User:Cassiel Seraphim/Sandbox5

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The Sanshas Are Coming

(January 14th, 2011)

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From the devblog The Sanshas Are Coming.

If you like ships with lots of spikes that fly around and try to kill players, you’re in luck. Patch day is coming soon, which means you will all get to play with the Incursion feature shortly. On January 18, we will softly rub the hamsters in the server room till they fall asleep, prod them sweetly with foreign objects, and, if we’re lucky, they’ll wake up again with brand new content later that day. (If they don’t, we’ll have to place the largest order ever for very small coffins. Sadface).

One important note: If, on the 18th of January, you find yourself flying around New Eden unable to see any Incursions on the starmap, there is a good reason for it. Rather than just haphazardly throwing the content onto TQ, we’ll be opening it in what we hope is a spectacular-but-oh-so-carefully-staged manner, which means you won’t see it right away. Don’t panic - the spiky space zombies are still coming, but they’d rather jump out of a cake in lingerie, swinging assault rifles by the light of fireworks while singing whatever song space zombies sing, than simply “be there” when the server starts.

Keep your eye open for events and just generally things being a little “out of place” following the Incursion deployment.

Anyway, we’ve been working on the Incursion feature set for a while now, and I think I speak for the entire team when I say that I cannot wait for this to hit Tranquility. Incursions will bring you the latest in space-zombie technology, and we’ve put a lot of love into it. Enjoy!

Toodles,

CCP Soundwave

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Patch Notes for Incursion 1.1.0

(January 18th, 2011)

  • Sansha's Nation is finalizing incursions, and they are making their last preparations. Get ready!
  • CONCORD has set up a new LP store to reward players participating in Incursion.
  • New implants and capital weapons relating to Incursions are available.
  • More details on the Incursion feature and when you can expect Incursion to be enabled can be found in this blog.