User:Biwako Acami/Stealth Bomber

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Revision as of 14:12, 9 July 2017 by Biwako Acami (talk | contribs) (→‎Stealth Bombers: Corrected Bomb Launcher level added midslot section)
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Stealth Bombers

Stealth Bomber base stats at all 5 skills
Ship Race Icon fit high.png Icon fit medium.png Icon fit low.png Icon powergrid.png Icon cpu.png GJ GJ/s Icon velocity.png Icon capacity.png
Purifier.jpg Isis amarr.png 5 3 3 56.25 381.3 444 5.56 375 260 m3
Manticore.jpg Isis caldari.png 5 4 2 47.5 412.5 394 5.56 350 265 m3
Nemesis.jpg Isis gallente.png 5 4 2 47.5 393.8 444 5.56 344 270 m3
Hound.jpg Isis minmatar.png 5 3 3 50 387.5 356 5.56 388 255 m3


High Slot Options

Cloaking Device

Stealth bombers get role bonuses on cloaking devices:

  • 50% reduction in Cloaking Devices CPU requirement
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 15 seconds

Essentially a Covert Ops Cloaking Device II will cost a stealth bomber 1 MW and 50 tf in fitting resources. Skill levels do not affect the cost. Other cloak variations are not advised as they do not allow warping while in stealth and takes away the surprise factor that the stealth bomber can benefit from.

Probe Launcher

Stealth bombers do not get a bonus on probe launcher module but generally carry core probe launchers to scan down signatures if the high slot isn't already occupied by a bomb launcher. Expanded probe launchers are generally not used because of the high CPU fitting cost.

Core Probe Launcher options
Module Scan Strength Bonus CPU Cost
Core Probe Launcher I 15 tf
Core Probe Launcher II 5% 20tf
Sisters Core Probe Launcher 10% 10tf

Torpedo Launcher

Stealth bombers have 3 launcher hardpoints and get a role bonus for Torpedo Launcher fitting cost

  • 99.65% reduction in Torpedo Launcher powergrid requirement

Advanced Weapon Upgrades skill levels apply powergrid cost reduction after the role bonus reduction so the benefits of this skill to the powergrid cost of the torpedo launcher is negligible.

Torpedo Launcher options (assuming all 5 skills)
Module Rate of fire Torpedo Capacity PG Cost (MW) CPU Cost (tf)
Torpedo Launcher I 13.8s 30 5.51 60
Upgraded 'Malkuth' Torpedo Launcher 13.1s 32 5.51 48
Limited 'Limos' Torpedo Launcher 12.4s 34 5.51 54
Experimental ZW-4100 Torpedo Launcher 11.7s 36 5.51 57
Prototype 'Arbalest' Torpedo Launcher 11s 36 5.51 51
Torpedo Launcher II 9.91s 40 5.79 66

On a stealth bomber there are no benefits to using any other variant of torpedo launcher below Tech 2 over the Prototype 'Arbalest' Torpedo Launcher. It has the cheapest fitting cost requirements and yet brings the highest rate of fire and largest capacity among meta launchers. Tech 2 Torpedo launcher improves the rate of fire significantly but has high enough CPU fitting requirement to make it tighter on the overall fitting costs.

Bomb Launcher

Stealth bombers are the only ships able to fit a Bomb Launcher. A stealth bomber can only be fit with one Bomb Launcher. Bomb launcher fitting costs are affected by skill levels however the benefits are minor as the bomb launcher has low fitting requirements.

Bomb Launcher options (assuming all 5 skills)
Module Reactivation Delay Bomb Capacity Signature Radius Penalty (m) PG Cost (MW) CPU Cost (tf)
Bomb Launcher I 160s 2 10 9 37.5
Bomb Launcher II 135s 4 12 9 41.3

Mid slot options