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[[Category:Missioning]]
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==Amarr Epic Arc - Right to Rule==
[[Category:Guides]]
+
I did not find the missions in this arc to be any more challenging than normal L4 security missions. I completed the arc in a {{Ship|Dominix}} with the fit posted below.
"Right to Rule" is the Amarr Epic ArcTo start the Epic Arc you must have a standing of 5.0 or higher with Ministry of Internal Order or the Amarr FactionThese missions have great rewards, but do require some advanced skills and ships to complete safely - the minimum recommended requirements are listed below.
+
* Tracking disruption isn't a problem at all since primary damage is from drones.
 +
* ''Cowardly Commander'' stage 2 was the only time where incoming damage was greater than my sustained tank, but I was able to reduce incoming damage before I got to half armor, without overheating.  I did not warp out at all during the arc.
 +
* The biggest threat to me was neuting, so I always destroyed neuting towers first.  The Amarr Energy Neutralizer Sentry III in ''Panic Response'' was tough: It emptied my capacitor before I destroyed it, but fortunately my armor buffer was large enough that I finished it off without getting too close to structureHarkan's Behemoth in the final mission did not neut very much, so with a little bit of pulsing on the armor repper, and not using my guns all the time, I was fineI left the warp scramming frigates alone since my tank was holding.
  
*Recommended requirements
+
{{{{#if:{{{guide|}}}|ShipGuide|}}Fittings
**You have and can easily solo Level 4 missions,
+
|name=Dominix, Amarr Epic Arc
**You have a proper PvE fitted BS, and
 
**You have the Hacking skill at Level 3 or greater (required to complete "--------").
 
  
During this Epic Mission Arc a choice is presented to you - to work for the Amarr Empire or for Sansha's Nation; this guide follows the Amarr Empire path.
+
|high=
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Dual 250mm Prototype Gauss Gun<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
Omnidirectional Tracking Link I<br>
 +
Omnidirectional Tracking Link I<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Large Armor Repairer II<br>
 +
Armor EM Hardener II<br>
 +
Armor EM Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Thermic Hardener II<br>
 +
Damage Control II<br>
 +
Energized Adaptive Nano Membrane II
  
In this path you will face Sansha's Nation and Amarr Empire enemies, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the missiles fired by Sansha's Nation battleships (and most Amarr Empire battleships) do Kinetic damage: If a Sansha battleship orbits between 38k and 49k, then its missiles do kinetic damage (with the exception of "Slave Lord" whose missiles do thermal); if it orbits at 14k-17k, then its missiles do EM damage.
+
|charges=
 +
Iridium Charge L
 +
|drones=
 +
Hobgoblin II x5<br>
 +
Hammerhead II x5<br>
 +
Curator II x5<br>
 +
Garde II x5
 +
|rigs=
 +
Large Capacitor Control Circuit I<br>
 +
Large Capacitor Control Circuit I<br>
 +
Large Sentry Damage Augmentor I
  
Any frigate with "Loyal" in its name (that is, just about every frigate you'll encounter) is able to web and warp scramble.  Many of the cruisers have turret disruption, and so do the "Beast Lord" and "Plague Lord" battleships and a few of the frigates.  The battlecruisers do not have electronic warfare.
+
|recommended1=
  
Amarr frigates with "Divine" are able to web and warp scrambleMany cruisers have turret disruption and nosferatu. "Imperial Dominator" and "Imperial Martyr" battleships, but not their "Divine" variants, have nosferatu.
+
|notes=
 +
* With good support skills, this fit can be made cap-stable with a tank of 720 HP/s against Sansha's NationWith Gallente Battleship IV and excellent drone skills, Curator II's do about 375 DPS with a 74km optimal--just inside of drone control range.
 +
* For Razing the Outpost, replace the EM hardeners with kinetic hardeners, and the Curators with Wardens.
 +
}}
  
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for meFor each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
+
=Working on Gallente Epic Arc=
 +
<blockquote>
 +
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanationMinistry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 +
</blockquote>
  
=Introduction=
+
==Requirements==
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
+
To start the Gallente Epic Arc you must have standings of 5.0 or higher with either Impetus corporation or the Gallente Federation faction.  You should be comfortable with level 4 missions before attempting this arc, because these missions are more difficult.
{|
+
 
|-
+
==Rewards==
| valign="top" | [[Image:Karde Romu.jpeg|thumb|left|128px]]
+
At the end of this Epic Mission Arc you will decide whether to cooperate with the Gallente Federation or with The Syndicate. The Federation will award you
| valign="top" | <big>'''Aiding an Investigator'''</big>
+
*+10% Gallente Federation faction standing (12.5% at Social V)
Agent: Karde Romu
+
*1 x Black Eagle Drone Link Augmentor
 +
The Syndicate will award you
 +
*+10% Syndicate faction standing (12.5% at Social V)
 +
*1 x Syndicate Cloaking Device
 +
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1548420&page=1#10 CCP Dropbear's forum post].
  
Location: Karde Romu, MIO Agent (Beacon) Kor-Azor Prime (System)
+
==Enemies==
 +
You will face mostly Minmatar and Syndicate ships, so you should be prepared to tank your ship against Explosive, Kinetic, and/or Thermal damage.
  
Type: Courier
+
You will incur standings losses with The Syndicate during combat, but not with any other faction.  After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes toward The Syndicate were observed:
 +
* -3.0% for destroying the station in Intaki Chase (avoidable by taking the low security path)
 +
* -3.0% for destroying the fuel depot in Little Fingers (optional but shortens the following mission)
 +
* -3.0% for destroying the station in Studio I (required)
 +
* about 20 losses of 0.025% or smaller for ship kills (can be partially mitigated by taking low security missions, blitzing where possible, and doing high dps since only one ship kill is counted per 10-15 minutes)
 +
Of course, all of the above losses can be avoided by having a friend or alt do the combat for you.
  
Reward: 1,000,000 + 976,000 (Bonus if completed in 6H ?)
+
==Other Comments==
 +
Rewards are listed using Negotiation III, but even so the bonuses will vary.
  
Summary: Travel 3 jumps to Nahyeen (the first mission hub)
+
This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://wiki.eveonline.com/en/wiki/Syndication EVElopedia].
  
 +
=The Missions=
 +
{|
 +
|-
 +
| valign="top" | Syndication is started by speaking with Roineron Aviviere. You can accept remotely or go to the beacon in the Dodixie system. ("Beacons" and "Agents in Space" must be visible on the overview.)
 +
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
|}
 
|}
  
=Chapter 1: Interference=
+
===Impetus===
In this chapter you bounce around the Nimedaz constellation. Starting with The Outclassed Outpost (? didn't notice whether was possible with the first), missions can be completed remotely, and the next accepted remotely, minimizing travel time.
 
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Late Reports'''</big>
+
| valign="top" | Type: Courier
Agent: Kandus Sandar
+
 
 +
Destination: Tolle (4 jumps)
  
Location: Annad (2 jumps)
+
Reward: ? + ? (Bonus)
  
Type: Encounter (Sansha's Nation)
+
Standing Increase: +6.5102% Impetus corporation at Social III
  
Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H)
+
Summary: Travel to Gian Parele at the Impetus Tolle Studio beacon in Tolle.
 +
|}
  
Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
 
  
*No agro on warp-in.
+
==Chapter 1: ?==
*The initial guards are followed by two reinforcement waves; destroying all ships triggers the next wave.
+
This chapter takes place in the ? constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
*''Consider saving a frigate for last so the Reports drop close to you.''
 
|}
 
  
 +
===The Tolle Scar===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]  
| valign="top" | <big>'''The Outclassed Outpost'''</big>
+
| valign="top" | Type: Encounter (Rogue Drones)
Agent: Kandus Sandar
 
 
 
Location: Polfaly (2 jumps)
 
  
Type: Encounter (Sansha's Nation)
+
Reward: ? + ? (Bonus)
  
Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H)
+
Standing Increase: +6.5102% Impetus corporation at Social III
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
  
*Destroying all ships triggers the next wave.
+
*Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships
 +
*Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships
 +
*Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.
 
|}
 
|}
  
 +
===Priority One===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Raging Sansha'''</big>
+
| valign="top" | Type: Encounter (Minmatar Republic)
Agent: Kandus Sandar
+
 
 +
Reward: 1,000,000 + 1,340,000 (Bonus)
  
Location: Chaktaren (1 jump from Polfaly)
+
Standing Increase: +6.5102% Impetus Corporation at Social III
  
Type: Encounter (Sansha's Nation)
+
Summary: Destroy all enemy ships and salvage the shuttle wreck.
  
Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H)
+
*Pocket 1: No enemies. Proceed through acceleration gate 46km away.
 +
*Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, so take them out quickly as they significantly increase incoming DPS. The gate is not locked and can be used even if there are enemies in the pocket.
 +
*Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first. You can salvage the shuttle before all the enemies are destroyed.
 +
*Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.
 +
|}
 +
 
 +
===Raging Sansha===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 +
Reward: 1,000,000 + 1,330,000 (Bonus)
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
Line 92: Line 156:
 
|}
 
|}
  
 +
===Cowardly Commander===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Cowardly Commander'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation, Amarr Empire)
Agent: Kandus Sandar
 
 
 
Location: Annad
 
  
Type: Encounter (Sansha's Nation, Amarr Empire)
+
Reward: 1,000,000 + 1,290,000 (Bonus)
 
 
Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H)
 
  
 
Summary: Destroy all enemy ships.
 
Summary: Destroy all enemy ships.
  
*Deadspace entry point
+
*Deadspace entry
 
**A single reinforcement wave is triggered by destroying all initial ships.
 
**A single reinforcement wave is triggered by destroying all initial ships.
 
*Deadspace stage 1
 
*Deadspace stage 1
Line 113: Line 173:
 
**55k to acceleration gate
 
**55k to acceleration gate
 
*Deadspace stage 2
 
*Deadspace stage 2
 +
**Initial DPS here could be the heaviest initial DPS in the arc. You land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
 
**One neutralizer tower
 
**One neutralizer tower
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
 
**Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
**Initial DPS here is heaviest so far in the arc, and unfortunately you land only about 20k from the frigates so you may get some scramming. ''I did not have to overheat my tank, but I was prepared to.''
 
 
*Deadspace stage 3 (Amarr Empire)
 
*Deadspace stage 3 (Amarr Empire)
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, the second by destroying any Imperial Templar Dominator battleship from the first wave.
+
**Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.
**''Actually, I saw two Inperial Templar Dominators and left them both for last, but the second wave did not spawn until I destroyed them both.''
+
|}
 +
 
 +
==Chapter 2: Spiderweb Politics==
 +
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 +
 
 +
===Aralin Jick===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Courier
 +
 
 +
Destination: Nishah (4 jumps)
 +
 
 +
Reward: 1,000,000 + 1,110,000 (Bonus)
 +
 
 +
Summary: Travel to Nishah, the second mission hub.
 +
|}
 +
 
 +
===Background Check===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 +
Reward: 1,000,000 + 1,260,000 (Bonus)
 +
 
 +
Summary: Destroy all enemy ships.
 +
*There are 8 waves, spawning when various other waves are damaged or destroyed.
 +
*It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 +
|}
 +
 
 +
===Longing Leman===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (no combat)
 +
 
 +
Reward: 1,000,000 + 1,810,000 (Bonus)
 +
 
 +
Summary: Retrieve the Communications Logs (0.1 m3)
 +
*You need a Codebreaker module to hack the Encrypted Communications Array.
 +
*Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.
 +
|}
 +
 
 +
===Languishing Lord===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (no combat)
 +
 
 +
Reward: 1,000,000 + 577,000 (Bonus)
 +
 
 +
Summary: No combat.
 +
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 
|}
 
|}
  
=Chapter 2: Spiderweb Politics=
+
===Razing the Outpost===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Kandus Sandar.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Aralin Jick'''</big>
+
| valign="top" | Type: Encounter (Mercenaries - Mordus ships)
Agent: Kandus Sandar
+
 
 +
Reward: 1,000,000 + 1,850,000 (Bonus)
  
Location: Nahyeen
+
Summary: Destroy all enemy ships and The Outpost.
 +
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
 +
*Deadspace entry point: Straightforward.
 +
*Deadspace stage 1: Straightforward.
 +
*Deadspace stage 2
 +
**Destruction of all initial battleships triggers a reinforcement wave.
 +
**Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
 +
**Remember to destroy The Outpost.
 +
|}
  
Type: Courier
+
===Ascending Nobles===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
  
Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H)
+
Destination: Reteka (7 jumps)
  
Summary: Travel 4 jumps to Nishah (the second mission hub)
+
Reward: 1,000,000 + 1,820,000 (Bonus)
  
 +
Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 +
*All spawns start about 80k from you.
 +
*The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 +
*Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
 +
*Destroying the cruisers triggers a wave of Green-Crewed battleships.  Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
 +
*Destroying the Green-Crewed battleships triggers another wave of battleships.
 +
*Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.
 
|}
 
|}
  
 +
===Hunting the Hunter===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Background Check'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Agent: Aralin Jick
 
  
Location: Nishah
+
Reward: 1,000,000 + 1,910,000 (Bonus)
  
Type: Encounter (Sansha's Nation)
+
Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 +
*Deadspace entry: Straightforward.
 +
*Deadspace stage 1
 +
**One neutralizer tower
 +
**Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
 +
**Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
 +
**You must destroy the Sansha Battletower structure to use the gate.
 +
*Deadspace stage 2: Destroy the battleship and loot Rahsa from it.
 +
|}
  
Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H)
+
===Fate of a Madman===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Branch
 +
 
 +
Reward: 18,000 + 13,000
 +
 
 +
Summary: You must choose your path.
 +
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
 +
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
 +
|}
  
Summary: Destroy all enemy ships.
+
==Chapter 3: The Old Guard==
*There are 8 waves, spawning when various other waves are damaged or destroyed.
+
===Catching the Scent===
*''I recommend trying to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them. If you do this the incoming damage isn't bad.''
+
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Sansha's Nation)
 +
 
 +
Reward: 1,000,000 + 1,610,000 (Bonus)
 +
 
 +
Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 +
*There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
 +
*The item can drop from either set of waves. (Battleship set may be more likely?)
 +
|}
 +
 
 +
===Falling into Place===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
 +
 
 +
Destination: Shaha (13 jumps)
 +
 
 +
Reward: 1,000,000 + 1,890,000 (Bonus)
  
 +
Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
|}
 
|}
  
 +
===Making an Arrest===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Longing Leman'''</big>
+
| valign="top" | Type: Encounter (no combat)
Agent: Aralin Jick
 
  
Location: Amdonen
+
Destination: about 13 jumps, back closer to Nishah
  
Type: Encounter (Amarr Empire)
+
Reward: 1,000,000 + 838,000 (Bonus)
 +
 
 +
Summary: Travel to destination, and watch the explosion.
 +
 
 +
*If you get a Low Sec destination, there's no combat so you can travel in a shuttle.
 +
''Destinations Seen: Masanuh, Jeni, Sehmy
 +
|}
 +
 
 +
===An Unfortunate End===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Courier
  
Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H)
+
Destination: Palas (about 6 jumps)
  
Summary: Retrieve the Communications Logs (0.1 m3)
+
Reward: 1,000,000 + 668,000 (Bonus)
*You need a Codebreaker module to hack the Encrypted Communications Array.
 
*Enemies are 90k away. Keep your distance and they won't attack.
 
  
 +
Summary: Travel - no cargo.
 +
*You should probably take your combat ship for the next mission.
 
|}
 
|}
  
 +
===Panic Response===
 
{|
 
{|
 
|-
 
|-
| valign="top" | [[Image:Aralin Jick.jpeg|thumb|left|128px]]  
+
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | <big>'''Languishing Lord'''</big>
+
| valign="top" | Type: Encounter (Sansha's Nation)
Agent: Aralin Jick
+
 
 +
Reward: 1,000,000 + 1,000,000 (Bonus)
  
Location: Nishah
+
Summary: Destroy the Amarr Energy Neutralizer Sentry III.
 +
*There are some initial guards. After a minute, several towers appear.
 +
*Enemy ships will warp off when the Neutralizer Sentry is destroyed.
 +
*Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
 +
|}
  
Type: Encounter
+
===The Right to Rule===
 +
{|
 +
|-
 +
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]
 +
| valign="top" | Type: Encounter (Sansha's Nation)
  
Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M)
+
Destination: Choga (4 jumps)
  
Summary: No combat.
+
Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships.
 
  
 +
Summary: Progress through the rooms, and destroy Harkan's Behemoth.
 +
*Entry: Easy.
 +
*First room: Straightforward.
 +
*Second room: Straightforward. One reinforcement wave comes after a minute or two.
 +
*Third room
 +
**As you damage the Centus Tyrant battleship, reinforcement waves will spawn.  Destroy these waves as they appear, and then return to the Centus Tyrant.
 +
*Last room
 +
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
 +
**Harkan's Behemoth will neut you.  If active tanked, pulse your repper a bit to keep from draining your capacitor.
 +
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
 +
**Mission completes when Harkan's Behemoth is destroyed.
 
|}
 
|}
 +
 +
==External Links/Guides==
 +
 +
[http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
 +
 +
[http://wiki.eveonline.com/en/wiki/Right_to_Rule EVElopedia]
 +
 +
[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides]

Latest revision as of 18:57, 17 February 2024

Amarr Epic Arc - Right to Rule

I did not find the missions in this arc to be any more challenging than normal L4 security missions. I completed the arc in a

Dominix
Dominix.jpg
Dominix
Standard Battleships Dominix Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png10,000 MW Icon cpu.png600 tf
Icon velocity.png109 m/sec
Icon capacity.png750 m³

with the fit posted below.

  • Tracking disruption isn't a problem at all since primary damage is from drones.
  • Cowardly Commander stage 2 was the only time where incoming damage was greater than my sustained tank, but I was able to reduce incoming damage before I got to half armor, without overheating. I did not warp out at all during the arc.
  • The biggest threat to me was neuting, so I always destroyed neuting towers first. The Amarr Energy Neutralizer Sentry III in Panic Response was tough: It emptied my capacitor before I destroyed it, but fortunately my armor buffer was large enough that I finished it off without getting too close to structure. Harkan's Behemoth in the final mission did not neut very much, so with a little bit of pulsing on the armor repper, and not using my guns all the time, I was fine. I left the warp scramming frigates alone since my tank was holding.

Template:Fittings

Working on Gallente Epic Arc

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Gallente Epic Arc you must have standings of 5.0 or higher with either Impetus corporation or the Gallente Federation faction. You should be comfortable with level 4 missions before attempting this arc, because these missions are more difficult.

Rewards

At the end of this Epic Mission Arc you will decide whether to cooperate with the Gallente Federation or with The Syndicate. The Federation will award you

  • +10% Gallente Federation faction standing (12.5% at Social V)
  • 1 x Black Eagle Drone Link Augmentor

The Syndicate will award you

  • +10% Syndicate faction standing (12.5% at Social V)
  • 1 x Syndicate Cloaking Device

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's forum post.

Enemies

You will face mostly Minmatar and Syndicate ships, so you should be prepared to tank your ship against Explosive, Kinetic, and/or Thermal damage.

You will incur standings losses with The Syndicate during combat, but not with any other faction. After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes toward The Syndicate were observed:

  • -3.0% for destroying the station in Intaki Chase (avoidable by taking the low security path)
  • -3.0% for destroying the fuel depot in Little Fingers (optional but shortens the following mission)
  • -3.0% for destroying the station in Studio I (required)
  • about 20 losses of 0.025% or smaller for ship kills (can be partially mitigated by taking low security missions, blitzing where possible, and doing high dps since only one ship kill is counted per 10-15 minutes)

Of course, all of the above losses can be avoided by having a friend or alt do the combat for you.

Other Comments

Rewards are listed using Negotiation III, but even so the bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia.

The Missions

Syndication is started by speaking with Roineron Aviviere. You can accept remotely or go to the beacon in the Dodixie system. ("Beacons" and "Agents in Space" must be visible on the overview.)
Karde Romu.jpg

Impetus

Kandus Sandar.jpg
Type: Courier

Destination: Tolle (4 jumps)

Reward: ? + ? (Bonus)

Standing Increase: +6.5102% Impetus corporation at Social III

Summary: Travel to Gian Parele at the Impetus Tolle Studio beacon in Tolle.


Chapter 1: ?

This chapter takes place in the ? constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

The Tolle Scar

Amarr epic 02.jpg
Type: Encounter (Rogue Drones)

Reward: ? + ? (Bonus)

Standing Increase: +6.5102% Impetus corporation at Social III

Summary: Destroy all enemy ships.

  • Pocket 1: Rogue drones spawn and auto-aggro as you approach within 20km of acceleration gate. No unusual drone aggro. Single group: 6x frigates/destroyers, 6x cruisers/battlecruisers, 2x battleships
  • Pocket 2: All rogue drones present and auto-aggro upon arrival after activating pocket 1 gate. No unusual drone aggro. Single group: 5x frigates/destroyers, 6x cruisers/battlecruisers, 7x battleships
  • Loot: About 1000m3 of refinables, and typically lousy (for drones) salvage. Two drone structures drop no loot.

Priority One

Amarr epic 03.jpg
Type: Encounter (Minmatar Republic)

Reward: 1,000,000 + 1,340,000 (Bonus)

Standing Increase: +6.5102% Impetus Corporation at Social III

Summary: Destroy all enemy ships and salvage the shuttle wreck.

  • Pocket 1: No enemies. Proceed through acceleration gate 46km away.
  • Pocket 2: Arrive 42km from next gate. Single spawn appears during approach, all at a range of 12-20km. 6x frigates/cruisers, 4x cruisers/battlecruisers, 3x battleships. Multiple frigates target paint your ship, so take them out quickly as they significantly increase incoming DPS. The gate is not locked and can be used even if there are enemies in the pocket.
  • Pocket 3: 2x frigates/destroyers, 5x cruiser/battlecruisers, 3 battleships at a distance of 23km-37km from arrival point. No aggro. Shuttle wreck 49km away needs to be salvaged for mission completion. Not sure if frigates have any special attacks, I killed them first. DPS in this pocket is fairly heavy, I had to warp out once in an omni-tanked Machariel with a Gist-X large shield booster. The cruisers were surprisingly tough to damage, tanked about as well as the battleships, so should probably kill the BS first. You can salvage the shuttle before all the enemies are destroyed.
  • Loot: Not much, about 350m3, but lots of Republic Fleet insignias: Commander II, High Captain I, Private III and Midshipman II and III.

Raging Sansha

Amarr epic 04.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,330,000 (Bonus)

Summary: Destroy all enemy ships.

  • Initial agro can be as low as a single frigate.
  • To minimize incoming damage, prioritize cruisers, then battleships (except the commander), and leave frigates for last.

Cowardly Commander

Amarr epic 05.jpg
Type: Encounter (Sansha's Nation, Amarr Empire)

Reward: 1,000,000 + 1,290,000 (Bonus)

Summary: Destroy all enemy ships.

  • Deadspace entry
    • A single reinforcement wave is triggered by destroying all initial ships.
  • Deadspace stage 1
    • Two neutralizer towers
    • A single reinforcement wave is triggered by destroying all initial ships.
    • 55k to acceleration gate
  • Deadspace stage 2
    • Initial DPS here could be the heaviest initial DPS in the arc. You land only about 20k from the frigates so you may get some scramming. Be prepared to overheat your tanking modules if necessary.
    • One neutralizer tower
    • Two reinforcement waves are triggered: One by destroying all initial cruisers, the other by destroying all initial battlecruisers.
  • Deadspace stage 3 (Amarr Empire)
    • Two reinforcement waves are triggered: The first by destroying any Imperial Dominator battleship among the initial guards, and the second by destroying the Imperial Templar Dominator battleships from the first wave.

Chapter 2: Spiderweb Politics

Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Aralin Jick

Aralin Jick.jpg
Type: Courier

Destination: Nishah (4 jumps)

Reward: 1,000,000 + 1,110,000 (Bonus)

Summary: Travel to Nishah, the second mission hub.

Background Check

Amarr epic 07.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,260,000 (Bonus)

Summary: Destroy all enemy ships.

  • There are 8 waves, spawning when various other waves are damaged or destroyed.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.

Longing Leman

Amarr epic 08.jpg
Type: Encounter (no combat)

Reward: 1,000,000 + 1,810,000 (Bonus)

Summary: Retrieve the Communications Logs (0.1 m3)

  • You need a Codebreaker module to hack the Encrypted Communications Array.
  • Enemies (Amarr Empire) are 90k away. If you keep your distance, they won't attack.

Languishing Lord

Amarr epic 09.jpg
Type: Encounter (no combat)

Reward: 1,000,000 + 577,000 (Bonus)

Summary: No combat.

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Razing the Outpost

Amarr epic 10.jpg
Type: Encounter (Mercenaries - Mordus ships)

Reward: 1,000,000 + 1,850,000 (Bonus)

Summary: Destroy all enemy ships and The Outpost.

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
  • Deadspace entry point: Straightforward.
  • Deadspace stage 1: Straightforward.
  • Deadspace stage 2
    • Destruction of all initial battleships triggers a reinforcement wave.
    • Destruction of both 800k-isk-bounty battleships from the first wave triggers a second reinforcement wave.
    • Remember to destroy The Outpost.

Ascending Nobles

Amarr epic 11.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Reward: 1,000,000 + 1,820,000 (Bonus)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

  • All spawns start about 80k from you.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
  • Destroying all initial ships triggers a wave of Veteran cruisers that will quickly approach and hit you with tracking disruption, and with neuting when they get to ~30k.
  • Destroying the cruisers triggers a wave of Green-Crewed battleships. Perhaps these do some damage up close, but if you destroy them before they get much closer than 30k, you shouldn't take any damage at all.
  • Destroying the Green-Crewed battleships triggers another wave of battleships.
  • Waiting around too long after looting Mina Darabi apparently triggers another wave with extreme damage. However, it is possible that you could come back and salvage in a Noctis before completing the mission and still not see this wave.

Hunting the Hunter

Amarr epic 12.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,910,000 (Bonus)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

  • Deadspace entry: Straightforward.
  • Deadspace stage 1
    • One neutralizer tower
    • Destroying all Centus Dread Lord and Centus Tyrant battleships triggers a small reinforcement wave.
    • Destroying all Centatis Daemon and Devil battlecruisers also triggers a small reinforcement wave.
    • You must destroy the Sansha Battletower structure to use the gate.
  • Deadspace stage 2: Destroy the battleship and loot Rahsa from it.

Fate of a Madman

Aralin Jick.jpg
Type: Branch

Reward: 18,000 + 13,000

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard

Catching the Scent

Amarr epic 13.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,610,000 (Bonus)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

  • There are a total of six reinforcement waves in two sets of three waves each. Destroying all initial cruisers triggers the first set, while destroying all initial battleships triggers the second set. Within each set, each wave is triggered by destruction of the previous wave.
  • The item can drop from either set of waves. (Battleship set may be more likely?)

Falling into Place

Amarr epic 14.jpg
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Reward: 1,000,000 + 1,890,000 (Bonus)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Making an Arrest

Amarr epic 15.jpg
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

Reward: 1,000,000 + 838,000 (Bonus)

Summary: Travel to destination, and watch the explosion.

  • If you get a Low Sec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Sehmy

An Unfortunate End

Riff Hebian.jpg
Type: Courier

Destination: Palas (about 6 jumps)

Reward: 1,000,000 + 668,000 (Bonus)

Summary: Travel - no cargo.

  • You should probably take your combat ship for the next mission.

Panic Response

Amarr epic 17.jpg
Type: Encounter (Sansha's Nation)

Reward: 1,000,000 + 1,000,000 (Bonus)

Summary: Destroy the Amarr Energy Neutralizer Sentry III.

  • There are some initial guards. After a minute, several towers appear.
  • Enemy ships will warp off when the Neutralizer Sentry is destroyed.
  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.

The Right to Rule

Amarr epic 18.jpg
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

  • Entry: Easy.
  • First room: Straightforward.
  • Second room: Straightforward. One reinforcement wave comes after a minute or two.
  • Third room
    • As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant.
  • Last room
    • As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
    • Harkan's Behemoth will neut you. If active tanked, pulse your repper a bit to keep from draining your capacitor.
    • Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
    • Mission completes when Harkan's Behemoth is destroyed.

External Links/Guides

EVE-Survival

EVElopedia

Jowan Datloran's Epic Arc Guides