User:Cassiel Seraphim/Sandbox

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Facilitating a controlled warp-out

Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are:

Enemy Description
447_32.pngSansha's Nation Commander Strong frigate, spawns in Nation Commander Outposts.
447_32.png Schmaeel Medulla Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites.
447_32.png Tama Cerebellum A frigate, spawns in a variety of different incursion sites.
447_32.png Auga Hypophysis A cruiser (close orbit), spawns in a variety of different incursion sites.
447_32.png Deltole Tegmentum 16479_32.png 12709_32.png A battleship, spawns in a variety of different incursion sites.
447_32.png Outuni Mesen 16479_32.png A battleship, spawns in assault sites and up.
You also have special NPCs like Citizen Astur, Slave 32152, Slave Endoma01, Slave Heavenbound02 and Slave Tama01 that spawns in the last wave of the assault-site Nation Commander Stronghold. Killing them also conveniently finishes that site and forces any remaining ships to warp away.

It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on scrams (who's scrammed and by whom) while making a judgment call if you can handle the incoming damage or not.