Difference between revisions of "User:Cassiel Seraphim/Sandbox8"

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= Damage dealers =
+
{{User:Cassiel_Seraphim/Template:debug|foo|bar||4|{{ship|bhaalgorn}}}}
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 16 days and 18 hours
 
| ~ 5 days and 1 hour
 
| ~ 22 days and 9 hours
 
| ~ 5 days and 8 hours
 
| ~ 13 days
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Cybernetics I<br>
 
CPU Management IV<br>
 
Power Grid Management IV<br>
 
Mechanics IV<br>
 
Weapon Upgrades IV<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
 
Shield Operation IV<br>
 
Shield Management III<br>
 
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
 
| style="padding:8px;" nowrap |
 
Signature Analysis IV<br>
 
Long Range Targeting IV<br>
 
Target Management IV<br>
 
Propulsion Jamming III<br>
 
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
 
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br>
 
Shield Rigging III<br>
 
Tactical Shield Manipulation IV<br>
 
EM Shield Compensation III
 
| style="padding:8px;" nowrap |
 
Gunnery V<br>
 
Motion Prediction IV<br>
 
Rapid Firing IV<br>
 
Sharpshooter IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV<br>
 
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
 
Small <racial> Turret III<br>
 
Medium <racial> Turret III<br>
 
Large <racial> Turret III
 
| style="padding:8px;" |
 
<racial> Frigate III<br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser III<br>
 
<racial> Battlecruiser III<br>
 
Spaceship Command IV<br>
 
<racial> Battleship III<br>
 
Warp Drive Operation III<br>
 
Evasive Maneuvering III<br>
 
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
 
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
 
| style="padding:8px;" nowrap |
 
Drones V<br>
 
Light Drone Operation V<br>
 
Amarr Drone Specialization III<small>&nbsp;<ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well.</ref></small><br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drone Avionics III<br>
 
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training '''Repair Drone Operation III''' for heavy shield maintenance drones if there's room in your ship's drone bay.</ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
 
Shield Emission Systems III<small>&nbsp;<ref name="maintenance"></ref></small>
 
|- valign="top" style="background:#222222;"
 
| colspan=5 | ~ 62 days, 12 hours and 5 minutes worth of training in total
 
|}
 
<small><references/></small>
 
 
 
= Logistics =
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:icon_shield_transporter_i.png|32px|link=]] Logistics skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 14 days and 2 hours
 
| ~ 37 days and 10 hours
 
| ~ 6 days and 11 hours
 
|
 
| ~ 2 hours
 
|- valign="top" nowrap
 
| style="padding:5px;" nowrap |
 
Cybernetics I<br>
 
CPU Management IV<br>
 
Power Grid Management IV<br>
 
Mechanics IV<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Energy Grid Upgrades II<small>&nbsp;<ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
 
Shield Upgrades IV<br>
 
Shield Management III<br>
 
Tactical Shield Manipulation IV<br>
 
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
 
| style="padding:5px;" nowrap |
 
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
 
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
 
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
 
Advanced Target Management III<br>
 
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br>
 
Shield Rigging III
 
| style="padding:8px;" nowrap |
 
Shield Emission Systems IV<br>
 
Capacitor Emission Systems IV<small>&nbsp;<ref name="emission">'''Capacitor Emission Systems''' is only required if you fly a '''Guardian''' or a '''Basilisk''' with energy transfer modules, the '''Oneiros''' and the '''Scimitar''' does not need this skill.</ref></small><br>
 
Sensor Linking IV<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small>
 
| style="padding:5px;" nowrap |
 
<racial> Frigate III<br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser V<br>
 
Logistics IV<br>
 
Evasive Maneuvering III<br>
 
Warp Drive Operation III<br>
 
Afterburner III
 
| style="padding:5px;" nowrap |
 
Drones V<br>
 
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones.</ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
 
{{co|grey|''Shield Emission Systems III''<small>&nbsp;<ref>This skill is a requirement for '''Remote Shield Boosters''' and '''Shield Maintenance Bots''' and is covered in the '''Logistics support skills''' section.</ref></small>}}
 
|- valign="top" style="background:#222222;"
 
| colspan=5 | ~ some time worth of training in total
 
|}
 
<small><references/></small>
 

Latest revision as of 18:32, 20 October 2020

Debugging Magic words
Template [1] Result
FULLPAGENAME User:Cassiel Seraphim/Sandbox8
PAGENAME Cassiel Seraphim/Sandbox8
BASEPAGENAME Cassiel Seraphim
SUBPAGENAME Sandbox8
SUBJECTPAGENAME User:Cassiel Seraphim/Sandbox8
ARTICLEPAGENAME User:Cassiel Seraphim/Sandbox8
TALKPAGENAME User talk:Cassiel Seraphim/Sandbox8
NAMESPACE User
ARTICLESPACE User
TALKSPACE User talk
Debugging Parser
Var Value
{{{1}}} foo
{{{2}}} bar
{{{3}}} N/A
{{{4}}} 4
{{{5}}} Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
{{{6}}} N/A
{{{7}}} N/A
{{{8}}} N/A
{{{9}}} N/A
{{{10}}} N/A
  1. ^ Any -NAME template will show spaces as " " while similarly named -NAMEE templates will show spaces as "_". PAGENAME for the main page will show "Main Page" whereas PAGENAMEE shows "Main_Page".