Difference between revisions of "User:Kazad munthor"

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(Created page with "== Preview of the Arbitrator page with Fleet-up fits == <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Te...")
 
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== Preview of the Arbitrator page with Fleet-up fits ==
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<!-----------------------------------------------------------
 
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
 
-------------------------------------------------------------
 
* on editing the attributes, please make sure that you don't
 
* leave/misstype any tags required. please follow the same
 
* format below and edit only the values (after the = sign).
 
------------------------------------------------------------->
 
| shipid=628
 
| shipimg=Arbitrator.jpg
 
| shipname=Arbitrator
 
| caption=Arbitrator
 
| class=Cruiser
 
| grouping=Standard Cruisers
 
| hulltype=Arbitrator Class
 
| faction=Amarr Empire
 
| race=Amarr
 
| roles=Electronic Warfare, Droneboat
 
| variations={{Ship|Pilgrim}},{{Ship|Curse}}
 
| tech=
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=575 MW
 
| cpu=325 tf
 
| capacitor=1,375 GJ
 
| highs=4
 
| turrets=2
 
| launchers=2
 
| mediums=4
 
| lows=5
 
| mass=11,200,000 kg
 
| volume=120,000 m&#179;
 
| cargohold=345 m&#179;
 
| extrahold=
 
| extraholdtype=
 
| dronebay=150 m&#179;
 
| bandwidth=50 Mbit/sec
 
| info=<b>Development</b><br>The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
 
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints, damage and mining yield<br>
 
| structurehp=1,600 HP
 
| shieldhp=1,100 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=40
 
| shieldtherm=20
 
| armorhp=1,500 HP
 
| armorem=50
 
| armorexp=20
 
| armorkin=25
 
| armortherm=35
 
| maxvelocity=200 m/sec
 
| inertia=0.56
 
| warpspeed=3 AU/s
 
| warptime=8.69 s
 
| targetrange=50.00 km
 
| sigradius=130 m
 
| maxlockedtargets=7
 
| sensortype=RADAR
 
| sensorvalue=15 points
 
| scanres=285 mm
 
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
 
**{{RequiredSkill|Spaceship Command|II}}
 
**{{RequiredSkill|Amarr Destroyer|III}}
 
***{{RequiredSkill|Amarr Frigate|III}}
 
****{{RequiredSkill|Spaceship Command|I}}
 
  
| totaltraintime=19h 15m 30s
 
| forumlinks=
 
| wikireferences=
 
| externallinks=[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator on Eve Online Wiki]
 
| highlights1=
 
| highlights2=
 
| highlights3=
 
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
 
<!-----------------------------------------------------------------------------------------
 
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
 
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==Summary==
 
The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente [[Vexor]], though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, [[EWar_101_Guide#Tracking_Disruption_.28TD.29|tracking disruption]].
 
 
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of [[nosferatu]] or [[neutraliser]] arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.
 
 
As Tracking Disruption is ineffective against missiles, drones, EWAR, and of no use opposing logistics it is often considered one of the weaker types of EWAR. However one or two bonused tracking disruptors can remove a ship's ability to apply its damage. Due to the situational use of this ship, newer pilots may be better with one of the other Amarr cruisers ([[Omen]] or [[Maller]]).
 
 
==Skills==
 
 
The recommended certificates for this ship are<br>
 
*Core Competency Basic.<br>
 
*Combat Drone Control Standard.<br>
 
*Armour Tanking Basic. <br>
 
*Tracking Disruptor Operator Basic.<br>
 
 
The following skills are suggested.
 
 
Fitting and Capacitor:<br>
 
*'''[[Skills:Engineering#Power Grid Management|Power Grid Management V]]'''. Increases powergrid by 5%/level<br>
 
*'''[[Skills:Engineering#CPU Management|CPU Management V]]'''. Increases CPU by 5%/level<br>
 
*'''[[Skills:Navigation#Warp Drive Operation|Warp Drive Operation III]]'''.<br>
 
*'''[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation V]]'''. Cap recharge 5% / level If you are using energy neutralizers this is important, as they devour your cap.<br>
 
*'''[[Skills:Engineering#Capacitor Emission Systems|Capacitor Emission Systems IV]]'''. Reduces Energy neutralizers cap need,
 
 
 
 
Drones:<br>
 
*'''[[Skills:Drones#Drones|Drones V]]'''. Five drones are better than only one, right? Required for T2 drone specialization skills.
 
*'''[[Skills:Drones#Light Drone Operation|Light Drone Operation V]]''', '''[[Skills:Drones#Medium Drone Operation|Medium Drone Operation V]]''' and '''[[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' For more damage. Light and Medium Drone Operation V required for their respective T2 drone sizes.
 
*'''[[Skills:Spaceship Command#Amarr Cruiser|Amarr Cruiser IV]]''' For even more damage (And it makes your [[EWar_101_Guide#Tracking_Disruption_.28TD.29|Tracking Disruptors]] even more awesome)
 
*'''[[Skills:Drones#Drone Avionics|Drone Avionics V]]'''. Extends your drone control range to 45000m (5000m/level + 20000 base).
 
*'''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]'''/'''[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' Lets you fly your favorite T2 drones of choice. Which is Minmatar or Gallente ;) (NB : with recent drone changes, Amarr and Caldari drones have become a more viable option)
 
 
==Fitting==
 
{{ShipFitting|
 
ship=Arbitrator|
 
shipTypeID=628|
 
fitName=Drone Damage + TD|
 
fitID=Drone-Damage---TD|
 
high1name=Drone Link Augmentor I|
 
high1typeID=23527|
 
high2name=5W Infectious Power System Malfunction|
 
high2typeID=4471|
 
high3name=5W Infectious Power System Malfunction|
 
high3typeID=4471|
 
high4name=5W Infectious Power System Malfunction|
 
high4typeID=4471|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Balmer Series Tracking Disruptor I|
 
mid2typeID=5320|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Vespa EC-600 x5|
 
drone2typeID=23705|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Warrior II x5|
 
drone4typeID=2488|
 
drone5name=open|
 
charge1name=Optimal Range Disruption Script x1|
 
charge1typeID=29005|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=628:4471;3:23527;1:5320;3:12058;1:2048;1:4405;1:11269;2:11325;1:31055;3:2185;5:2456;5:2488;5:23705;5:29005;1::|
 
skills=|
 
notes=}}{{ShipFitting|
 
ship=Arbitrator|
 
shipTypeID=628|
 
fitName=Solo PvP|
 
fitID=Solo-PvP|
 
high1name=Medium Unstable Power Fluctuator I|
 
high1typeID=16471|
 
high2name=Small Unstable Power Fluctuator I|
 
high2typeID=4475|
 
high3name=Small Unstable Power Fluctuator I|
 
high3typeID=4475|
 
high4name=Small Unstable Power Fluctuator I|
 
high4typeID=4475|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Balmer Series Tracking Disruptor I|
 
mid2typeID=5320|
 
mid3name=Medium Electrochemical Capacitor Booster I|
 
mid3typeID=4833|
 
mid4name=Faint Epsilon Warp Scrambler I|
 
mid4typeID=5443|
 
low1name=Medium Ancillary Armor Repairer|
 
low1typeID=33101|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=800mm Reinforced Steel Plates II|
 
low4typeID=20351|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Warrior II x8|
 
drone1typeID=2488|
 
drone2name=Hammerhead II x6|
 
drone2typeID=2185|
 
drone3name=Vespa EC-600 x5|
 
drone3typeID=23705|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x128|
 
charge1typeID=28668|
 
charge2name=Optimal Range Disruption Script x1|
 
charge2typeID=29005|
 
charge3name=Tracking Speed Disruption Script x1|
 
charge3typeID=29007|
 
charge4name=Navy Cap Booster 800 x14|
 
charge4typeID=32014|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
rig3name=Medium Auxiliary Nano Pump I|
 
rig3typeID=31047|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=628:4475;3:16471;1:4833;1:5320;1:5443;1:12058;1:2048;1:4405;1:11269;1:20351;1:33101;1:31011;1:31047;1:31360;1:2185;6:2488;8:23705;5:28668;128:29007;1:32014;14:28668;128:29007;1:32014;14::|
 
skills=|
 
notes=Use your afterburner and your neuts to dictate range inside of scram and use your TD with an optimal script to ensure those nasty kiters don't plink away at your from range. Prime targets for this ship are blaster and laser boats that rely on cap for their dps. It can still work against projectile foes if you use your TD correctly. Avoid missile and drone ships as your neuts and TD have no effect on them.}}{{ShipFitting|
 
ship=Arbitrator|
 
shipTypeID=628|
 
fitName=Shield Tank|
 
fitID=Shield-Tank-Drone-DPS|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=5W Infectious Power System Malfunction|
 
high3typeID=4471|
 
high4name=5W Infectious Power System Malfunction|
 
high4typeID=4471|
 
mid1name=10MN Microwarpdrive II|
 
mid1typeID=12076|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Drone Damage Amplifier II|
 
low5typeID=4405|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Warrior II x5|
 
drone3typeID=2488|
 
drone4name=Valkyrie II x5|
 
drone4typeID=21640|
 
drone5name=open|
 
charge1name=Conflagration M x2|
 
charge1typeID=12814|
 
charge2name=Scorch M x2|
 
charge2typeID=12818|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=628:4471;2:3512;2:12076;1:3841;2:2281;1:2048;1:1541;1:4405;3:31718;1:31790;2:2456;5:2185;5:2488;5:21640;5:12814;2:12818;2::|
 
skills=|
 
notes=}}
 
 
==Fleet Up Fittings==
 
<wikifit>628</wikifit>
 
 
==Tactics==
 
Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.
 
 
Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.
 
 
 
It is worth reading about [[Drones]] as they are your primary source of damage. Knowing your drones helps a lot.
 
 
 
As this ship has no bonuses to energy neutralizers, using them against a larger ship, such as a BC or a BS, is most likely only going to drain your own cap.
 
 
==Notes==
 
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.
 
 
{{ShipsMatrix}}
 
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 

Latest revision as of 00:40, 16 March 2016