out, it’s squishy<br>
 
- Alpha of 5900 (lvl. Vs)<br>
 
 
 
 
 
===Caldari===
 
====Naga====
 
<pre>
 
[Naga, Uni Alpha T1]
 
Damage Control II
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
 
 
 
Phased Weapon Navigation Array Generation Extron
 
Tracking Computer II, Tracking Speed Script
 
Tracking Computer II, Tracking Speed Script
 
Experimental 10MN MicroWarpdrive I
 
Adaptive Invulnerability Field II
 
Large Shield Extender II
 
 
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
 
 
Medium Ancillary Current Router I
 
Medium Ionic Field Projector I
 
Medium Hybrid Collision Accelerator I
 
</pre>
 
Alpha of 3131 (all lvl. IVs)
 
<pre>
 
[Naga, T2 Alpha]
 
Damage Control II
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
 
 
 
Phased Weapon Navigation Array Generation Extron
 
Tracking Computer II, Tracking Speed Script
 
Tracking Computer II, Tracking Speed Script
 
Experimental 10MN MicroWarpdrive I
 
Adaptive Invulnerability Field II
 
Large F-S9 Regolith Shield Induction
 
 
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
 
 
Medium Ancillary Current Router I
 
Medium Ionic Field Projector I
 
Medium Hybrid Collision Accelerator I
 
</pre>
 
Alpha of 4004 (all lvl. Vs)
 
 
 
 
 
 
===Gallente===
 
====Talos====
 
<pre>
 
[Talos, Uni Alpha T1]
 
Tracking Enhancer II
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
 
Damage Control II
 
Magnetic Field Stabilizer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Tracking Computer II, Optimal Range Script
 
Adaptive Invulnerability Field II
 
Large Shield Extender II
 
 
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
 
 
 
Medium Processor Overclocking Unit I
 
Medium Hybrid Metastasis Adjuster I
 
Medium Hybrid Locus Coordinator I
 
</pre>
 
Alpha of 3131 (all lvl. IVs) <br>
 
- fits with Electronics V<br>
 
<pre>
 
[Talos, T2 Alpha]
 
Tracking Enhancer II
 
Magnetic Field Stabilizer II
 
Magnetic Field Stabilizer II
 
Damage Control II
 
Magnetic Field Stabilizer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Optical Tracking Computer I, Optimal Range Script
 
Adaptive Invulnerability Field II
 
Large F-S9 Regolith Shield Induction
 
 
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
425mm Railgun II, Caldari Navy Antimatter Charge L
 
 
 
Medium Processor Overclocking Unit I
 
Medium Processor Overclocking Unit I
 
Medium Hybrid Locus Coordinator I
 
</pre>
 
Alpha of 4004 (all lvl. Vs)<br>
 
 
 
===Minmatar===
 
====Tornado====
 
<pre>
 
[Tornado, T1 Alpha]
 
Damage Control II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Tracking Computer II, Optimal Range Script
 
Sensor Booster II, Targeting Range Script
 
Adaptive Invulnerability Field II
 
Large F-S9 Regolith Shield Induction
 
 
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
1400mm Prototype Siege Cannon, Republic Fleet Fusion L
 
 
 
Medium Ancillary Current Router I
 
Medium Ancillary Current Router I
 
</pre>
 
Alpha of 9200 (at lvl. IVs)<br>
 
- Bring all rounds of ammo to adjust your engagement range<br>
 
 
 
 
 
<pre>
 
[Tornado, T2 Alpha]
 
Damage Control II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
 
 
Tracking Computer II, Optimal Range Script
 
Tracking Computer II, Optimal Range Script
 
Sensor Booster II
 
Sensor Booster II, Scan Resolution Script
 
Experimental 10MN MicroWarpdrive I
 
 
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
 
 
 
Medium Ancillary Current Router I
 
Medium Ancillary Current Router I
 
</pre>
 
Alpha of 11000 (at lvl. Vs)<br>
 
- Bring all rounds of ammo to adjust your engagement range<br>
 
- If you want to have a LSE, you have to fit a RCU<br>
 
 
 
====Hurricane====
 
<pre>
 
[Hurricane, T1 Alpha]
 
Damage Control II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
Signal Amplifier II
 
Tracking Enhancer II
 
Tracking Enhancer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Sensor Booster II, Targeting Range Script
 
Phased Weapon Navigation Array Generation Extron
 
Tracking Computer II, Optimal Range Script
 
 
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
720mm 'Scout' Artillery I, Republic Fleet Depleted Uranium M
 
[empty high slot]
 
[empty high slot]
 
</pre>
 
- This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.<br>
 
- Bring lots of different ammo<br>
 
- Alpha of 2000 (at lvl. IVs) <br>
 
<pre>
 
[Hurricane, T2 Alpha]
 
Damage Control II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
Gyrostabilizer II
 
Signal Amplifier II
 
Tracking Enhancer II
 
 
 
Experimental 10MN MicroWarpdrive I
 
Tracking Computer II, Optimal Range Script
 
Sensor Booster II, Targeting Range Script
 
Tracking Computer II, Optimal Range Script
 
 
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
 
[empty high slot]
 
[empty high slot]
 
</pre>
 
 
- This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.<br>
 
- Bring lots of different ammo<br>
 
- Alpha of 2600 (at lvl. 5s)<br>
 
 
 
====Trasher====
 
<pre>
 
[Thrasher, cheap T1 Alpha]
 
Damage Control I
 
Micro Auxiliary Power Core I
 
 
 
Limited 1MN MicroWarpdrive I
 
Warp Scrambler I
 
Stasis Webifier I
 
 
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
280mm Howitzer Artillery I, Phased Plasma S
 
[empty high slot]
 
 
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
- Bring just a few rounds of ammo, you will most likely not survive for 20 seconds.<br>
 
- Alpha of 600 (at lvl. IIIs)<br>
 
 
 
====Bellicose====
 
<pre>
 
[Bellicose, Alpha]
 
 
 
Signal Amplifier II
 
Damage Control II
 
Signal Amplifier II
 
 
 
Target Painter II
 
Target Painter II
 
Target Painter II
 
Sensor Booster II, Scan Resolution Script
 
 
 
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile
 
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile
 
Heavy Missile Launcher I, Caldari Navy Inferno Heavy Missile
 
650mm Artillery Cannon I, Republic Fleet Proton M
 
650mm Artillery Cannon I, Republic Fleet Proton M
 
 
 
Medium Particle Dispersion Projector I
 
Medium Particle Dispersion Projector I
 
Medium Targeting System Subcontroller I
 
 
 
 
 
Hammerhead II x3
 
Hobgoblin II x2
 
 
 
</pre>
 
 
 
 
 
- Bellicose should hopefully get a first lock and TP the target
 
sadly it can’t fit 4 TPs and drop the SeBo it needs it to get a higher scan res than the T3. The TPs should be on the target before those hit.<br>
 

Latest revision as of 18:02, 15 January 2023

This article is deprecated and no longer in use. There is no replacement information available.

Uni Alpha Fleet Doctrine

General Information

An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.

The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.

Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web

Advantages/Disadvantages

Pro:

- Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.

- They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer


Cons:

- Alpha fleets deal less dps in the long run than close range, high dps fleets


- Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore


- Alpha ships are quite squishy as well, so once tackled they die fast


Command Structure

Nothing really specific. Usual command structure is required.

Tactics

All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to chose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.

This also works well in conjunction with a good punter.

You can also use long range tackle recons instead of the cheap close range tacklers.

Fits