Difference between revisions of "User:Julian celador"

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=== Customizing Your Tackle Fitting ===
 
=== Customizing Your Tackle Fitting ===
  
[[The Way of the Tackler]]
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It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the [[The Way of the Tackler]] guide and create your own tackle fitting. Maybe your design will be added to the Newbie Doctrine someday!
 
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<br>
 
[[Guide_to_using_EFT|Guide to Using EFT]]
 
[[Guide_to_using_EFT|Guide to Using EFT]]
  
 
== EWAR, Messing with Enemies ==
 
== EWAR, Messing with Enemies ==
4 EWAR fits with starter skills
+
Coming Soon
 +
<br>
 
Note: Griffin ECM is confusing to new pilots who don't know how to identify the race of a target ship
 
Note: Griffin ECM is confusing to new pilots who don't know how to identify the race of a target ship
  
 
== Logi, Supporting Allies ==
 
== Logi, Supporting Allies ==
4 Logi fits with almost starter skills
+
Coming Soon
  
 
==Frequently Asked Questions==
 
==Frequently Asked Questions==
  
===Capacitor Unstable===
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===My Ship's Capacitor is Unstable===
  
 
==Additional Reading==
 
==Additional Reading==

Revision as of 12:53, 5 November 2015

The Newbie Doctrine

This is EVE University's Newbie Doctrine, a repertoire of ships that new pilots can use in any PvP fleet.

Julian Celador gives free, fully-fitted frigates to new members of EVE University. Send him an EVE-mail asking for a Newbie Doctrine frigate, accept the contract, and try fleet PvP for free! Your new ship will be conveniently located in the Stacmon system, where many EVE University fleets are formed. Check the in-game calendar to see when upcoming fleets are scheduled. You can join fleets by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. The best way to learn PvP is by trying it! Let's die gloriously together!

“If your screen goes white and you see yourself floating in space, don’t worry. You’re safe. They can’t hurt you any more.”
- Winter Alabel

Tackle, Ensnaring Foes

“A Derptron operator will only have to push three buttons to be effective: the ‘Go Fast’ button, the ‘Catch the Other Guy’ button, and then the ‘Shoot’ button.”
- FearlessLittleToaster

Tackling ships use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling gunslingers to take down trapped enemies. New players can fly tackling ships without any skill training and can participate in fleet PvP as early as their first day in EVE. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Try flying one of these beginner tackling frigates during your next fleet operation!


Derptron (Gallente Tackle)
Atron: Derptron (Gallente Tackle)
EFT
[Atron, Derptron (Gallente Tackle)]
Limited Light Electron Blaster I
Limited Light Electron Blaster I
Limited Light Electron Blaster I

5MN Y-T8 Compact Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Restrained Shield Extender

Damage Control I
Magnetic Field Stabilizer I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I



Antimatter Charge S x1800

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Gallente pilot with starting skills.
  • Training the Hull Upgrades 4 skill will enable use of the Damage Control II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
  • ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
  • ACTIVATE: Limited Light Electron Blaster I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship
  • PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship



Amarr Tackle
Executioner: Amarr Tackle
EFT
[Executioner, Amarr Tackle]
Gatling Modal Laser I
Gatling Modal Laser I
Gatling Modal Laser I
5W Infectious Power System Malfunction

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor I
Medium Shield Extender I

Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I



Multifrequency S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by an Amarr pilot with starting skills.
  • The 5W Infectious Power System Malfunction module requires the Capacitor Emission Systems 1 skill.
  • Training the Propulsion Jamming 2 skill will enable use of the Warp Disruptor II module.
  • Training the Hull Upgrades 4 skill will enable use of the Damage Control II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • ACTIVATE: Gatling Modal Laser I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.


Note: Condor, Missiles I is not a starting skill

Customizing Your Tackle Fitting

It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the The Way of the Tackler guide and create your own tackle fitting. Maybe your design will be added to the Newbie Doctrine someday!
Guide to Using EFT

EWAR, Messing with Enemies

Coming Soon
Note: Griffin ECM is confusing to new pilots who don't know how to identify the race of a target ship

Logi, Supporting Allies

Coming Soon

Frequently Asked Questions

My Ship's Capacitor is Unstable

Additional Reading