Difference between revisions of "User:Cassiel Seraphim/Sandbox8"

From EVE University Wiki
Jump to: navigation, search
Line 81: Line 81:
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"  
 
|- valign="top" style="background:#222222;"  
| ~ 14 days and 2 hours
+
| ~ 10 days and 9 hours
| ~ 37 days and 10 hours
+
| ~ 25 days and 22 hours
 
| ~ 6 days and 11 hours
 
| ~ 6 days and 11 hours
|  
+
| ~ 32 days and 23 hours
| ~ 2 hours
+
| ~ 5 days and 16 hours
 
|- valign="top" nowrap
 
|- valign="top" nowrap
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" nowrap |
Line 95: Line 95:
 
Capacitor Systems Operation IV<br>
 
Capacitor Systems Operation IV<br>
 
Energy Grid Upgrades II<small>&nbsp;<ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
 
Energy Grid Upgrades II<small>&nbsp;<ref>'''Energy Grid Upgrades II''' is required for the reactor controls and power diagnostic modules.</ref></small><br>
Shield Upgrades IV<br>
+
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Upgrades IV</strong> is a requirement for the <strong>Large Shield Extender II</strong> modules. Only <strong>Basilisk</strong> pilots need this, <strong>scimitar</strong> pilots will not need it.</ref></small><br>
 
Shield Management III<br>
 
Shield Management III<br>
Tactical Shield Manipulation IV<br>
+
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the <strong>Damage Control II</strong> module. <strong>Scimitar</strong> pilots could initially skip this.</ref></small>
Hull Upgrades IV<small>&nbsp;<ref>'''Hull Upgrades IV''' is required to fit the '''Damage Control II''' module.</ref></small>
 
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" nowrap |
 
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
 
Signature Analysis V<small>&nbsp;<ref name="logistics">'''Signature Analysis V''' and '''Long Range Targeting V''' is a requirement for the '''Logistics''' skill.</ref></small><br>
Line 104: Line 103:
 
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
 
Target Management V<small>&nbsp;<ref>'''Target Management V''' is a requirement for '''Advanced Target Management'''.</ref></small><br>
 
Advanced Target Management III<br>
 
Advanced Target Management III<br>
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for '''Shield Rigging'''.</ref></small><br>
+
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
Shield Rigging III
+
Shield Rigging III<br>
 +
Tactical Shield Manipulation IV
 
| style="padding:8px;" nowrap |
 
| style="padding:8px;" nowrap |
 
Shield Emission Systems IV<br>
 
Shield Emission Systems IV<br>
Line 111: Line 111:
 
Sensor Linking IV<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small>
 
Sensor Linking IV<small>&nbsp;<ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small>
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" nowrap |
<racial> Frigate III<br>
+
<racial> Frigate III<small>&nbsp;<ref>You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
 
<racial> Destroyer III<br>
 
<racial> Destroyer III<br>
 
<racial> Cruiser V<br>
 
<racial> Cruiser V<br>
Line 120: Line 120:
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" nowrap |
 
Drones V<br>
 
Drones V<br>
Drone Durability I<small>&nbsp;<ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use light and medium shield maintenance drones.</ref></small><br>
+
Drone Durability I<small>&nbsp;<ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
Repair Drone Operation II<small>&nbsp;<ref name="maintenance"></ref></small><br>
+
Repair Drone Operation II<small>&nbsp;<ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones.</ref></small><br>
{{co|grey|''Shield Emission Systems III''<small>&nbsp;<ref>This skill is a requirement for '''Remote Shield Boosters''' and '''Shield Maintenance Bots''' and is covered in the '''Logistics support skills''' section.</ref></small>}}
+
Drone Navigation III<br>
 +
Drone Avionics III<br>
 +
{{co|grey|Shield Emission Systems III<small>&nbsp;<ref><strong>Shield Emission Systems III</strong> is enough for maintenance drones, but <strong>Shield Emission Systems IV</strong> is already required <strong>Remote Shield Booster II</strong> modules.</ref></small>}}
 
|- valign="top" style="background:#222222;"
 
|- valign="top" style="background:#222222;"
| colspan=5 | ~ some time worth of training in total
+
| colspan=5 | ~ 81 days, 9 hours and 44 minutes worth of training in total
 
|}
 
|}
 
<small><references/></small>
 
<small><references/></small>

Revision as of 05:04, 8 June 2014

Damage dealers

Icon cogs.png Core skills Icon cog.png Utility skills Icon gunnery turret.png Gunnery skills Icon ship.png Ship skills Icon drones.png Drone skills
~ 16 days and 18 hours ~ 5 days and 1 hour ~ 22 days and 9 hours ~ 5 days and 8 hours ~ 13 days

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Weapon Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Shield Upgrades IV [1]
Shield Operation IV
Shield Management III
Hull Upgrades IV [2]

Signature Analysis IV
Long Range Targeting IV
Target Management IV
Propulsion Jamming III
Target Painting III [3]
Jury Rigging III [4]
Shield Rigging III
Tactical Shield Manipulation IV
EM Shield Compensation III

Gunnery V
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Surgical Strike IV
Trajectory Analysis IV
Controlled Bursts IV [5]
Small <racial> Turret III
Medium <racial> Turret III
Large <racial> Turret III

<racial> Frigate III
<racial> Destroyer III
<racial> Cruiser III
<racial> Battlecruiser III
Spaceship Command IV
<racial> Battleship III
Warp Drive Operation III
Evasive Maneuvering III
Afterburner III [6]
High Speed Maneuvering II [7]

Drones V
Light Drone Operation V
Amarr Drone Specialization III [8]
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drone Avionics III
Drone Durability I [9]
Repair Drone Operation II [9]
Shield Emission Systems III [9]

~ 62 days, 12 hours and 5 minutes worth of training in total
  1. ^ Shield Operation IV is required for the EM Shield Compensation skill.
  2. ^ Hull Upgrades IV is required to fit the Damage Control II module.
  3. ^ Target Painting III is only needed if you'll use a Target Painter module.
  4. ^ Jury Rigging III is a required for Shield Rigging.
  5. ^ Controlled Bursts is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.
  6. ^ Afterburner III is required for High Speed Maneuvering.
  7. ^ High Speed Maneuvering is required to fit the Prototype 100MN Microwarpdrive I module for headquarter sites.
  8. ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. Consider training Medium Drone Operation V to be able to use Infiltrator II drones as well.
  9. ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission System III is required to use light and medium shield maintenance drones, which can be trained in mere hours if you can already use tech two combat drones. Consider training Repair Drone Operation III for heavy shield maintenance drones if there's room in your ship's drone bay.

Logistics

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield transporter i.png Logistics skills Icon ship.png Ship skills Icon drones.png Drone skills
~ 10 days and 9 hours ~ 25 days and 22 hours ~ 6 days and 11 hours ~ 32 days and 23 hours ~ 5 days and 16 hours

Cybernetics I
CPU Management IV
Power Grid Management IV
Mechanics IV
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades II [1]
Shield Upgrades IV [2]
Shield Management III
Hull Upgrades IV [3]

Signature Analysis V [4]
Long Range Targeting V [4]
Target Management V [5]
Advanced Target Management III
Jury Rigging III [6]
Shield Rigging III
Tactical Shield Manipulation IV

Shield Emission Systems IV
Capacitor Emission Systems IV [7]
Sensor Linking IV [8]

<racial> Frigate III [9]
<racial> Destroyer III
<racial> Cruiser V
Logistics IV
Evasive Maneuvering III
Warp Drive Operation III
Afterburner III

Drones V
Drone Durability I [10]
Repair Drone Operation II [11]
Drone Navigation III
Drone Avionics III
Shield Emission Systems III [12]

~ 81 days, 9 hours and 44 minutes worth of training in total
  1. ^ Energy Grid Upgrades II is required for the reactor controls and power diagnostic modules.
  2. ^ Shield Upgrades IV is a requirement for the Large Shield Extender II modules. Only Basilisk pilots need this, scimitar pilots will not need it.
  3. ^ Hull Upgrades IV is required to fit the Damage Control II module. Scimitar pilots could initially skip this.
  4. ^ a b Signature Analysis V and Long Range Targeting V is a requirement for the Logistics skill.
  5. ^ Target Management V is a requirement for Advanced Target Management.
  6. ^ Jury Rigging III is a required for the Shield Rigging skill.
  7. ^ Capacitor Emission Systems is only required if you fly a Guardian or a Basilisk with energy transfer modules, the Oneiros and the Scimitar does not need this skill.
  8. ^ You start the game with your racial frigate skill trained to III already, but this is included in case you have to crosstrain out of your initial race.
  9. ^ Drone Durability I is required to use shield maintenance drones.
  10. ^ Repair Drone Operation II is required to use light and medium shield maintenance drones.
  11. ^ Shield Emission Systems III is enough for maintenance drones, but Shield Emission Systems IV is already required Remote Shield Booster II modules.