Difference between revisions of "User:Biwako Acami/Interceptor"

From EVE University Wiki
Jump to: navigation, search
(Comparisons and subsections)
 
(→‎Role Bonuses: Basic information on the differences and uses)
Line 112: Line 112:
  
 
== Role Bonuses ==
 
== Role Bonuses ==
 +
All interceptors share the following role bonuses:
 +
* 80% reduction in Propulsion Jamming systems activation cost
 +
* Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
 +
 +
All interceptors share the following bonuses on the Interceptor skill (per skill level):
 +
* 15% reduction in Microwarpdrive signature radius penalty
 +
 +
Interceptors of each faction are unofficially divided by players into two categories: combat and fleet.
 +
 +
 +
=== Fleet Interceptor ===
 +
Fleet interceptors get an interceptor skill bonus to propulsion jamming modules:
 +
* 5% bonus to Warp Scrambler and Warp Disruptor optimal range
 +
 +
While any interceptor can act as a fleet interceptor the ones with bonus on Warp Scrambler and Warp Disruptor ranges tend to be preferred because of their ability to lock down targets and stay just outside of the opponent's propulsion jamming ranges. The ships with these bonuses also tend to have slightly higher base speed in comparison to the combat interceptor of the faction.
 +
 +
 +
=== Combat Interceptor ===
 +
Combat interceptors get an interceptor skill bonus to weapon damage/application (or resistances for the Raptor.)
 +
* Crusader: 7.5% bonus to Small Energy Turret tracking speed
 +
* Raptor: 4% bonus to all shield resistances
 +
* Taranis: 7.5% bonus to Small Hybrid Turret tracking speed
 +
* Claw: 5% bonus to Small Projectile Turret damage
 +
 +
Any interceptor can be used as a combat interceptor. The specialized interceptor bonuses above are better suited for combat interceptor fleets where there isn't a shortage of lock down but a need for higher damage throughput from a number of ships to break larger targets (See [[EVE_Lexicon#Blob|Blob]]).

Revision as of 09:28, 10 July 2017

Interceptors

Interceptor base stats at all 5 skills
Ship Race Icon fit high.png Icon fit medium.png Icon fit low.png Icon powergrid.png Icon cpu.png GJ GJ/s Icon velocity.png Icon sensor resolution.png
Crusader.png Isis amarr.png 4 2 4 60 150 519 5.56 569 1219 mm
50px Isis amarr.png 3 3 4 45 187.5 444 5.56 588 1125 mm
Crow.jpg Isis caldari.png 4 4 2 43.75 206.3 394 5.56 538 1075 mm
Raptor.jpg Isis caldari.png 3 4 3 47.5 200 444 5.56 525 1175 mm
Ares.jpg Isis gallente.png 3 3 4 41.25 181.3 444 5.56 531 1194 mm
Taranis.jpg Isis gallente.png 4 3 3 43.75 187.5 444 5.56 525 1100 mm
Claw.png Isis minmatar.png 4 2 4 56.25 156.3 356 5.56 600 1250 mm
50px Isis minmatar.png 3 4 3 37.5 187.5 313 5.56 544 1213 mm

Role Bonuses

All interceptors share the following role bonuses:

  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

All interceptors share the following bonuses on the Interceptor skill (per skill level):

  • 15% reduction in Microwarpdrive signature radius penalty

Interceptors of each faction are unofficially divided by players into two categories: combat and fleet.


Fleet Interceptor

Fleet interceptors get an interceptor skill bonus to propulsion jamming modules:

  • 5% bonus to Warp Scrambler and Warp Disruptor optimal range

While any interceptor can act as a fleet interceptor the ones with bonus on Warp Scrambler and Warp Disruptor ranges tend to be preferred because of their ability to lock down targets and stay just outside of the opponent's propulsion jamming ranges. The ships with these bonuses also tend to have slightly higher base speed in comparison to the combat interceptor of the faction.


Combat Interceptor

Combat interceptors get an interceptor skill bonus to weapon damage/application (or resistances for the Raptor.)

  • Crusader: 7.5% bonus to Small Energy Turret tracking speed
  • Raptor: 4% bonus to all shield resistances
  • Taranis: 7.5% bonus to Small Hybrid Turret tracking speed
  • Claw: 5% bonus to Small Projectile Turret damage

Any interceptor can be used as a combat interceptor. The specialized interceptor bonuses above are better suited for combat interceptor fleets where there isn't a shortage of lock down but a need for higher damage throughput from a number of ships to break larger targets (See Blob).