Difference between revisions of "User:Evon R'al/Draft 2"

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Hello Spacefriends!  
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Greetings,
The following page will list patch notes for feature updates & changes in the Havoc Expansion -11:00 UTC 14 November. We invite you to join the player discussion about the content of this release on theEVE Online Discordand theEVE Online Forums. 
 
Expansion Notes 21.06 - EVE Online: HavocAligning with PiratesDeathless HQ Station & ZarzakhPirate InsurgenciesPirate ActivitiesCorruption and SuppressionPirate Insurgent LP StoresPirate ShipsUpdated Pirate Titan Build CostsEDENCOMAlliance and Corporation Emblems - 2023 ShipsCorporation ProjectsCorporation Project Manager RoleDuplication of ProjectsProjects PayoutsAdditional Project TypesAIR NPE - Secrets of New EdenAIR Opportunities Photon ImprovementsTypographySettings Menu== Aligning with Pirates ==
 
  
Players can now choose to enlist with either the Angel Cartel or the Guristas Pirates.
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The following page will list patch notes for all updates within this release (Version 21.
* Players can enlist with the Angel Cartel or the Guristas Pirates in any station which is owned by them. Angel Cartel stations can be found in Curse and Fountain regions, while Guristas stations can be found in the Venal region.
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* {{PatchNoteStatus|tbd|06). We invite you to join the player discussion about the content of this release on EVE Online forums:}}
* A minimum standings requirement of -2 or better without standings modifications is required to join.
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* {{PatchNoteStatus|tbd|General Feedback}}
* The Angel Cartel are at war with the Amarr Empire and the Minmatar Republic, while the Guristas Pirates are at war with the Caldari State and the Gallente Federation.
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* {{PatchNoteStatus|tbd|Known Issues}}
* Capsuleers enlisted in the Pirate Militias can freely engage capsuleers enlisted with their rival empire militias, and vice versa.
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Initial Release Date:
* Capsuleers enlisted with the Angel Cartel will be attacked by Factional Warfare (FW) empire police in Amarr and Minmatar empire space, if there is not an active insurgency present.
 
* Capsuleers enlisted with the Guristas Pirates will be attacked by FW empire police in Caldari and Gallente empire space, if there is not an active insurgency present.
 
* Enlisting with the pirates will give perks in Zarzakh, including free entry, access to jump clones, offices and the Deathless shipcaster.
 
* Enlisting with the pirates will also enable you to take part in the Insurgency Gameplay, sow chaos and spread corruption, all while enriching yourself!
 
  
== Deathless HQ Station & Zarzakh ==
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2023-11-14
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Last update:
  
Thanks in part to the efforts of Loyalist Capsuleers, The Deathless has managed to unlock more of Zarzakh’s potential. The Fulcrum has expanded services from being powered up through the activation of the Stellar Harvester built into the station, and the Deathless Shipcaster is now also fully functional.
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2024-01-19
* The Fulcrum is now open to anyone who is not enlisted with an Empire Militia, which have been declared as enemies of the Deathless and are unable to dock.
 
* The Fulcrum features a new Deathless hangar environment.
 
* Players who are enlisted for the Angel Cartel will get access to a special Angel Cartel Hangar environment, while players who are enlisted for the Guristas will get access to a special Guristas Hangar environment.
 
* Players that have an active Deathless Retribution timer are unable to dock regardless of their allegiance.
 
* The Fulcrum will allow unaligned (Neutral) players to use most of the facilities in the station, including: repair, fitting, market, insurance and industry facilities. Some additional facilities and powerful industry bonuses are available exclusively to players who are enlisted with the Angel Cartel or Guristas Pirates.
 
* The station Industry facilities include full manufacturing, research, copying and invention capabilities.
 
* The Fulcrum has a 6% Material Efficiency bonus and a 70% Time Efficiency Bonus when manufacturing any sub-capital Angel Cartel or Guristas Pirate ship. These ME and TE bonuses are available to both pirate enlisted and neutral players.
 
* Players who are enlisted with the Angel Cartel or Guristas Pirates will enjoy an additional bonus that reduces the industry job SCC surcharge by 90%
 
* The Jump Clone bay can only be used by players enlisted with the Angel Cartel and the Guristas Pirates.
 
* The Offices present in the Fulcrum can only be rented by corporations or alliances which are enlisted with the Angel Cartel or the Guristas Pirates.
 
* The Deathless Shipcaster is now fully functional.
 
* The Deathless Shipcaster will alternate between the Forward Operating Base (FOB) system in active Insurgencies, with a 60s charging phase, then a 60s active phase.
 
* Only Angel Cartel aligned players can jump to the Angel FOB.
 
* Only Guristas Pirates aligned players can jump to the Guristas FOB.
 
* On arriving at the FOB, players will get tethering and can dock at the FOB.
 
* Zarzakh has now been removed from the autopilot blacklist.
 
* Zarzakh has been added to the default avoidance list, note, if a player has a custom avoidance list, Zarzakh will not be added to it.
 
* Bombs and Interdictor Bubbles can now be used in Zarzakh.
 
Zarzakh also has unique visual, sound and narrative design, which you can read about inZarzakh and The Deathless.tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a { color: #fff; background: #222; border: 1px solid transparent; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-top { margin-top: -10px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-top::before { border-top: 8px solid transparent; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-top::after { border-left: 8px solid transparent; border-right: 8px solid transparent; bottom: -6px; left: 50%; margin-left: -8px; border-top-color: #222; border-top-style: solid; border-top-width: 6px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-bottom { margin-top: 10px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-bottom::before { border-bottom: 8px solid transparent; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-bottom::after { border-left: 8px solid transparent; border-right: 8px solid transparent; top: -6px; left: 50%; margin-left: -8px; border-bottom-color: #222; border-bottom-style: solid; border-bottom-width: 6px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-left { margin-left: -10px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-left::before { border-left: 8px solid transparent; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-left::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; right: -6px; top: 50%; margin-top: -4px; border-left-color: #222; border-left-style: solid; border-left-width: 6px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-right { margin-left: 10px; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-right::before { border-right: 8px solid transparent; } .tcff1edab-b6e8-4f24-8559-63cbd5e4ce9a.place-right::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; left: -6px; top: 50%; margin-top: -4px; border-right-color: #222; border-right-style: solid; border-right-width: 6px; }.
 
  
== Pirate Insurgencies ==
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
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* {{PatchNoteStatus|tbd|Patch Notes For 2024-01-19.}}
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* {{PatchNoteStatus|tbd|1Patch Notes For 2024-01-18.}}
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* {{PatchNoteStatus|tbd|1Patch Notes For 2023-12-19.}}
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* {{PatchNoteStatus|tbd|1Patch Notes For 2023-11-16.}}
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* {{PatchNoteStatus|tbd|1}}
  
With aid from The Deathless, the completed Zarzakh shipcaster and the rejuvenated Fulcrum station, the Angel Cartel and Guristas Pirates are now launching daring raids into empire factional warfare zones, called Insurgencies.
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== Patch Notes For 2024-01-19.
* Insurgencies are brand new gameplay that take part in Factional Warfare systems, however, it is possible for them to spread to include additional solar systems which are above 0.0 security and below 0.8 security.
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* {{PatchNoteStatus|tbd|1 ==}}
* Insurgencies have multiple phases and are centered around a hub system, which has the pirate FOB in.
 
* The FOB can spawn at any temperate planet in the FW warzone, which will start an insurgency from that system and include 4 nearby solar systems to start the insurgency with.
 
* The Insurgency will start in the FORECASTING phase. This phase will last approximately 48 hours and will tell all players where the pirate FOB will be placed, and which solar systems are included with it in the upcoming insurgency. During this phase no content will be present, and the FOB is invulnerable, however it will be dockable. This gives players from both sides the opportunity to move assets and get ready to deploy in the theatre, or players the opportunity to get out of harm's way!
 
* The Insurgency will then move to the ACTIVE phase, and insurgency gameplay content will start spawning. During this phase, players can increase corruption or suppression by completing gameplay content for either the pirate or empire militias.
 
* The FOB is usually invulnerable, however, if the anti-pirates can fully suppress enough systems, it will become vulnerable and they will be able to attack it, it will then enter a 24 hour reinforcement timer (with some jitter) and if they destroy it, they will end the insurgency as a win for the anti-pirates.
 
* If the Pirates are able to fully corrupt enough systems however, they’ll be able to plunder everything that isn’t nailed down, take temporary control of the factional warfare occupancy of the solar system where the FOB was placed and win the insurgency for the Pirate side.
 
* This can cause havoc in Factional Warfare with several new frontlines being created around the FOB system.
 
* When pirates win and take temporary control of the FW occupancy of the system, they’ll eventually give it back when they’ve ransacked everything, however, it’ll be given back in the vulnerable state and the IHUB will be vulnerable right away.
 
* Players who contribute to corruption for the pirates, and suppression for the anti-pirates will get a large reward of ISK and Loyalty Points (LP) at the end of the insurgency when one side wins. The side which wins will have a bigger bonus payout!
 
* High security systems which are affected by an Insurgency will not spawn empire FW police and criminal police NPCs, so pirates and players with low security status can freely enter as they wish!
 
  
== Pirate Activities ==
 
  
Insurgencies will feature the following gameplay content:
 
==== Corporate Outpost Raid: This site is very similar to existing FW gameplay capture sites. Pirate players can capture the outpost by remaining in the capture point when Mordu Legion NPCs protecting the site have been destroyed, while anti-pirates can do the same by destroying pirate NPCs.
 
* The Corporate Outpost Raid comes in a variety of sizes with different ship size restrictions. All Pirate/T2 ships of that size can enter them, similar to existing ADV FW complexes.
 
  
==== Mining Ambush:In this site, a friendly ORE Rorqual has been tackled by pirates. As a pirate, fight off the Mordu Mercenaries that arrive to protect it, and eventually, the Rorqual will give in and pay a handsome ransom to your pirate allies, and they will pass along the spoils in the form of LP and system corruption. If you prefer blood instead of LP, you can destroy the Rorqual for a bit of loot and system corruption. Anti-Pirate players can choose to help the Rorqual by destroying the pirate ransomer NPCs until the Rorqual will eventually be able to warp off and leave, providing a LP reward to the anti-pirates and additional suppression to the system. This is an open site where any ships can enter, although a fleet of well fit cruisers should be able to handle the site. The Mining Ambush has a shared payout of up to 10 pilots before the rewards are diminished.
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== Patch Notes For 2024-01-18.
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* {{PatchNoteStatus|tbd|1 ==}}
  
==== Pirate Laundering Centers & Counter-Insurgency Outposts:Once systems reach corruption and suppression thresholds, roaming NPCs which warp around the solar system will appear. Sometimes rare named NPCs will be present and those can be killed for valuable items which can be turned in at Pirate Laundering centers found in the FOB system for pirate factions, while Anti-Pirate players can destroy rare named pirate NPCs and hand in their items to Counter-Insurgency outposts located in their war HQ systems. War HQ systems for the respective militias are Mehatoor (Amarr), Onnamon (Caldari), Intaki (Gallente), Amo (Minmatar). Turning in these items will grant you reward crates.
 
  
== Corruption and Suppression ==
 
  
* As insurgency content is completed by either the Pirate or Anti-Pirate sides, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system.
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== Patch Notes For 2024-01-17.
* Note that while insurgency content is currently the only way to raise or lower suppression, it’s possible for any system in the game to have a corruption or suppression value, and many of the effects apply outside insurgencies.
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* {{PatchNoteStatus|tbd|1 ==}}
* In the future, we may add new features which can raise or decrease these values in a system.
 
The effects listed here are the cumulative effects of the current stage and the stages before it.
 
  
==== Corruption ====
 
  
12345==== Stage 1 ====
 
  
* Increased PVP loot drops for pirates7.5% total bonus.
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== Patch Notes For 2024-01-16.
* Faction Navy and Criminal Police NPCs stop spawning in high security systems.
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* {{PatchNoteStatus|tbd|1 ==}}
  
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=== Features & Changes ===
  
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==== Insurgencies ====
  
==== Suppression ====
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A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.
  
12345==== Stage 1 ====
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* {{PatchNoteStatus|tbd|The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign.}}
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* {{PatchNoteStatus|tbd|Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side.}}
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* {{PatchNoteStatus|tbd|If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.}}
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* {{PatchNoteStatus|tbd|The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable.}}
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* {{PatchNoteStatus|tbd|Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.}}
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* {{PatchNoteStatus|tbd|Added a new insurgency filter to the starmap and the classic starmap.}}
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* {{PatchNoteStatus|tbd|New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.}}
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* {{PatchNoteStatus|tbd|As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.}}
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* {{PatchNoteStatus|tbd|As suppression goes up, stargates and stations will start to feature police drones and "bobs".}}
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* {{PatchNoteStatus|tbd|The Pirate FOB will feature additional VFX as the ambition modifier increases.}}
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* {{PatchNoteStatus|tbd|The Pirate FOB will also feature new VFX on the 'undocking ports' of the FOB as the pirates win solarsystems.}}
  
* Increased bounties from NPCs5% total bonus.
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==== Zarzakh ====
* Increased security status gains from NPCs5% total bonus.
 
  
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* {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.}}
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* {{PatchNoteStatus|tbd|These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}}
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* {{PatchNoteStatus|tbd|The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.}}
  
  
== Pirate Insurgent LP Stores ==
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== Patch Notes For 2024-01-09.
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* {{PatchNoteStatus|tbd|1 ==}}
  
Guristas Shipyards/Sotiyo will stop spawning as it used to, and the rewards will be rolled into the new LP store. Blood Raider Shipyards will continue to spawn in the wild.
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=== Features & Changes ===
Players enlisted with either the Angel Cartel or the Guristas Pirates will have access to a brand new LP store. This LP store can be accessed from the Pirate FOB in the insurgency, or in Zarzakh. Players will earn LP for these stores through insurgency gameplay.
 
* The Pirate LP stores include exclusive access to the following ship blueprints: Mekubal, Khizriel, Azariel, Mamba, Alligator, Loggerhead, Caiman and the Komodo.
 
* Mekubal, Mamba: 12,000 LP & 3.5 Million ISK per blueprint copy.
 
* Khizriel, Alligator: 40,000 LP & 10 Million ISK per blueprint copy.
 
* Loggerhead, Caiman: 25,000,000 LP & 25 Billion ISK per blueprint copy.
 
* Azariel, Komodo: 150,000,000 LP & 150 Billion ISK per blueprint copy.
 
* The Pirate LP stores have heavily discounted ship blueprints for the Dramiel, Cynabal, Machariel, Worm, Gila and Rattlesnake.
 
* Dramiel, Worm: 4,000 LP & 2 Million ISK per blueprint copy.
 
* Cynabal, Gila: 18,000 LP & 5 Million ISK per blueprint copy.
 
* Machariel, Rattlesnake: 100,000 LP & 20 Million ISK per blueprint copy.
 
* The Pirate LP stores also have new unique offers for various pirate modules, such as domination gyrostabilizers and dread guristas ballistic control systems!
 
* They also include datacores, ammo and all the hardwirings you would expect.
 
* Disabled Loyalty Point and EverMarks donations as discussed inStronger Organizations.tea05c34b-71db-4e0c-8170-1b278639ccbc { color: #fff; background: #222; border: 1px solid transparent; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-top { margin-top: -10px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-top::before { border-top: 8px solid transparent; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-top::after { border-left: 8px solid transparent; border-right: 8px solid transparent; bottom: -6px; left: 50%; margin-left: -8px; border-top-color: #222; border-top-style: solid; border-top-width: 6px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-bottom { margin-top: 10px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-bottom::before { border-bottom: 8px solid transparent; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-bottom::after { border-left: 8px solid transparent; border-right: 8px solid transparent; top: -6px; left: 50%; margin-left: -8px; border-bottom-color: #222; border-bottom-style: solid; border-bottom-width: 6px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-left { margin-left: -10px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-left::before { border-left: 8px solid transparent; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-left::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; right: -6px; top: 50%; margin-top: -4px; border-left-color: #222; border-left-style: solid; border-left-width: 6px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-right { margin-left: 10px; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-right::before { border-right: 8px solid transparent; } .tea05c34b-71db-4e0c-8170-1b278639ccbc.place-right::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; left: -6px; top: 50%; margin-top: -4px; border-right-color: #222; border-right-style: solid; border-right-width: 6px; }.
 
  
== Pirate Ships ==
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==== Exploration ====
  
5 New Pirate Ships have been added with the Expansion, 2 Destroyers, 2 Combat Battlecruisers and the Angel Titan!
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* {{PatchNoteStatus|tbd|We've made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We've changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We've made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We've opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they've made it through the gate that requires a key.}}
  
==== Mekubal ====
 
  
TraitsFittingsAttributes==== Gallente Destroyer ====
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== Patch Notes For 2024-01-04.
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* {{PatchNoteStatus|tbd|1 ==}}
  
* 7.5% bonus to Small Projectile Turret tracking speed
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=== Features & Changes ===
==== Minmatar Destroyer ====
 
  
* 10 % Small Projectile Turret falloff
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The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.
==== Role Bonus ====
 
  
* 100% bonus to Small Projectile Turret damage
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==== Insurgencies ====
* 25% bonus to Warp speed and Warp acceleration
 
  
==== Mamba ====
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* {{PatchNoteStatus|tbd|If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.}}
  
TraitsFittingsAttributes==== Caldari Destroyer ====
 
  
* 4 % bonus to all shield resistances
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== Patch Notes For 2023-12-19.
==== Gallente Destroyer ====
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* {{PatchNoteStatus|tbd|1 ==}}
  
* 10 % bonus to kinetic and thermal missile damage
 
==== Role Bonus ====
 
  
* 300% bonus to Light Combat Drone damage and hitpoints
 
  
==== Khizriel ====
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== Patch Notes For 2023-12-15.
 +
* {{PatchNoteStatus|tbd|1 ==}}
  
TraitsFittingsAttributes==== Gallente Battlecruiser ====
 
  
* 10.0% bonus to Medium Projectile Turret Falloff
 
==== Minmatar Battlecruiser ====
 
  
* 5.0 % Medium Projectile Turret damage
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== Patch Notes For 2023-12-14.
==== Role Bonus ====
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* {{PatchNoteStatus|tbd|1 ==}}
  
* 25.0 % bonus to Medium Projectile Turret rate of fire
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=== Features & Changes ===
* 25.0 % bonus to warp speed and warp acceleration
 
* 25.0 % bonus to Medium Projectile Turret optimal and falloff
 
* Can use one Command Burst module
 
* 50.0 % bonus to Command Burst area of effect range
 
  
==== Alligator ====
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==== Graphics ====
  
TraitsFittingsAttributes==== Caldari Battlecruiser ====
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* {{PatchNoteStatus|tbd|Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.}}
  
* 4.0% bonus to all shield resistances
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==== Structures & Deployables ====
==== Gallente Battlecruiser ====
 
  
* 10% bonus to Kinetic and Thermal Heavy Missile and Heavy Assault Missile damage
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* {{PatchNoteStatus|tbd|Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:}}
==== Role Bonus ====
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==== 24th Imperial Crusade ====
  
* 500.0 % bonus to Medium Combat Drone damage
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* {{PatchNoteStatus|tbd|The following stations have increased office space from 16 to 24:}}
* 250.0 % bonus to Medium Combat Drone hitpoints
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* {{PatchNoteStatus|tbd|Asghed III - 24th Imperial Crusade Logistic Support}}
* 12.5 % bonus to Drone microwarp velocity
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* {{PatchNoteStatus|tbd|Halmah IV - 24th Imperial Crusade Assembly Plant}}
* Can use one Command Burst module
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* {{PatchNoteStatus|tbd|Tararan IV - 24th Imperial Crusade Logistic Support}}
* 50.0 % bonus to Command Burst area of effect range
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* {{PatchNoteStatus|tbd|Mehatoor VI - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Dihra V - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Arzad VIII - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Tzvi VI - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Huola VI - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Kamela V - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Kurniainen IX - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Oyonata VI - 24th Imperial Crusade Logistic Support}}
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* {{PatchNoteStatus|tbd|Tannakan VII - 24th Imperial Crusade Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Gammel III - 24th Imperial Crusade Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Iesa IV - 24th Imperial Crusade Testing Facilities}}
 +
* {{PatchNoteStatus|tbd|Myyhera III - 24th Imperial Crusade Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Sasiekko III - 24th Imperial Crusade Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Sosala IV - 24th Imperial Crusade Logistic Support}}
  
==== Azariel ====
+
==== Amarr Navy ====
  
TraitsFittingsAttributes==== Gallente Titan ====
+
* {{PatchNoteStatus|tbd|The following station has increased office space from 24 to 32:}}
 +
* {{PatchNoteStatus|tbd|Mehatoor III - Amarr Navy Anchorage}}
  
* 6+ bonus to ship warp core strength
+
==== State Protectorate ====
* 10% bonus to Projectile Turret falloff
 
* 5% bonus to Capital Projectile Turret tracking speed
 
==== Minmatar Titan ====
 
  
* 6+ bonus to ship warp core strength
+
* {{PatchNoteStatus|tbd|The following stations have increased office space from 16 to 24:}}
* 200% bonus to Capital Projectile Turret Damage
+
* {{PatchNoteStatus|tbd|Onnamon IV - State Protectorate Logistic Support}}
* 5% bonus to Capital Projectile Turret rate of fire
+
* {{PatchNoteStatus|tbd|Eha III - State Protectorate Logistic Support}}
==== Role Bonus ====
+
* {{PatchNoteStatus|tbd|Innia II - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Aivonen VI - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Enaluri II - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Enaluri V - State Protectorate Assembly Plant}}
 +
* {{PatchNoteStatus|tbd|Asakai II - State Protectorate Testing Facilities}}
 +
* {{PatchNoteStatus|tbd|Nisuwa VII - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Rakapas II - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Hykanima I - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Elanoda IV - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Nourvukaiken V - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Ishomilken V - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Usi III - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Sujarento IV - State Protectorate Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Oshaima IV - State Protectorate Logistic Support}}
  
* Can fit a Doomsday module
+
==== Caldari Navy ====
* Can fit a Phenomena Generator module
 
* Can fit a Jump Portal Generator Module
 
* Can fit a Clone Vat Bay module
 
* Can use three Command Burst modules
 
* 200.0% bonus to Command Burst area of effect range
 
* 80.0% bonus to Sensor Dampener resistance
 
* 80.0% bonus to Weapon Disruption resistance
 
* 80.0% bonus to Stasis effect resistance
 
* 80.0% increase to Remote Electronic Assistance impedance
 
* 300.0% bonus to Armor Plates and Shield Extenders
 
* 5.0x penalty to Entosis Link duration
 
* 25% bonus to warp speed and warp acceleration
 
  
== Updated Pirate Titan Build Costs ==
+
* {{PatchNoteStatus|tbd|The following station has increased office space from 24 to 32:}}
 +
* {{PatchNoteStatus|tbd|Onnamon VII - Caldari Navy Anchorage}}
  
With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized.
+
==== Federal Defense Union ====
* Below you can find the updated build costs for the Vanquisher, Komodo and Molok.
 
The Vehement, Vendetta, Caiman, Loggerhead, Chemosh and Dagon will have their build costs looked at after Havoc.
 
VanquisherKomodoMolok==== Input Material ====
 
  
==== Vanquisher OLD ====
+
* {{PatchNoteStatus|tbd|The following stations have increased office space from 16 to 24:}}
 +
* {{PatchNoteStatus|tbd|Fliet III - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Caslemon III - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Parts I - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Villore VI - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Esesier IX - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Orvolle VII - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Covryn III - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Uphallant II - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Eugales V - Federal Defense Union Assembly Plant}}
 +
* {{PatchNoteStatus|tbd|Moclinamaud VII - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Mercomesier III - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Intaki II - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Ostingele IV - Federal Defense Union Testing Facilities}}
 +
* {{PatchNoteStatus|tbd|Aidart IV - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Jufvitte IV - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Costolle V - Federal Defense Union Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Ouelletta II - Federal Defense Union Logistic Support}}
  
==== Vanquisher NEW ====
+
==== Federation Navy ====
  
Capital Propulsion Engine
+
* {{PatchNoteStatus|tbd|The following station has increased office space from 24 to 32:}}
1,200
+
* {{PatchNoteStatus|tbd|Intaki V (Intaki Prime) - Federation Navy Anchorage}}
80
 
Capital [Weapon] Hardpoint
 
4,500 Turret
 
400 Turret
 
Capital Sensor Cluster
 
945
 
200
 
Capital Armor Plates
 
3,400
 
300
 
Capital Capacitor Battery
 
1,200
 
400
 
Capital Power Generator
 
1,800
 
300
 
Capital Shield Emitter
 
1,500
 
150
 
Capital Jump Drive
 
1,200
 
300
 
Capital Computer System
 
600
 
100
 
Capital Construction Parts
 
1,800
 
200
 
Capital Jump Bridge Array
 
3,000
 
500
 
Capital Clone Vat Bay
 
1,500
 
500
 
Capital Doomsday Weapon Mount
 
4,700
 
500
 
Capital Ship Maintenance Bay
 
2,200
 
500
 
Capital Corporate Hangar Bay
 
945
 
500
 
Faction 1 Neurolink Conduits
 
64 S-R
 
64 S-R
 
Faction 2 Neurolink Conduits
 
64 G-O
 
64 G-O
 
Faction 1 FTL Interlink Communicators
 
250 Magnetometric
 
125 Magnetometric
 
Faction 2 FTL Interlink Communicators
 
250 Ladar
 
125 Ladar
 
Auto-Integrity Preservation Seal
 
1,600
 
1,600
 
Life Support Backup Unit
 
800
 
800
 
Capital Core Temperature Regulator
 
20
 
20
 
Enhanced Neurolink Protection Cell
 
1
 
1
 
Extra
 
  
100 - Serpentis Modified Capital Microprocessor
+
==== Tribal Liberation Force ====
  
== EDENCOM ==
+
* {{PatchNoteStatus|tbd|The following stations have increased office space from 16 to 24:}}
 +
* {{PatchNoteStatus|tbd|Dal I - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Lulm IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Olfeim IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Abudban IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Ofstold IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Gukarla V - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Orfrold IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Anher I - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Hek VII - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Ebolfer V - Tribal Liberation Force Testing Facilities}}
 +
* {{PatchNoteStatus|tbd|Eszur III - Tribal Liberation Force Assembly Plant}}
 +
* {{PatchNoteStatus|tbd|Floseswin IV - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Amo II - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Auner VI - Tribal Liberation Force Logistic Support}}
 +
* {{PatchNoteStatus|tbd|Hadozeko II - Tribal Liberation Force Logistic Support}}
  
* Skillbooks for the EDENCOM ships and Vorton Projectors will now be available in CONCORD and DED stations instead of being exclusively purchased from the character sheet.
+
==== Republic Fleet ====
* The Vorton specialization skillbooks are still exclusive to the DED LP store.
 
* All variants of the Pyrolancea damage boosters will now boost Vorton Projector Damage.
 
* The ‘Halycon’ Login boosters have been updated to benefit Vorton Projectors in a similar way to how existing turrets/missiles are bonused by them.
 
* Wormhole environment system-wide effects will now affect and benefit Vorton Projectors.
 
* Wolf-Rayet wormholes will now apply their small weapon damage bonus to small Vorton Projectors.
 
* Magnetar wormholes will now apply their damage bonus, as well as an explosion velocity penalty to Vorton Projectors.
 
* Black-Hole wormholes will now apply an explosion velocity bonus to Vorton Projectors.
 
* New mutaplasmids have been added for Vorton Tuning Systems.
 
* Added faction and officer variants of the Vorton Tuning System weapon upgrade module.
 
* Players can obtain these new mutaplasmids and weapon upgrades by aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs.
 
Empire Shipcasters* Increased the shield resistances of faction shipcaster beacons from 0% to 50% to double their effective hitpoints and make them easier to save from attacks with remote repair modules.
 
* The passive shield regeneration time has also been doubled to keep their peak DPS regeneration the same.
 
* Reduced the cost to upgrade a shipcaster construction beacon into the completed shipcaster beacon by approximately 50%. This also reduces the volume required by over 50% as well.
 
* Upgrade Cost.
 
* Nanotransitor from 8,000 to 2,000
 
* Self-Harmonizing Power Core from 10 to 5
 
* Smartfab Units from 300 to 150.
 
* This has reduced the required volume for a full build of a shipcaster beacon from 3,600m3 to 1,400m3.
 
* Increased the radius of the Shipcaster Beacons so that players will now appear in a much wider area of space around them when jumping through.
 
* Added FW Militia NPCs to completed shipcaster landing pads as guards. These NPCs are very similar to existing FW NPCs and will attack anyone who is not aligned with the faction which owns the shipcaster.
 
  
== Alliance and Corporation Emblems - 2023 Ships ==
+
* {{PatchNoteStatus|tbd|The following station has increased office space from 24 to 32:}}
 +
* {{PatchNoteStatus|tbd|Amo III - Republic Fleet Anchorage}}
  
Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships:
+
==== User Interface ====
* Metamorphosis
 
* Hubris
 
* Valravn
 
* Bane
 
* Karura
 
* Mekubal
 
* Mamba
 
* Khizriel
 
* Alligator
 
* Azariel
 
Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations.
 
  
== Corporation Projects ==
+
* {{PatchNoteStatus|tbd|Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.}}
 +
* {{PatchNoteStatus|tbd|The "start guidance" button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.}}
  
Corporation Projects is a tool that empowers corporation leaders to provide their members with direction, monitor their progress, and automatically reward them now too.
 
  
== Corporation Project Manager Role ==
+
== Patch Notes For 2023-12-12.
 +
* {{PatchNoteStatus|tbd|1 ==}}
  
A new role, the "Project Manager," is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors.
+
=== Features & Changes ===
Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.
 
  
== Duplication of Projects ==
+
==== Insurgencies ====
  
An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project.
+
The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.
Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.
 
  
== Projects Payouts ==
+
* {{PatchNoteStatus|tbd|Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.}}
 +
* {{PatchNoteStatus|tbd|The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you're a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.}}
 +
* {{PatchNoteStatus|tbd|To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start 'guidance' on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.}}
 +
* {{PatchNoteStatus|tbd|Groups will earn 1 point for each tanker ship guided back to respective home bases.}}
 +
* {{PatchNoteStatus|tbd|The first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.}}
 +
* {{PatchNoteStatus|tbd|A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.}}
 +
* {{PatchNoteStatus|tbd|Be aware that there are opposing NPCs which will focus ships which are guiding tankers.}}
  
* Project creator sets the ISK to be paid per contribution, per unit of progress​.
+
==== AIR Daily Goals ====
* Project creator needs access to one of the corp wallets and to have that wallet set as active.
 
* Total amount is taken from the active corp wallet and moved to escrow​.
 
* Contributors earn ISK entitlements with each contribution​, which reduces the amount of ISK in escrow.
 
* Contributors can claim their project reward any time to get the funds in the wallet​.
 
* Corp managers have an overview of the total money in escrow​.
 
* Corp managers can see the list of contributors with their respective contributions and earnings.
 
* Contributors can see how much money they earned from a project.
 
* Contributors can see how much money there is to earn from a project and from all projects​.
 
* On project cancellation, ISK in escrow are returned to corp master wallet​.
 
  
== Additional Project Types ==
+
AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next!
  
The following project types are being made available by AIR, bringing the available project types up to a total of 12. The majority of project parameters are optional allowing setting up projects with various restrictions.
+
* {{PatchNoteStatus|tbd|After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.}}
 +
* {{PatchNoteStatus|tbd|The set of goals is the same for all players each day.}}
 +
* {{PatchNoteStatus|tbd|Successful completion of these goals rewards players with both ISK and EverMarks.}}
 +
* {{PatchNoteStatus|tbd|Players who accomplish at least two of the four daily goals are additionally granted Skill Points.}}
 +
* {{PatchNoteStatus|tbd|The AIR daily goal interface has been integrated into the AIR Opportunities window.}}
 +
* {{PatchNoteStatus|tbd|ISK rewards are taxed by the player's corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player's corporation.}}
 +
* {{PatchNoteStatus|tbd|All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.}}
 +
* {{PatchNoteStatus|tbd|AIR Daily Goals replaces the Daily Challenges system.}}
  
Support:
+
==== Corporation Projects ====
  
wcan SignaturesRemote RepairManufactureCorporations can create this project to provide an ISK incentive for their members to scan signatures.
+
* {{PatchNoteStatus|tbd|The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.}}
Available parameters:
 
* Signature Type: Any, Combat Site, Data Site, Relic Site, Gas Site, Wormhole.
 
* Solar System - the solar system in which the signatures should be scanned.
 
* ISK reward per 100% scan of a signature.
 
  
 +
==== Missions & NPCs ====
  
Combat:
+
The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.
  
wW ComplexesDestroy Capsuleer ShipThis project type allows the corporation participating in Factional Warfare to guide its members towards the objectives of the war and reward them for their effort.
+
* {{PatchNoteStatus|tbd|The final end of arc missions are now granting 30% faction standing bonuses again.}}
Available parameters:
+
* {{PatchNoteStatus|tbd|The missions are once again on a 90-day cooldown before they can be repeated.}}
* Complex Type - the size of the complexes to be captured/ defended.
 
* Solar System - the solar system in which the complexes need to be captured/ defended.
 
* Faction to capture for/ defending Faction - the faction you want to support.
 
* ISK reward per participation in capturing/ defending a complex.
 
  
 +
==== Structures & Deployables ====
  
 +
* {{PatchNoteStatus|tbd|Zarzakh has gained more office space and now has 64 office slots.}}
  
 +
==== Other ====
  
 +
* {{PatchNoteStatus|tbd|EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.}}
 +
* {{PatchNoteStatus|tbd|Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.}}
  
  
== AIR NPE - Secrets of New Eden ==
+
== Patch Notes For 2023-12-08.
 +
* {{PatchNoteStatus|tbd|2 ==}}
  
The AIR adventure and tutorial, now known as “Secrets of New Eden”, has been updated and will now onboard players to newer systems as well as a host of other improvements.
+
==== Air Opportunities ====
* The AIR Career Program is now introduced in more depth, highlighting personal goal setting and rewards.
 
* New capsuleers will learn to use the AIR Opportunities interface to discover and track content.
 
* Within Opportunities the adventure has been split into two parts: “Baptism By Fire” and “Hidden Prospects”.
 
* During part 2, Hidden Prospects, players can now pause the adventure any time they want, giving them greater freedom to explore what New Eden has to offer or meet up with friends - while still being able to return for the rest of the introduction when the time is right for them.
 
* Objective tracking has been upgraded throughout much of the adventure.
 
* Improved guidance for those who stray from the path to help bring them back into the adventure.
 
* New sites have appeared at the sun in every starter system. The adventure will take capsuleers to one of these sites as part of their investigation into the mysterious attack on AIR’s cloning facility.
 
* New conversations have been added, including an introduction to your local faction as you make your way to your first career agent mission.
 
* Lastly, before saying farewell at the end of the experience, Aura will introduce capsuleers to the Agency’s Help section so they learn more about how to tackle whatever challenges they might face in the next steps of their journey.
 
  
== AIR Opportunities  ==
+
* {{PatchNoteStatus|tbd|AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.}}
 +
* {{PatchNoteStatus|tbd|Disabled opening AIR Opportunities on first dock.}}
  
AIR Opportunities has undergone a significant iteration to incorporate more types of content and improve navigation and usability throughout the entire interface, which now includes the following features:
 
* Factional Warfare sites.
 
* Epic Arcs.
 
* Escalations.
 
* Ice Belts.
 
* Ore Anomalies.
 
* Introductions.
 
* The AIR NPE.
 
* The New Eden Store tutorial, which is unlocked after accruing 750 Career Points in the AIR Career Program.
 
All content types now have their own feature page showing available/offered/active opportunities of that type.
 
* A list view has been added and can be toggled on/off instead of the default card view in feature pages and other filtered pages.
 
* Filters set for each feature persist while browsing between other features and tabs.
 
* A sidebar has been added to the window for easier navigation and better overview of Features, Career Paths, and other tags.
 
* Players who have not enlisted in Factional Warfare are now shown an enlistment section until they have enlisted, which then populates with available FW opportunities.
 
* A "Display Feature" settings menu has been added for the ability to toggle individual feature display on/off. This is located in the lower left corner of the window’s sidebar.
 
* More information is being shown on some Opportunity Cards, such as the payout of corporation projects, the agent type and level of missions, the NPC's of combat anomalies, the Epic Arc name of Epic Arc missions, and the site ID of anomalies in the current system.
 
* More information is being shown in some Opportunity Details, such as an agent’s corporation, dungeon NPC's, dungeon difficulty, harvestable resources, and more.
 
* Players can now search for Opportunities by solar system name and secondary text on cards.
 
The Opportunities section of the Info Panel has also been improved and updated in the following ways:
 
* Entries can now be dragged up/down to rearrange them.
 
* The section now has a max length and becomes scrollable when it’s too long.
 
* Tracked agent missions are now displayed in the Opportunities info panel section. They used to be displayed in a separate agent mission section.
 
Outside of the Opportunities, Track/Untrack buttons have been added to:
 
* Agent Mission conversation windows.
 
* The Agency pages for Factional Warfare sites, Ice Belts, and Ore Anomalies.
 
Air Opportunities features a robust filtering and tracking functionality for available content types. Based on feedback received through playtesting with capsuleers over EVE Fanfest, filtering is now supported on a per content type level.
 
  
== Photon Improvements ==
+
== Patch Notes For 2023-12-08.
 +
* {{PatchNoteStatus|tbd|1 ==}}
  
Custom color themesOmega users are being granted the ability to customize individual colors in their UI color scheme, creating their own themes.
+
=== Features & Changes ===
* The Color Customization option allows Omega users the ability to edit and change the colors of the UI to their liking.
 
In addition, the empire themes that were previously locked by Omega status, will now be available to all Alpha users.
 
The color change option can be located under Settings - User Interface.
 
  
== Typography ==
+
==== Factional Warfare ====
  
* In-game typography now features two new sizes ‘Tiny’ and ‘Huge’
+
* {{PatchNoteStatus|tbd|Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.}}
* Normal font size (default) has been moved to be 14px instead of 13px.
 
* Existing capsuleers will have their settings preserved by migrating them to the corresponding updated size.
 
  
== Settings Menu ==
 
  
As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern.
+
== Patch Notes For 2023-12-07.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Insurgencies ====
 +
 
 +
The EVE Vanguard: First Strike event begins today and runs until December 11th!
 +
 
 +
* {{PatchNoteStatus|tbd|During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.}}
 +
* {{PatchNoteStatus|tbd|Insurgency systems will now use a triangle instead of square at Corruption level 5 in the autopilot route display.}}
 +
 
 +
==== AIR Opportunities ====
 +
 
 +
* {{PatchNoteStatus|tbd|AIR Opportunities now opens by default when a player is docked for the first time after downtime.}}
 +
* {{PatchNoteStatus|tbd|The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.}}
 +
* {{PatchNoteStatus|tbd|The search/filter/sort header now sticks to the top of the page when scrolling.}}
 +
* {{PatchNoteStatus|tbd|Feature pages now include an info icon with a tooltip explaining which opportunities are listed there.}}
 +
* {{PatchNoteStatus|tbd|Feature tags now include their feature icon.}}
 +
* {{PatchNoteStatus|tbd|Factional Warfare and Pirate Insurgencies opportunities no longer show non-relevant faction sites.}}
 +
* {{PatchNoteStatus|tbd|Rewards tab introduced with one unified area to claim all unclaimed rewards for opportunities.}}
 +
* {{PatchNoteStatus|tbd|AIR Opportunities now displays how many opportunities the player has in their Active and Rewards tabs.}}
 +
* {{PatchNoteStatus|tbd|The claim button in the Opportunity Details page of Corporation Projects now plays an animation when players claim their reward.}}
 +
 
 +
==== Corporation Projects ====
 +
 
 +
* {{PatchNoteStatus|tbd|New Project Hangars role.}}
 +
* {{PatchNoteStatus|tbd|Corporation members with this role will have access to their corporation's Project Hangars.}}
 +
* {{PatchNoteStatus|tbd|Project Creation summary.}}
 +
* {{PatchNoteStatus|tbd|Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.}}
 +
* {{PatchNoteStatus|tbd|Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.}}
 +
* {{PatchNoteStatus|tbd|Info panel entries for corporation projects now show their progress even when collapsed.}}
 +
 
 +
==== Homefront Operations ====
 +
 
 +
* {{PatchNoteStatus|tbd|Unique Transmissions will no longer appear after a character has first viewed it.}}
 +
 
 +
==== Modules ====
 +
 
 +
* {{PatchNoteStatus|tbd|The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.}}
 +
 
 +
==== Technical ====
 +
 
 +
* {{PatchNoteStatus|tbd|The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.}}
 +
 
 +
==== User Interface ====
 +
 
 +
* {{PatchNoteStatus|tbd|Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.}}
 +
* {{PatchNoteStatus|tbd|The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.}}
 +
* {{PatchNoteStatus|tbd|If players skip the character select screen when logging in and have unclaimed daily gifts, the Daily Login Campaigns Neocom icon will now blink blue momentarily when a player is docked for the first time in a session.}}
 +
 
 +
 
 +
== Patch Notes For 2023-12-06.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
 
 +
 
 +
== Patch Notes For 2023-12-05.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Events ====
 +
 
 +
Winter Nexus Event!
 +
 
 +
* {{PatchNoteStatus|tbd|The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.}}
 +
* {{PatchNoteStatus|tbd|Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.}}
 +
* {{PatchNoteStatus|tbd|Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.}}
 +
* {{PatchNoteStatus|tbd|Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.}}
 +
* {{PatchNoteStatus|tbd|Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.}}
 +
* {{PatchNoteStatus|tbd|Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules.}}
 +
* {{PatchNoteStatus|tbd|Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.}}
 +
* {{PatchNoteStatus|tbd|A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.}}
 +
* {{PatchNoteStatus|tbd|A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.}}
 +
* {{PatchNoteStatus|tbd|000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.}}
 +
* {{PatchNoteStatus|tbd|An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days.}}
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.}}
 +
* {{PatchNoteStatus|tbd|9, 0.}}
 +
* {{PatchNoteStatus|tbd|9, 0.}}
 +
* {{PatchNoteStatus|tbd|8, and 0.}}
 +
* {{PatchNoteStatus|tbd|9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.}}
 +
* {{PatchNoteStatus|tbd|Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.}}
 +
 
 +
 
 +
== Patch Notes For 2023-12-04.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Events ====
 +
 
 +
Winter Nexus Themed Character Select and Wreck Icons
 +
 
 +
* {{PatchNoteStatus|tbd|In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!}}
 +
 
 +
 
 +
== Patch Notes For 2023-12-01.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|Office spaces in Zarzakh have been increased from 24 to 48}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-30.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.}}
 +
* {{PatchNoteStatus|tbd|8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.}}
 +
* {{PatchNoteStatus|tbd|8 as well. In the Minmatar Republic, Hek's security rating rose to 0.}}
 +
* {{PatchNoteStatus|tbd|7 as RSS paramilitary police troops arrived in large numbers.}}
 +
 
 +
==== Market ====
 +
 
 +
* {{PatchNoteStatus|tbd|Evermarks can be donated again}}
 +
 
 +
==== Ships ====
 +
 
 +
* {{PatchNoteStatus|tbd|Prize ships for Alliance Tournament XIX winners have been added:}}
 +
* {{PatchNoteStatus|tbd|The new Assault Ship, named: Shapash}}
 +
* {{PatchNoteStatus|tbd|The new Heavy Assault Cruiser, named: Cybele}}
 +
* {{PatchNoteStatus|tbd|More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-28.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.}}
 +
* {{PatchNoteStatus|tbd|7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.}}
 +
* {{PatchNoteStatus|tbd|7.}}
 +
* {{PatchNoteStatus|tbd|The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.}}
 +
* {{PatchNoteStatus|tbd|6.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-24.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
 
 +
 
 +
== Patch Notes For 2023-11-23.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Pirate Insurgencies ====
 +
 
 +
* {{PatchNoteStatus|tbd|Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.}}
 +
* {{PatchNoteStatus|tbd|Decreased forecasting time for future insurgencies from 48h to 24h.}}
 +
* {{PatchNoteStatus|tbd|When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.}}
 +
* {{PatchNoteStatus|tbd|Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.}}
 +
* {{PatchNoteStatus|tbd|The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.}}
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.}}
 +
* {{PatchNoteStatus|tbd|5 to 0.}}
 +
* {{PatchNoteStatus|tbd|6.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-22.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
 
 +
 
 +
== Patch Notes For 2023-11-21.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Insurgencies ====
 +
 
 +
* {{PatchNoteStatus|tbd|Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.}}
 +
* {{PatchNoteStatus|tbd|For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.}}
 +
* {{PatchNoteStatus|tbd|For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.}}
 +
* {{PatchNoteStatus|tbd|It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.}}
 +
* {{PatchNoteStatus|tbd|Added a note that says "There currently are no active Insurgencies" for the Insurgency Systems agency page if no insurgencies are in the active state.}}
 +
* {{PatchNoteStatus|tbd|There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.}}
 +
* {{PatchNoteStatus|tbd|Insurgencies will now display "LAWLESS" next to the security status in the solarsystem info panel when corruption 5 has been reached.}}
 +
* {{PatchNoteStatus|tbd|Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.}}
 +
 
 +
==== Science & Industry ====
 +
 
 +
* {{PatchNoteStatus|tbd|Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-20.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Insurgencies ====
 +
 
 +
* {{PatchNoteStatus|tbd|When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-16.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
 
 +
 
 +
== Patch Notes For 2023-11-15.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
=== Features & Changes ===
 +
 
 +
==== Corporation ====
 +
 
 +
* {{PatchNoteStatus|tbd|Players will receive an EVE Mail Notification when leaving their player corp on their own volition.}}
 +
* {{PatchNoteStatus|tbd|The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.}}
 +
 
 +
==== Missions & NPCs ====
 +
 
 +
* {{PatchNoteStatus|tbd|The Amarr now mutually dislike The Deathless by -2.}}
 +
* {{PatchNoteStatus|tbd|0 like all other empire factions.}}
 +
* {{PatchNoteStatus|tbd|The Guristas now hate the Caldari state by -9.}}
 +
* {{PatchNoteStatus|tbd|0, instead of having neutral standings towards them.}}
 +
* {{PatchNoteStatus|tbd|Various other law enforcement and pirate organizations have adjusted their standings.}}
 +
* {{PatchNoteStatus|tbd|Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.}}
 +
 
 +
==== Opportunities ====
 +
 
 +
* {{PatchNoteStatus|tbd|Pirate Insurgencies have been added to the Opportunities interface.}}
 +
* {{PatchNoteStatus|tbd|Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.}}
 +
 
 +
==== Universe ====
 +
 
 +
* {{PatchNoteStatus|tbd|The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.}}
 +
* {{PatchNoteStatus|tbd|Samanuni has been removed from the autopilot blacklist.}}
 +
* {{PatchNoteStatus|tbd|The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.}}
 +
 
 +
==== Zarzakh ====
 +
 
 +
* {{PatchNoteStatus|tbd|Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.}}
 +
 
 +
 
 +
== Patch Notes For 2023-11-14.
 +
* {{PatchNoteStatus|tbd|1 ==}}
 +
 
 +
Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here:
 +
 
 +
Havoc: Expansion Notes.

Revision as of 11:46, 22 January 2024

Greetings,

The following page will list patch notes for all updates within this release (Version 21.

  • Question.png To Be Determined   - 06). We invite you to join the player discussion about the content of this release on EVE Online forums:
  • Question.png To Be Determined   - General Feedback
  • Question.png To Be Determined   - Known Issues

Initial Release Date:

2023-11-14 Last update:

2024-01-19

🤝 - Indicates a change inspired by the player's feedback or suggestions.

  • Question.png To Be Determined   - Patch Notes For 2024-01-19.
  • Question.png To Be Determined   - 1Patch Notes For 2024-01-18.
  • Question.png To Be Determined   - 1Patch Notes For 2024-01-17.
  • Question.png To Be Determined   - 1Patch Notes For 2024-01-16.
  • Question.png To Be Determined   - 1Patch Notes For 2024-01-09.
  • Question.png To Be Determined   - 1Patch Notes For 2024-01-04.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-19.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-15.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-14.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-12.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-08.
  • Question.png To Be Determined   - 2Patch Notes For 2023-12-08.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-07.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-06.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-05.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-04.
  • Question.png To Be Determined   - 1Patch Notes For 2023-12-01.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-30.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-28.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-24.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-23.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-22.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-21.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-20.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-16.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-15.
  • Question.png To Be Determined   - 1Patch Notes For 2023-11-14.
  • Question.png To Be Determined   - 1

== Patch Notes For 2024-01-19.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2024-01-18.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2024-01-17.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2024-01-16.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Insurgencies

A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.

  • Question.png To Be Determined   - The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign.
  • Question.png To Be Determined   - Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side.
  • Question.png To Be Determined   - If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.
  • Question.png To Be Determined   - The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable.
  • Question.png To Be Determined   - Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.
  • Question.png To Be Determined   - Added a new insurgency filter to the starmap and the classic starmap.
  • Question.png To Be Determined   - New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.
  • Question.png To Be Determined   - As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.
  • Question.png To Be Determined   - As suppression goes up, stargates and stations will start to feature police drones and "bobs".
  • Question.png To Be Determined   - The Pirate FOB will feature additional VFX as the ambition modifier increases.
  • Question.png To Be Determined   - The Pirate FOB will also feature new VFX on the 'undocking ports' of the FOB as the pirates win solarsystems.

Zarzakh

  • Question.png To Be Determined   - The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.
  • Question.png To Be Determined   - These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.
  • Question.png To Be Determined   - The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.


== Patch Notes For 2024-01-09.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Exploration

  • Question.png To Be Determined   - We've made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We've changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We've made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We've opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they've made it through the gate that requires a key.


== Patch Notes For 2024-01-04.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.

Insurgencies

  • Question.png To Be Determined   - If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.


== Patch Notes For 2023-12-19.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-12-15.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-12-14.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Graphics

  • Question.png To Be Determined   - Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.

Structures & Deployables

  • Question.png To Be Determined   - Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:

24th Imperial Crusade

  • Question.png To Be Determined   - The following stations have increased office space from 16 to 24:
  • Question.png To Be Determined   - Asghed III - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Halmah IV - 24th Imperial Crusade Assembly Plant
  • Question.png To Be Determined   - Tararan IV - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Mehatoor VI - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Dihra V - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Arzad VIII - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Tzvi VI - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Huola VI - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Kamela V - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Kurniainen IX - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Oyonata VI - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Tannakan VII - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Gammel III - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Iesa IV - 24th Imperial Crusade Testing Facilities
  • Question.png To Be Determined   - Myyhera III - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Sasiekko III - 24th Imperial Crusade Logistic Support
  • Question.png To Be Determined   - Sosala IV - 24th Imperial Crusade Logistic Support

Amarr Navy

  • Question.png To Be Determined   - The following station has increased office space from 24 to 32:
  • Question.png To Be Determined   - Mehatoor III - Amarr Navy Anchorage

State Protectorate

  • Question.png To Be Determined   - The following stations have increased office space from 16 to 24:
  • Question.png To Be Determined   - Onnamon IV - State Protectorate Logistic Support
  • Question.png To Be Determined   - Eha III - State Protectorate Logistic Support
  • Question.png To Be Determined   - Innia II - State Protectorate Logistic Support
  • Question.png To Be Determined   - Aivonen VI - State Protectorate Logistic Support
  • Question.png To Be Determined   - Enaluri II - State Protectorate Logistic Support
  • Question.png To Be Determined   - Enaluri V - State Protectorate Assembly Plant
  • Question.png To Be Determined   - Asakai II - State Protectorate Testing Facilities
  • Question.png To Be Determined   - Nisuwa VII - State Protectorate Logistic Support
  • Question.png To Be Determined   - Rakapas II - State Protectorate Logistic Support
  • Question.png To Be Determined   - Hykanima I - State Protectorate Logistic Support
  • Question.png To Be Determined   - Elanoda IV - State Protectorate Logistic Support
  • Question.png To Be Determined   - Nourvukaiken V - State Protectorate Logistic Support
  • Question.png To Be Determined   - Ishomilken V - State Protectorate Logistic Support
  • Question.png To Be Determined   - Usi III - State Protectorate Logistic Support
  • Question.png To Be Determined   - Sujarento IV - State Protectorate Logistic Support
  • Question.png To Be Determined   - Oshaima IV - State Protectorate Logistic Support

Caldari Navy

  • Question.png To Be Determined   - The following station has increased office space from 24 to 32:
  • Question.png To Be Determined   - Onnamon VII - Caldari Navy Anchorage

Federal Defense Union

  • Question.png To Be Determined   - The following stations have increased office space from 16 to 24:
  • Question.png To Be Determined   - Fliet III - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Caslemon III - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Parts I - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Villore VI - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Esesier IX - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Orvolle VII - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Covryn III - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Uphallant II - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Eugales V - Federal Defense Union Assembly Plant
  • Question.png To Be Determined   - Moclinamaud VII - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Mercomesier III - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Intaki II - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Ostingele IV - Federal Defense Union Testing Facilities
  • Question.png To Be Determined   - Aidart IV - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Jufvitte IV - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Costolle V - Federal Defense Union Logistic Support
  • Question.png To Be Determined   - Ouelletta II - Federal Defense Union Logistic Support

Federation Navy

  • Question.png To Be Determined   - The following station has increased office space from 24 to 32:
  • Question.png To Be Determined   - Intaki V (Intaki Prime) - Federation Navy Anchorage

Tribal Liberation Force

  • Question.png To Be Determined   - The following stations have increased office space from 16 to 24:
  • Question.png To Be Determined   - Dal I - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Lulm IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Olfeim IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Abudban IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Ofstold IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Gukarla V - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Orfrold IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Anher I - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Hek VII - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Ebolfer V - Tribal Liberation Force Testing Facilities
  • Question.png To Be Determined   - Eszur III - Tribal Liberation Force Assembly Plant
  • Question.png To Be Determined   - Floseswin IV - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Amo II - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Auner VI - Tribal Liberation Force Logistic Support
  • Question.png To Be Determined   - Hadozeko II - Tribal Liberation Force Logistic Support

Republic Fleet

  • Question.png To Be Determined   - The following station has increased office space from 24 to 32:
  • Question.png To Be Determined   - Amo III - Republic Fleet Anchorage

User Interface

  • Question.png To Be Determined   - Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.
  • Question.png To Be Determined   - The "start guidance" button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.


== Patch Notes For 2023-12-12.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Insurgencies

The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.

  • Question.png To Be Determined   - Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.
  • Question.png To Be Determined   - The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you're a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.
  • Question.png To Be Determined   - To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start 'guidance' on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.
  • Question.png To Be Determined   - Groups will earn 1 point for each tanker ship guided back to respective home bases.
  • Question.png To Be Determined   - The first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.
  • Question.png To Be Determined   - A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.
  • Question.png To Be Determined   - Be aware that there are opposing NPCs which will focus ships which are guiding tankers.

AIR Daily Goals

AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next!

  • Question.png To Be Determined   - After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.
  • Question.png To Be Determined   - The set of goals is the same for all players each day.
  • Question.png To Be Determined   - Successful completion of these goals rewards players with both ISK and EverMarks.
  • Question.png To Be Determined   - Players who accomplish at least two of the four daily goals are additionally granted Skill Points.
  • Question.png To Be Determined   - The AIR daily goal interface has been integrated into the AIR Opportunities window.
  • Question.png To Be Determined   - ISK rewards are taxed by the player's corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player's corporation.
  • Question.png To Be Determined   - All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.
  • Question.png To Be Determined   - AIR Daily Goals replaces the Daily Challenges system.

Corporation Projects

  • Question.png To Be Determined   - The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.

Missions & NPCs

The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.

  • Question.png To Be Determined   - The final end of arc missions are now granting 30% faction standing bonuses again.
  • Question.png To Be Determined   - The missions are once again on a 90-day cooldown before they can be repeated.

Structures & Deployables

  • Question.png To Be Determined   - Zarzakh has gained more office space and now has 64 office slots.

Other

  • Question.png To Be Determined   - EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.
  • Question.png To Be Determined   - Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.


== Patch Notes For 2023-12-08.

  • Question.png To Be Determined   - =

Air Opportunities

  • Question.png To Be Determined   - AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.
  • Question.png To Be Determined   - Disabled opening AIR Opportunities on first dock.


== Patch Notes For 2023-12-08.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Factional Warfare

  • Question.png To Be Determined   - Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.


== Patch Notes For 2023-12-07.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Insurgencies

The EVE Vanguard: First Strike event begins today and runs until December 11th!

  • Question.png To Be Determined   - During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.
  • Question.png To Be Determined   - Insurgency systems will now use a triangle instead of square at Corruption level 5 in the autopilot route display.

AIR Opportunities

  • Question.png To Be Determined   - AIR Opportunities now opens by default when a player is docked for the first time after downtime.
  • Question.png To Be Determined   - The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.
  • Question.png To Be Determined   - The search/filter/sort header now sticks to the top of the page when scrolling.
  • Question.png To Be Determined   - Feature pages now include an info icon with a tooltip explaining which opportunities are listed there.
  • Question.png To Be Determined   - Feature tags now include their feature icon.
  • Question.png To Be Determined   - Factional Warfare and Pirate Insurgencies opportunities no longer show non-relevant faction sites.
  • Question.png To Be Determined   - Rewards tab introduced with one unified area to claim all unclaimed rewards for opportunities.
  • Question.png To Be Determined   - AIR Opportunities now displays how many opportunities the player has in their Active and Rewards tabs.
  • Question.png To Be Determined   - The claim button in the Opportunity Details page of Corporation Projects now plays an animation when players claim their reward.

Corporation Projects

  • Question.png To Be Determined   - New Project Hangars role.
  • Question.png To Be Determined   - Corporation members with this role will have access to their corporation's Project Hangars.
  • Question.png To Be Determined   - Project Creation summary.
  • Question.png To Be Determined   - Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.
  • Question.png To Be Determined   - Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.
  • Question.png To Be Determined   - Info panel entries for corporation projects now show their progress even when collapsed.

Homefront Operations

  • Question.png To Be Determined   - Unique Transmissions will no longer appear after a character has first viewed it.

Modules

  • Question.png To Be Determined   - The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.

Technical

  • Question.png To Be Determined   - The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.

User Interface

  • Question.png To Be Determined   - Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.
  • Question.png To Be Determined   - The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.
  • Question.png To Be Determined   - If players skip the character select screen when logging in and have unclaimed daily gifts, the Daily Login Campaigns Neocom icon will now blink blue momentarily when a player is docked for the first time in a session.


== Patch Notes For 2023-12-06.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-12-05.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Events

Winter Nexus Event!

  • Question.png To Be Determined   - The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.
  • Question.png To Be Determined   - Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
  • Question.png To Be Determined   - Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
  • Question.png To Be Determined   - Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
  • Question.png To Be Determined   - Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
  • Question.png To Be Determined   - Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules.
  • Question.png To Be Determined   - Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
  • Question.png To Be Determined   - A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.
  • Question.png To Be Determined   - A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.
  • Question.png To Be Determined   - 000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.
  • Question.png To Be Determined   - An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days.

Universe

  • Question.png To Be Determined   - CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.
  • Question.png To Be Determined   - 9, 0.
  • Question.png To Be Determined   - 9, 0.
  • Question.png To Be Determined   - 8, and 0.
  • Question.png To Be Determined   - 9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.
  • Question.png To Be Determined   - Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.


== Patch Notes For 2023-12-04.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Events

Winter Nexus Themed Character Select and Wreck Icons

  • Question.png To Be Determined   - In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!


== Patch Notes For 2023-12-01.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Universe

  • Question.png To Be Determined   - Office spaces in Zarzakh have been increased from 24 to 48


== Patch Notes For 2023-11-30.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Universe

  • Question.png To Be Determined   - Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.
  • Question.png To Be Determined   - 8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.
  • Question.png To Be Determined   - 8 as well. In the Minmatar Republic, Hek's security rating rose to 0.
  • Question.png To Be Determined   - 7 as RSS paramilitary police troops arrived in large numbers.

Market

  • Question.png To Be Determined   - Evermarks can be donated again

Ships

  • Question.png To Be Determined   - Prize ships for Alliance Tournament XIX winners have been added:
  • Question.png To Be Determined   - The new Assault Ship, named: Shapash
  • Question.png To Be Determined   - The new Heavy Assault Cruiser, named: Cybele
  • Question.png To Be Determined   - More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.


== Patch Notes For 2023-11-28.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Universe

  • Question.png To Be Determined   - The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.
  • Question.png To Be Determined   - 7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.
  • Question.png To Be Determined   - 7.
  • Question.png To Be Determined   - The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.
  • Question.png To Be Determined   - 6.


== Patch Notes For 2023-11-24.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-11-23.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Pirate Insurgencies

  • Question.png To Be Determined   - Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.
  • Question.png To Be Determined   - Decreased forecasting time for future insurgencies from 48h to 24h.
  • Question.png To Be Determined   - When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.
  • Question.png To Be Determined   - Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.
  • Question.png To Be Determined   - The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.

Universe

  • Question.png To Be Determined   - The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.
  • Question.png To Be Determined   - 5 to 0.
  • Question.png To Be Determined   - 6.


== Patch Notes For 2023-11-22.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-11-21.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Insurgencies

  • Question.png To Be Determined   - Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.
  • Question.png To Be Determined   - For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.
  • Question.png To Be Determined   - For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.
  • Question.png To Be Determined   - It's no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.
  • Question.png To Be Determined   - Added a note that says "There currently are no active Insurgencies" for the Insurgency Systems agency page if no insurgencies are in the active state.
  • Question.png To Be Determined   - There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.
  • Question.png To Be Determined   - Insurgencies will now display "LAWLESS" next to the security status in the solarsystem info panel when corruption 5 has been reached.
  • Question.png To Be Determined   - Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.

Science & Industry

  • Question.png To Be Determined   - Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.


== Patch Notes For 2023-11-20.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Insurgencies

  • Question.png To Be Determined   - When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.


== Patch Notes For 2023-11-16.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing


== Patch Notes For 2023-11-15.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Features & Changes

Corporation

  • Question.png To Be Determined   - Players will receive an EVE Mail Notification when leaving their player corp on their own volition.
  • Question.png To Be Determined   - The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.

Missions & NPCs

  • Question.png To Be Determined   - The Amarr now mutually dislike The Deathless by -2.
  • Question.png To Be Determined   - 0 like all other empire factions.
  • Question.png To Be Determined   - The Guristas now hate the Caldari state by -9.
  • Question.png To Be Determined   - 0, instead of having neutral standings towards them.
  • Question.png To Be Determined   - Various other law enforcement and pirate organizations have adjusted their standings.
  • Question.png To Be Determined   - Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.

Opportunities

  • Question.png To Be Determined   - Pirate Insurgencies have been added to the Opportunities interface.
  • Question.png To Be Determined   - Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.

Universe

  • Question.png To Be Determined   - The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.
  • Question.png To Be Determined   - Samanuni has been removed from the autopilot blacklist.
  • Question.png To Be Determined   - The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.

Zarzakh

  • Question.png To Be Determined   - Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.


== Patch Notes For 2023-11-14.

  • Possible values: To Be Determined, To Do, Ignore, Done - Content missing

Havoc Expansion Notes were given out early, as is the new custom with Expansions, and they can be found here:

Havoc: Expansion Notes.