Difference between revisions of "User:Cassiel Seraphim/Sandbox"

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= Warp speeds and align times =
 
This is just to illustrate the differences in warp speeds including potential align times.
 
== Acceleration gates ==
 
When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.
 
=== Base warp and align times ===
 
These are the base warp and align times for taking a gate unaligned or pre-aligned.
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! style="padding:5px;background-color:#222222" | Ship class
 
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:410px;background-color:darkgreen; font-size:80%"><div style="width:320px;background-color:lightgreen"><div style="width:250px;background-color:SlateBlue">&nbsp; 25s (32-41s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Battlecruisers'''
 
| style="padding:0px;" | <div style="width:300px;background-color:darkgreen; font-size:80%"><div style="width:280px;background-color:lightgreen"><div style="width:200px;background-color:SlateBlue">&nbsp;
 
20s (28-30s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
 
| style="padding:0px;" | <div style="width:300px;background-color:darkgreen; font-size:80%"><div style="width:280px;background-color:lightgreen"><div style="width:190px;background-color:SlateBlue">&nbsp; 19s (28-30s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
 
| style="padding:0px;" | <div style="width:240px;background-color:darkgreen; font-size:80%"><div style="width:230px;background-color:lightgreen"><div style="width:170px;background-color:SlateBlue">&nbsp; 17s (23-24s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
 
| style="padding:0px;" | <div style="width:230px;background-color:darkgreen; font-size:80%"><div style="width:220px;background-color:lightgreen"><div style="width:160px;background-color:SlateBlue">&nbsp; 16s (22-23s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates'''
 
| style="padding:0px;" | <div style="width:130px;background-color:darkgreen; font-size:80%"><div style="width:110px;background-color:lightgreen"><div style="width:70px;background-color:SlateBlue">&nbsp; 7s (11-13s)</div></div></div>
 
|}
 
<small>&nbsp;&nbsp;&nbsp;&nbsp;Legend: &nbsp;<font color="SlateBlue">&#9608;</font> Warp speed &nbsp;<font color="lightgreen">&#9608;</font> Fast align ''(max skill, agile hulls)'' &nbsp;<font color="darkgreen">&#9608;</font> Slow align ''(low skills, less agile hulls)''</small>
 
=== Alternative methods ===
 
Now let's see the different alternatives for aligning, how they match up with the battleships.
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! style="padding:5px;background-color:#222222" | Ship class (variants)
 
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time)
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:410px;background-color:darkgreen; font-size:80%"><div style="width:320px;background-color:lightgreen"><div style="width:250px;background-color:SlateBlue">&nbsp; 25s (32-41s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics''' (normal)
 
| style="padding:0px;" | <div style="width:230px;background-color:darkgreen; font-size:80%"><div style="width:220px;background-color:lightgreen"><div style="width:160px;background-color:SlateBlue">&nbsp; 16s (22-23s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics''' (afterburner on)
 
| style="padding:0px;" | <div style="width:260px;background-color:darkgreen; font-size:80%"><div style="width:240px;background-color:lightgreen"><div style="width:160px;background-color:SlateBlue">&nbsp; 16s (24-26s)</div></div></div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics''' (aligning backwards)
 
| style="padding:0px;" | <div style="width:270px;background-color:darkgreen; font-size:80%"><div style="width:250px;background-color:lightgreen"><div style="width:160px;background-color:SlateBlue">&nbsp; 16s (25-27s)</div></div></div>
 
|}
 
=== Overshooting times ===
 
Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).
 
* It can takes a '''logistics''' ship as little as 30 seconds to overshoot a gate leading into an [[Override Transfer Array]] site.
 
* It can take less than 10 seconds for a '''logistics''' to be out of range from a gate trying to align away from it, if you land furthest away from the gate.
 
== Warping longer distances ==
 
Rubicon changes things up a bit when it came to warp speeds, these are some example-times of the new warps for various distances:
 
{| class="wikitable" style="font-size:95%;"
 
|-
 
! style="padding:5px;background-color:#222222" | Warp distance
 
! style="padding:5px;background-color:#222222" | Ship class
 
! style="padding:5px;background-color:#222222; text-align:left" | Warp time
 
|-
 
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Short warps<br>(20 AU)
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:162px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 54 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Battlecruisers'''
 
| style="padding:0px;" | <div style="width:132px;background-color:indigo; font-size:80%">&nbsp; 44 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
 
| style="padding:0px;" | <div style="width:120px;background-color:indigo; font-size:80%">&nbsp; 40 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
 
| style="padding:0px;" | <div style="width:111px;background-color:indigo; font-size:80%">&nbsp; 37 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
 
| style="padding:0px;" | <div style="width:99px;background-color:indigo; font-size:80%">&nbsp; 33 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates'''
 
| style="padding:0px;" | <div style="width:66px;background-color:indigo; font-size:80%">&nbsp; 22 sec</div>
 
|-
 
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Medium warps<br>(50 AU)
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:207px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 69 sec (1 minute and 9 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Battlecruisers'''
 
| style="padding:0px;" | <div style="width:168px;background-color:indigo; font-size:80%">&nbsp; 56 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
 
| style="padding:0px;" | <div style="width:153px;background-color:indigo; font-size:80%">&nbsp; 51 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
 
| style="padding:0px;" | <div style="width:141px;background-color:indigo; font-size:80%">&nbsp; 47 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
 
| style="padding:0px;" | <div style="width:129px;background-color:indigo; font-size:80%">&nbsp; 43 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates'''
 
| style="padding:0px;" | <div style="width:84px;background-color:indigo; font-size:80%">&nbsp; 28 sec</div>
 
|-
 
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Long warps<br>(100 AU)
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:282px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 94 sec (1 minute and 34 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Battlecruisers'''
 
| style="padding:0px;" | <div style="width:228px;background-color:indigo; font-size:80%">&nbsp; 76 sec (1 minute and 16 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
 
| style="padding:0px;" | <div style="width:207px;background-color:indigo; font-size:80%">&nbsp; 69 sec (1 minute and 9 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
 
| style="padding:0px;" | <div style="width:189px;background-color:indigo; font-size:80%">&nbsp; 63 sec (1 minute and 3 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
 
| style="padding:0px;" | <div style="width:174px;background-color:indigo; font-size:80%">&nbsp; 58 sec</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates'''
 
| style="padding:0px;" | <div style="width:114px;background-color:indigo; font-size:80%">&nbsp; 38 sec</div>
 
|-
 
! rowspan="6" style="padding:5px; background-color:#111111;" nowrap | Extreme warps<br>(200 AU)
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
 
| style="padding:0px;" | <div style="width:432px;background-color:DarkSlateBlue; font-size:80%">&nbsp; 144 sec (2 minutes and 24 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Battlecruisers'''
 
| style="padding:0px;" | <div style="width:348px;background-color:indigo; font-size:80%">&nbsp; 116 sec (1 minute and 56 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships'''
 
| style="padding:0px;" | <div style="width:315px;background-color:indigo; font-size:80%">&nbsp; 105 sec (1 minute and 45 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers'''
 
| style="padding:0px;" | <div style="width:291px;background-color:indigo; font-size:80%">&nbsp; 97 sec (1 minute and 37 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics'''
 
| style="padding:0px;" | <div style="width:264px;background-color:indigo; font-size:80%">&nbsp; 88 sec (1 minute and 28 seconds)</div>
 
|-
 
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates'''
 
| style="padding:0px;" | <div style="width:174px;background-color:indigo; font-size:80%">&nbsp; 58 sec</div>
 
|}
 
<small><references/></small>
 
  
 
= What happens when you disconnect from the game? =
 
= What happens when you disconnect from the game? =

Revision as of 13:17, 20 September 2015

New icons

Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming Hacking

Warp scrambling Warp scrambling Warp scrambling

Warp disrupting Warp disrupting Warp disrupting

Energy neutralizing Energy neutralizing Energy neutralizing

Target painting Target painting Target painting

Webbing Webbing Webbing

Jamming Jamming Jamming

Hacking Hacking

Scripts Utility modules Ammo

Tracking Speed Script Optimal Range Script Scan Resolution Script Targeting Range Script

Sensor Booster Sensor Booster Sensor Booster Tracking computer Tracking computer Tracking computer Drone Link Augmentor I Drone Link Augmentor II

Caldari Navy Antimatter Charge L Republic Fleet EMP Charge L Imperial Navy Multifrequency L Imperial Navy Microwave L Scorch L

Defence Offence New icons

Shield Shield Armour Structure

Turret Missile

Turret Missile Turret volley Missile volley Drones

Hardeners & Extender DC Rigs

Explosive Deflection Field II Deadspace Explosive Deflection Field Deadspace Explosive Deflection Amplifier Kinetic Deflection Field II Deadspace Kinetic Deflection Field Deadspace Kinetic Deflection Amplifier EM Ward Field II Deadspace EM Ward Field Deadspace EM Ward Amplifier Thermic Deflection Field II Deadspace Thermic Deflection Field Deadspace Thermic Deflection Amplifier Adaptive Invulnerability Field II Pithum C-Type Adaptive Invulnerability Field Shield Extender Shield Extender II

Damage Control II

Shield Extender Shield Extender II Hybrid Burst Aerator II Energy Burst Aerator II Projectile Burst Aerator II Hyperspatial Velocity Optimizer II

white green

Icon left.png Icon up.png Icon down.png Icon right.png

Icon left green.png Icon up green.png Icon down green.png Icon right green.png

More icons

Icon green check.png Icon yellow circle.png Icon red x.png Icon people.png Icon person.png Icon forbidden.png Icon x.png Icon unknown.png Icon implant hardwiring.png Icon leader.png Icon peace.png Icon ship.png Icon ship dark.png Icon ship other.png Icon checkmark.png Icon cancel.png Icon locked.png Icon unlocked.png Icon pin.png Icon fleet.png Icon general.png Icon incursion effect cyno.png Icon incursion effect damage.png Icon incursion effect resists.png Icon incursion effect bounties.png Icon warning.png Icon stop.png Icon talking.png Icon broadcast.png Icon bounty.png Icon show info.png Icon help.png Icon help square.png Icon information.png Icon information2.png Icon information square.png Icon money.png Icon remote capacitor transmitter i.png Icon remote capacitor transmitter faction.png Icon remote capacitor transmitter ii.png Icon postit.png Icon postits.png Icon postit block.png Icon dice.png Icon pax amarria.png Icon cogs.png Icon cog.png Icon cog bolt.png Legion transparent.png Loki transparent.png Proteus transparent.png Tengu transparent.png Icon auto targeting system i.png

Icon clone soldier trainer tag.png Icon clone soldier recruiter tag.png Icon clone soldier transporter tag.png Icon clone soldier negotiator tag.png

Angel clone soldier.png Guristas clone soldier.png Blood clone soldier.png Sansha clone soldier.png Serpentis clone soldier.png

See-through!


Icon warp time.png Icon warp speed.png Icon align time.png Icon resists.png

Sansha's Manual

Eystur Rhomben Defensive Data Offensive Data
17924_256.png
Ship Stats Electromagnetic Resistance Thermal Resistance Kinetic Resistance Explosive Resistance
Shield Hit Points 2,500 HP
 60 %
 60 %
 60 %
60 %
Armour Hit Points 1,250 HP
 43 %
 43 %
 43 %
 43 %
Structure Hit Points 625 HP
 0 %
 0 %
 0 %
 0 %

Effective Shield Hit Points XX,XXX Effective Shield Hit Points

Damage / Volley Electromagnetic Damage Thermal Damage Kinetic Damage Explosive Damage
Turret Damage 2,500 HP - - - -
Torpedo Damage 1,250 HP - - - -

Optimal Range Script 10km optimal + 1km falloff range
Tracking Speed Script 0,4 tracking speed
Signature Radius49 meter signature radius
Targeting Range Script 12km attack range

Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.

Electronic warfare:

Jamming Jamming
Warp scrambling Warp scrambling
Energy neutralizing Energy neutralizing
Target painting Target painting
Webbing Webbing

Burner NPCs

NameSigSpeed [1]Orbit / SpeedDamageRange [2]Effective HP
1 Icon target frigate.png Angel Cartel Burner
Angel Cartel Burner Warp scrambling - 2 strength at 16 km rangeWebbing - 60% speed reduction at 18 km rangeLocal Shield Boost - 175 hp every 2,5 seconds
11 Signature 11 meters 2900 Velocity 2,900 m/s 500 1 km Orbit 2,100 m/s 115 115 dps Turret Damage 230 hpEffective range21 km 55 55 dps Torpedo Damage 165 hpEffective range10 km 8331 8k ehp Effective hit points
1 Icon target frigate.png Guristas Burner
Guristas Burner Warp disrupting - 1 strength at 50 km rangeLocal Shield Boost - 600 hp every 10 seconds
70 Signature 70 meters 3600 Velocity 3,600 m/s 38000 38 km Orbit 3,600 m/s -1 (no turrets) 228 228 dps Torpedo Damage 2,277 hpEffective range141 km 14621 15k ehp Effective hit points
1 Icon target frigate.png Serpentis Burner
Serpentis Burner Warp scrambling - 2 strength at 16 km rangeWebbing - 90% speed reduction at 18 km rangeLocal Armor Repair - 195 hp every 3 seconds
18 Signature 18 meters 2600 Velocity 2,600 m/s 11000 11 km Orbit 1,200 m/s 264 264 dps Turret Damage 792 hpEffective range42 km -1 (no launchers) 9452 9k ehp Effective hit points
1 Icon target frigate.png Blood Raiders Burner
Blood Raiders Burner Warp scrambling - 2 strength at 18 km rangeEnergy neutralizing - 80 GJ every 5 seconds at 11 km rangeWebbing - 60% speed reduction at 48 km rangeLocal Armor Repair - 185 hp every 5 seconds
18 Signature 18 meters 1800 Velocity 1,800 m/s 3000 3 km Orbit 900 m/s 180 180 dps Turret Damage 539 hpEffective range15 km -1 (no launchers) 37503 38k ehp Effective hit points
1 Icon target frigate.png Sansha's Nation Burner
Sansha's Nation Burner Warp scrambling - 2 strength at 19 km rangeWebbing - 60% speed reduction at 20 km rangeLocal Shield Boost - 160 hp every 4 seconds
30 Signature 30 meters 3200 Velocity 3,200 m/s 14000 14 km Orbit 4,750 m/s 165 165 dps Turret Damage 330 hpEffective range23 km -1 (no launchers) 10185 10k ehp Effective hit points
  1. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you. They will turn off any propulsion modules once they get close to their preferred orbit.
  2. ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases the range is their effective weapon range, before that their weapons will be ineffective.

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
Icon shield.png 2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
Icon hull.png 625 HP
 0 %
 0 %
 0 %
 0 %

What happens when you disconnect from the game?

a) You only try to warp out once, if for some reason you can't warp right then and there, there will be no more attempts to emergency warp.
b) Modules will continue to cycle while you have cap, hardeners will stay on, guns will continue to fire etc.
c) Skills will continue to have an effect, modules like EANMs will continue to function at the same level even if you're disconnected.
d) If they stop shooting you at some point, you'll automatically log out of the game for real as soon as the timers run out, regardless how many times they've been refreshed (this was obvious but still thought I'd double-check it).

Security status colours

These are the colours used for colour-coding the different security systems.

1.0 - #2FEFEF
0.9 - #48F0C0
0.8 - #00EF47
0.7 - #00F000
0.6 - #8FEF2F
0.5 - #EFEF00
0.4 - #D77700
0.3 - #F06000
0.2 - #F04800
0.1 - #D73000
0.0 - #F00000

Layered images

The ingame browser won't recognize position:relative on a cell, so you need to wrap the position:absolute div-tag inside another position:relative div-tag.

Sometimes it makes sense to manually build up an image comprised of an image and a tag, or simply two images.

Tech and faction
Icon faction.png
Tempest Fleet Issue.jpg
Icon tech2.png
Scimitar.jpg
Icon tech3.png
Legion.jpg
Mining
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Best yield per volume of m3 for this type of ore.
Tech & faction
Icon tech2.png
Logo faction outer ring excavations.png
Prospect.jpg
Larger icon
Icon faction.png
Logo faction amarr empire clean.png
Malediction.jpg
Larger still
Icon tech1.png
Logo faction gallente federation clean.png
Dominix.jpg
Tech & faction (large)
Icon tech1.png
Logo faction outer ring excavations.png
Venture.jpg
Larger icon
Icon tech2.png
Logo faction outer ring excavations.png
Rorqual.jpg
Larger still
Icon faction.png
Logo faction angel cartel.png
Machariel.jpg

Gradients

You need the CSS script to handle both normal browsers supporting CSS3 and the ingame browser which do not, but apparently has some old webkit support.

Linear
(vertical)
1
2
3
4
Linear
(horizontal)
1 2 3 4
Radial
+ 1 2 3 4
1
2
3
4

Tooltips

The rounded corners for the tooltip box won't show up in the ingame browser.


Normal tooptip: Example1Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. (lots of text) Example2Lorem ipsum dolor sit amet. (short text).


Let's see what the tooltip upLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. does compared to tooltip rightLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. as well as how tooltip leftLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. differ from tooltip downLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. when put in the end. Does this normal tooltipLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris. change?

Now how about an image like this? Icon stasis webifier i.pngIcon stasis webifier i.png -60% speed reduction at 30 km. or a larger one like Logo faction amarr empire.pngLorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus eu hendrerit nisi. Nulla ornare, dolor eu pulvinar faucibus, magna purus tempor orci, sed malesuada urna ligula sit amet mauris.

Number formatting

{{formatnum:987654321.654321}} = 987,654,321.654321