Difference between revisions of "Uni Hydra Destroyer Fleet"

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{| class="wikitable"
+
{{deprecated}}
|+ Fleet Doctrine Navigation Panel
 
|Fleet Doctrine Main Page
 
|[[Fleet_Doctrines|Introduction]]
 
|-
 
|General Setups:
 
|[[Uni_Tackle_and_EWar|Uni Tackle and E-War]]
 
|-
 
|Main Fleet Types:
 
|[[Uni_Armor_Fleet|Uni Armor Fleet]]
 
|[[Uni_Shield_Fleet|Uni Kiting Shield Fleet]]
 
|-
 
|Secondary Fleet Types:
 
|[[Uni_Hydra_Destroyer_Fleet|Uni Hydra Destroyer Fleet]]
 
|[[Uni_Alpha_Fleet|Uni Alpha Fleet]]
 
|[[Uni_RR_BS|Uni Remote Repair BS]]
 
|}
 
  
  
=Hydra Destroyer Fleet=
+
= Hydra Destroyer Fleet =
==General description==
+
== General description ==
 
A Destroyer fleet is a very cheap and still very efficient fleet setup. It is set up around some basic Hydra setups, which means all ships have distributed ewar and tackle modules.
 
A Destroyer fleet is a very cheap and still very efficient fleet setup. It is set up around some basic Hydra setups, which means all ships have distributed ewar and tackle modules.
 
Young players who can’t fly Destroyers yet, can bring any T1 tackle frigate from the general fitting section.
 
Young players who can’t fly Destroyers yet, can bring any T1 tackle frigate from the general fitting section.
  
==Pros and Cons==
+
== Pros and Cons ==
===Advantages:===
+
=== Advantages: ===
  
 
     This is a very cheap fleet. Meta 0 dessies can cost as few as 1 million, even a T2 fit Dessy does not cost more than 20m<br>
 
     This is a very cheap fleet. Meta 0 dessies can cost as few as 1 million, even a T2 fit Dessy does not cost more than 20m<br>
Line 33: Line 17:
  
  
===Disadvantages:===
+
=== Disadvantages: ===
  
 
     A Dessy fleet can not stay toe on toe with a fleet the same size in bigger ships and slug it out<br>
 
     A Dessy fleet can not stay toe on toe with a fleet the same size in bigger ships and slug it out<br>
Line 40: Line 24:
  
  
==Command structure==
+
== Command structure ==
 
Usually you don’t have any specific command structure. It is very handy to have a Punter in the FC, WC or SC position.
 
Usually you don’t have any specific command structure. It is very handy to have a Punter in the FC, WC or SC position.
  
==Tactics==
+
== Tactics ==
 
Dessy gangs are usually used to either kill a single target fast under the nose of a stronger fleet and then run or to kill as many ships before everyone is dead. As Dessys are usually fit for close range to maximize dps, you need to get in your engagement range. Unless the targets are at a warpable object, you usually will try to get a warp-in or a punt onto a target.
 
Dessy gangs are usually used to either kill a single target fast under the nose of a stronger fleet and then run or to kill as many ships before everyone is dead. As Dessys are usually fit for close range to maximize dps, you need to get in your engagement range. Unless the targets are at a warpable object, you usually will try to get a warp-in or a punt onto a target.
 
As you will usually focus on a small number of targets, you don’t need everyone to bring tackle. That means there are ships with midslots left to fit (unbonused) Ewar modules.
 
As you will usually focus on a small number of targets, you don’t need everyone to bring tackle. That means there are ships with midslots left to fit (unbonused) Ewar modules.
  
==Fits==
+
== Fits ==
  
 
The fits are set up in a way that every race has a standard fit so the different modules (warp disruptor, scram, web, TDs) are spread around. If you - as an FC - get lots of one race’s ships, you might want to adjust fittings according to squads.
 
The fits are set up in a way that every race has a standard fit so the different modules (warp disruptor, scram, web, TDs) are spread around. If you - as an FC - get lots of one race’s ships, you might want to adjust fittings according to squads.
  
===Thrasher===
+
[[Category:Old Doctrines]]
<pre>
 
[Thrasher, cheap and easy]
 
Damage Control I
 
Gyrostabilizer I
 
 
 
Warp Disruptor I
 
Tracking Disruptor I, Tracking Speed Disruption Script
 
1MN MicroWarpdrive I
 
 
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
150mm Light AutoCannon I, Phased Plasma S
 
[empty high slot]
 
 
 
Small Projectile Collision Accelerator I
 
Small Projectile Burst Aerator I
 
[empty rig slot]
 
</pre>
 
 
 
Fitting advice:<br>
 
- Fits with Electronics III<br>
 
- Upgrade modules to a cheap meta level if you want to<br>
 
- Bring faction ammo if you can <br>
 
<pre>
 
[Thrasher, T2 and pro]
 
Gyrostabilizer II
 
Damage Control II
 
 
 
Limited 1MN MicroWarpdrive I
 
Warp Disruptor II
 
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
 
 
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
200mm AutoCannon II, Hail S
 
[empty high slot]
 
 
 
Small Projectile Burst Aerator I
 
Small Projectile Collision Accelerator I
 
[empty rig slot]
 
 
 
</pre>
 
===Catalyst===
 
<pre>
 
[Catalyst, cheap and easy]
 
Magnetic Field Stabilizer I
 
Damage Control I
 
Magnetic Field Stabilizer I
 
 
 
Stasis Webifier I
 
1MN MicroWarpdrive I
 
 
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
Light Electron Blaster I, Antimatter Charge S
 
 
 
Small Hybrid Collision Accelerator I
 
Small Hybrid Burst Aerator I
 
[empty rig slot]
 
 
 
 
 
Hobgoblin I x1
 
 
 
</pre>
 
Fitting advice:<br>
 
- Fits with Engineering III<br>
 
- Bring faction ammo if you can afford it<br>
 
- Bring an EC-300 drone if you can <br>
 
<pre>
 
 
 
[Catalyst, T2 and pro]
 
Magnetic Field Stabilizer II
 
Damage Control II
 
Tracking Enhancer II
 
 
 
Limited 1MN MicroWarpdrive I
 
Fleeting Propulsion Inhibitor I
 
 
 
Light Neutron Blaster II, Void S
 
Light Neutron Blaster II, Void S
 
Light Neutron Blaster II, Void S
 
Light Neutron Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
 
 
Small Hybrid Burst Aerator I
 
Small Ancillary Current Router I
 
[empty rig slot]
 
 
 
 
 
Hobgoblin II x1
 
</pre>
 
 
- Switch around Neutrons for Ions if you can’t fit this<br>
 
===Cormorant===
 
<pre>
 
[Cormorant, cheap and easy]
 
Damage Control I
 
 
 
1MN MicroWarpdrive I
 
Warp Scrambler I
 
Stasis Webifier I
 
Tracking Disruptor I, Tracking Speed Disruption Script
 
 
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
Light Ion Blaster I, Antimatter Charge S
 
[empty high slot]
 
 
 
[empty rig slot]
 
[empty rig slot]
 
[empty rig slot]
 
</pre>
 
Fitting advice:<br>
 
- Fits with Engineering IV, downgrade the gun to Ions if you have to<br>
 
- Upgrade the guns if you have better fitting skills<br>
 
- Bring faction ammo if you can afford it<br>
 
 
 
<pre>
 
[Cormorant, T2 and pro]
 
Damage Control II
 
 
 
Limited 1MN MicroWarpdrive I
 
Warp Scrambler II
 
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
 
Stasis Webifier II
 
 
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
Light Ion Blaster II, Void S
 
[empty high slot]
 
 
 
Small Hybrid Collision Accelerator I
 
Small Hybrid Burst Aerator I
 
[empty rig slot]
 
</pre>
 
 
 
===Coercer===
 
<pre>
 
[Coercer, cheap and easy]
 
Damage Control I
 
Heat Sink I
 
Heat Sink I
 
Tracking Enhancer I
 
 
 
1MN MicroWarpdrive I
 
 
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
Dual Light Pulse Laser I, Multifrequency S
 
 
 
Small Energy Burst Aerator I
 
Small Energy Collision Accelerator I
 
[empty rig slot]
 
</pre>
 
Fitting advice:<br>
 
- Fits with Electronics and Engineering III<br>
 
- bring faction crystals if you can afford<br>
 
- Bring also standard and radio crystals for the extra range<br>
 
<pre>
 
 
[Coercer, T2 and Pro]
 
Internal Force Field Array I
 
Heat Sink II
 
Heat Sink II
 
Heat Sink II
 
 
 
Limited 1MN MicroWarpdrive I
 
 
 
Dual Light Pulse Laser II, Conflagration S
 
Dual Light Pulse Laser II, Conflagration S
 
Dual Light Pulse Laser II, Conflagration S
 
Dual Light Pulse Laser II, Conflagration S
 
Dual Light Pulse Laser II, Conflagration S
 
Medium Pulse Laser II, Conflagration S
 
Medium Pulse Laser II, Conflagration S
 
Medium Pulse Laser II, Conflagration S
 
 
 
Small Energy Burst Aerator I
 
Small Energy Collision Accelerator I
 
[empty rig slot]
 
 
 
</pre>
 
 
- Downgrade more MPL to DLPL if you have to<br>
 

Latest revision as of 21:07, 22 May 2022

This article is deprecated and no longer in use. There is no replacement information available.


Hydra Destroyer Fleet

General description

A Destroyer fleet is a very cheap and still very efficient fleet setup. It is set up around some basic Hydra setups, which means all ships have distributed ewar and tackle modules. Young players who can’t fly Destroyers yet, can bring any T1 tackle frigate from the general fitting section.

Pros and Cons

Advantages:

   This is a very cheap fleet. Meta 0 dessies can cost as few as 1 million, even a T2 fit Dessy does not cost more than 20m
This fleet is able to punch quite above its own weight. Even losing the whole fleet will most likely let you come out ahead isk-wise
This is a very good fleet to try your hand at FC’ing (especially if you manage to win an experienced scout/punter) as the worst case scenario, losing the whole fleet, is not that bad
The fleet is quite agile so you can move quite fast
Pretty much everyone can bring a frig or a dessy


Disadvantages:

   A Dessy fleet can not stay toe on toe with a fleet the same size in bigger ships and slug it out
Be aware of smartbombing BS. People will bring it just for your fleet, prepare beforehand and tell new players the typical smartbomb BS and how to avoid getting hit.


Command structure

Usually you don’t have any specific command structure. It is very handy to have a Punter in the FC, WC or SC position.

Tactics

Dessy gangs are usually used to either kill a single target fast under the nose of a stronger fleet and then run or to kill as many ships before everyone is dead. As Dessys are usually fit for close range to maximize dps, you need to get in your engagement range. Unless the targets are at a warpable object, you usually will try to get a warp-in or a punt onto a target. As you will usually focus on a small number of targets, you don’t need everyone to bring tackle. That means there are ships with midslots left to fit (unbonused) Ewar modules.

Fits

The fits are set up in a way that every race has a standard fit so the different modules (warp disruptor, scram, web, TDs) are spread around. If you - as an FC - get lots of one race’s ships, you might want to adjust fittings according to squads.