Difference between revisions of "User:Evon R'al/Draft"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|User:Evon R'al/Sandbox template}} <!--  Template marker : DON'T EDIT LINE -->
 
<!-----------------------------------------------------------
 
* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
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* on editing the attributes, please make sure that you don't
 
* leave/mistype any tags required. please follow the same
 
* format below and edit only the values (after the = sign).
 
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| shipid=626
 
| shipimg=Vexor.jpg
 
| shipname=Vexor
 
| class=Cruiser
 
| grouping=Standard Cruisers
 
| hulltype=Vexor Class
 
| faction=Gallente Federation
 
| roles=Droneboat
 
| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
 
| tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=700 MW
 
| cpu=300 tf
 
| capacitor=1,450 GJ
 
| highs=4
 
| turrets=4
 
| launchers=0
 
| mediums=4
 
| lows=5
 
| mass=11,100,000 kg
 
| volume=115,000 m³
 
| cargohold=480 m³
 
| extrahold=
 
| extraholdtype=
 
| dronebay=125 m³
 
| bandwidth=75 Mbit/sec
 
| info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
 
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
 
| structurehp=2,000 HP
 
| shieldhp=1,100 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=40
 
| shieldtherm=20
 
| armorhp=2,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
| maxvelocity=195 m/sec
 
| inertia=0.56
 
| warpspeed=4 AU/s
 
| warptime=8.62 s
 
| targetrange=52.50 km
 
| sigradius=145 m
 
| maxlockedtargets=6
 
| sensortype=Magnetometric
 
| sensorvalue=16 points
 
| scanres=280 mm
 
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Gallente Destroyer|III}}
 
*** {{RequiredSkill|Gallente Frigate|III}}
 
**** {{RequiredSkill|Spaceship Command|I}}
 
  
| totaltraintime=19h 15m 30s
 
| forumlinks=
 
| wikireferences=
 
| externallinks=
 
| highlights1=
 
| highlights2=
 
| highlights3=
 
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
 
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
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== Summary ==
 
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
 
 
The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
 
 
Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
 
 
== Skills ==
 
* {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
 
 
* {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
 
 
* {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
 
 
* {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
 
 
* {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
 
 
* {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}.
 
 
* {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
 
 
You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
 
 
== Tactics ==
 
'''PVP'''
 
 
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
 
 
That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
 
 
A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
 
 
The PVP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
 
 
All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
 
 
‘’’PvE’’’
 
In PVE, fitting two-three blasters and a drone link augmenter would do the job.
 
 
== Notes ==
 
''You can add notes here.''
 
 
== Patch History ==
 
{{expansion past|
 
'''October 2019 Release - 2019-10-15.1'''
 
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 
 
'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
 
 
* Powergrid reduced from 800 MW to 700 MW (-100 MW)
 
 
'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
 
 
''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
 
 
* Cruiser skill bonuses (per level):
 
* 5% bonus to Medium Hybrid Turret damage
 
* 10% bonus to drone hitpoints, damage and mining yield
 
* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
 
* Fittings: 800 PWG (+125), 300 CPU (+30)
 
* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
 
* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
 
* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
 
* Drones (bandwidth / bay): 75 / 125 (+25)
 
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
 
* Sensor strength: 16 Magnetometric (+2)
 
* Signature radius: 145 (-5)
 
* Cargo capacity: 480
 
}}
 
 
 
{{ShipsMatrix}}
 
 
[[Category:Ship Database]]
 
[[Category:Standard Cruisers]]
 

Revision as of 12:32, 16 March 2023