Difference between revisions of "User:Enta en bauldry/Tanking"

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The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.
 
The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.
  
Resistances: The amount of incoming damage can be lowered by increasing the resistances of your ship. There are four types of damage you can receive(generally a combination of some): EM {{icon|em resist|16}}{{icon|em damage|16}}, Thermal{{icon|th resist|16}}{{icon|th damage|16}}, Kinetic{{icon|ki resist|16}}{{icon|ki damage|16}}, Explosive{{icon|ex resist|16}}{{icon|ex damage|16}}.
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Resistances: The amount of incoming damage can be lowered by increasing the resistances of your ship. There are four types of damage you can receive(generally a combination of some): EM {{icon|em resist|20}}{{icon|em damage|20}}, Thermal{{icon|th resist|20}}{{icon|th damage|20}}, Kinetic{{icon|ki resist|20}}{{icon|ki damage|20}}, Explosive{{icon|ex resist|20}}{{icon|ex damage|20}}.
  
 
EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints.
 
EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints.

Revision as of 13:31, 2 March 2014

Tanking is the soaking up or evasion of damage through the use of repair, speed, distance or sheer hitpoints. There are different ways a ship is tanked and each ship can do certain types better. The methods listed below can't be used on every ship, common sense and experience are crucial to decide what type of tank to use.

Base Mechanics & Jargon

The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.

Resistances: The amount of incoming damage can be lowered by increasing the resistances of your ship. There are four types of damage you can receive(generally a combination of some): EM Icon resist em.pngIcon damage em.png, ThermalIcon resist therm.pngIcon damage therm.png, KineticIcon resist kin.pngIcon damage kin.png, ExplosiveIcon resist exp.pngIcon damage exp.png.

EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints.

HP: Raw hitpoints before resistances.

Armor Tanking

Armor tanks are used on ships that are more inclined to fit one. A ship might have a specialized slot layout, more armor hitpoints, bonuses to armor repair or buffer amount. Armor tank modules are always fitted in low slots, freeing up mid slots for modules that provide utility. However, passive modules that go into low slots will be constrained, such damage increasing modules. Rigs can be used to increase the effectiveness of an armor tank.

Active Armor Tank

By fitting armor repairers to your ship, you acquire the ability to repair your armor during combat. An active armor tank is a great choice if your intention is to solo PvE, solo or small gang PvP. The strength of your tank is defined by the amount of hitpoints you can repair over time, multiplied by your resistances which decrease incoming damage.

Buffer Armor Tank

Shield Tanking

Active Shield Tank

Passive Shield Tank

Buffer Shield Tank

Speed & Signature Tanking

Hull Tanking & Other