Difference between revisions of "User:Masao battousai"

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This is my guide to E-UNI fleet command. It is a work in progress.
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This is a guide to E-UNI fleet command. Your contributions to this page are most welcomed to help make it comprehensive. Please place your personal "Fight" preferences / strategies in the bottom section on "Fleet Commanders". This page has been recommended for deletion. I would ask you to please post your views on the relevance of this document in the page discussions. Please Note, ALL of the information contained here was from existing pages on the wiki. Please see the "Pre-Command recommended reading for my references. The essence of this guide was to consolidate the information contained throughout the WIKI. I appreciate your contributions, but please don't call this a checklist. Make any corrections you feel need to be made by editing the actual consolidated doc.  
  
 
== Pre-Command ==
 
== Pre-Command ==
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* Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge
 
* Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge
 
* Why: LoSec Pacification
 
* Why: LoSec Pacification
 
 
 
--[[User:Masao battousai|For the whole of your life you will be your own closest companion. You will be the one who really understands what it is like. ]] 02:39, 8 October 2010 (UTC)
 

Revision as of 17:20, 10 October 2010

This is a guide to E-UNI fleet command. Your contributions to this page are most welcomed to help make it comprehensive. Please place your personal "Fight" preferences / strategies in the bottom section on "Fleet Commanders". This page has been recommended for deletion. I would ask you to please post your views on the relevance of this document in the page discussions. Please Note, ALL of the information contained here was from existing pages on the wiki. Please see the "Pre-Command recommended reading for my references. The essence of this guide was to consolidate the information contained throughout the WIKI. I appreciate your contributions, but please don't call this a checklist. Make any corrections you feel need to be made by editing the actual consolidated doc.

Pre-Command

  • Read the following:
    * http://www.eveonline.com/pnp/terms.asp
    * http://wiki.eveuniversity.org/Ivy_League_Policies
    * http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures
    * http://wiki.eveuniversity.org/The_Rookie%27s_Guide_To_Fleet_Ops
    * http://wiki.eveuniversity.org/FC_Guide
    * http://wiki.eveuniversity.org/Scouting)
    * http://wiki.eveuniversity.org/Tackling_101_Guide
    * http://wiki.eveuniversity.org/EWar_101_Guide
    * Student Relations Manager
    * Director of Personnel
    * Director of Education
    * Director of Logistics
    * Director of Public Relations
    * Current Diplomats
    * Current War Targets
  • Scout your hunting grounds and create safe spots and gate observation warps-ins / mirror points
  • Learn to fly a covert cloaking ship
  • Know how to scout for an E-UNI fleet
  • Train the fleet command skill to level 2


Command

  • Create overview filters to sort ships by type / size
  • Remember to notify a Diplomat of hostile neutrals
  • Remember to notify the student relations manager of problematic fleet members
  • Remember to correct all your / fleet mistakes
  • Avoid singling out fleet members for mistakes or praise
  • Do Maintain a tranquil demeanor (EVE Fleet command is a lot like Online Poker)
  • Don't allow your self to be identified as FC of the fleet
  • Remember to feed your scouts and fleet bookmarks
  • Do Maintain comms discipline
  • Don't let the fleet channel become a chat box
  • Remember to provide BIO breaks


Pre-Fleet

  • Remember to ask scouts to convo you
    * Be sure to ask how much experience they have in scouting
    * How long it takes for them to scan down a signature (if at all)
  • Be Prepared to scout and run a wolf-pack if no scouts convo you
  • Remember to create a fleet with yourself
  • Remember to disable Self Invite
  • Remember to disable free move
  • Remember to enable loot logging
  • Do Change the fleet view to hierarchy
  • Do Disable the fleet finder advert
  • Do Create a separate wing for the scout
  • Do Check the forums, corp and alliance bulletin board, Corp / Alliance mail, Corporation war status, the kill board, in-game map statistics, and corporation calendar for mitigating circumstances
  • Remember to check for war targets online and use locator agents, if you have them.
  • Do have predetermined routes laid out.
  • Do know how long the op will take including setup time and travel times
  • Do announce the fleet before role call in the: TS combat lounge, Alliance and Chat.e-Uni channels (asking scouts to convo you).
  • Do convey the general nature and length of the fleet when announcing it (who, what, when, where, why, and How)
  • Remember to have a pad of scratch paper and a pen handy


Fleet

  • Don't accept tacklers larger than a frigate
  • Don't accept EWAR larger than a cruiser, or DD smaller than a cruiser / larger than a BC; unless forming a BS fleet
  • Remember to send your scouts ahead to probe and hunt down prey
  • Remember to restrict Low-sec PVP fleets to E-UNI Members
  • Do select your Squad and Wing Commanders wisely and choose leaders that you can work with.
  • Remember to request role and ship type when requesting leadership (a working mic is implied)
  • Remember to check age, employment history and titles when appointing leadership
  • Remember to invite your commanders to squad chat and instruct them which TS wing to join as channel commander
  • Do delegate tasks to your leaders (command broadcasting, second in command, Command re-invites, etc..)
  • Remember to instruct squad commanders to create squad channels that specify the Wing and Squad number (W#S#)
  • Don't let the SCs create 16 character channel names
  • Remember to instruct and let Squad Commanders build their own squads with 4 Ewar, 4 Tackle, and 2 DD
  • Remember to call for roles in alliance channel requesting ship class (EAF, Recon, Cruiser, Frigate, etc)
  • Do Invite EW first, Tacklers Second, and DD Third
  • Don't accept or make role calls with ship class (Blackbird, Rifter, Scorpion, etc)
  • Remember to Global announce in TS to all Channel commanders that you're taking out a fleet (If at war)
  • Do let your SCs invite members to fleet
  • Do designate a primary and secondary (bait) squad and give those SCs priority selection in role call (T2 ships)


Pre-Flight

  • Remember to Instruct fleet members to join the appropriate TS Wing Channel
  • Remember to check improper command channel key ups with fleet
  • Remember to instruct fleet members and commanders who they should have in their watchlist
  • Do:
    * Remind members not to fly anything they can't afford to lose
    * Remind members to Zoom out as far as possible, to see the entire fleet and battlefield
    * Remind the fleet that weapons are not free, they'll attack only when ordered
    * Remind members that their is no talking in Teamspeak without permission
    * Instruct the fleet on your comm rules for Fleet Channel, local, and TS
         * Keep general chatter confined to squad chat
         * No talking in local
         * No talking to neutrals or hostiles while in fleet (post in fleet channel if convo'd)
         * X up in fleet Channel: if you're fired on by a neutral, warp scrambled, ship / pod destroyed, need RR, have loot to transfer, or currently docked in system
    * Remind fleet members to ask in squad chat for a re-invite and SCS / WCs in command chat
    * Remind squad commanders to echo commands in squad chat if members desire
    * Instruct the fleet to keep general chatter confined to their squad channel
    * Remind members to dock and remained stationed if their ship is destroyed and / or purchase a new clone if they are podded.
    * Remind members to check that:
         * Their clone is up-to date, no implants plugged-in they don't want to lose, ship is insured, in Aldrat / at the POS, renamed their ship, set auto target back to 0, checked their cargo bay for a minimum of 5 ammo reloads, drones in drone bay, guns / missiles are grouped, and all needed modules are online.
  • Remember to check your T2 fleet composition and move members around if needed
  • Remind Fleet members to mute their microphones if they're not in command channel
  • Remember to review fleet rules and maneuvers for any new members
    * JOC, HOC, JJJ, JOC, OGC, DGC, A, Break, Break, Break, Hold Cloak, Check Check
    * T2 tanks and T1 frigate / cruiser rigging rules (if wartime)
  • Do review Fleet member broadcast settings (superiors)
  • Do review highlights of Varius Arcturus's Overview
    * Good Standing / Excellent Standing / Alliance Member above Outlaw
  • Remember to give members a flight destination and test align times
  • Remember to specify autopilot and security status penalty settings for destinations
  • Do Ask for volunteer +1 and -1 pickets
  • Do remember to rotate your pickets in and out if possible after breaks and fights
  • Do clarify your engagement rules for each role in the fleet
    * DD
         * All on the primary, secondary locked
    * Ewar
         * Squad 1/2 stay off grid till point is called
         * 1 racial module spread around on targets that have characters name that starts with the same letter as your own character name, or as close as possible
         * Target Painters' primary is FC called primary
         * Tracking Disruptors' primary is Short Range Damage Dealers
         * Remote Sensor Dampeners' primary is Long Range Snipers / ECM
         * ECMs' primary is ECM and Missile / Drone Boats
    * Tacklers
         * All Orbit at minimum 7.5km,
         * All attack drones, excluding interceptors
         * Non-Squad 1/2 interceptors on T1 Cruisers, and T1 / T2 Frigates
         * Squad 1 members on the primary
         * Squad 2 members on the secondary
         * Non-squad 1/2 tacklers on a target that has a character name that starts with the same letter as your own, or as close as possible in the alphabet

* Long range damage (Jam Only), Close range damage (disrupt), Long Range ewar (damp)

  • Don't forget your personal disclaimer before departing
    * You shall defend, indemnify and hold harmless Masao Battousai and his alts, ILN superiors, and corporation; and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable bounty fees, arising out of:
         * Your obedience or disobedience to fleet commands
         * Your access to sensitive fleet intel
         * Your engagement of ship modules
         * CCP's Coding of the Game


Flight

  • Have your +/- 1 pickets to initiate their Warp / Jump when a fleet align is issued.
    * +1s should orbit and -1s align at the end of their movement
  • Have your +/- 1 pickets to Jump / Warp to reposition themselves when the JJJ or JOC command is issued.
    * -1s should orbit and +1s align at the end of their movement
  • Here are a few optimized low sec pirate haven pipelines I built around Aldrat
   * Decon makes for a nice 12 point high sec jump-in from Aldrat
   * Pipes can be joined with common hubs: Ingunn and Goinard (instead of Decon) 
   * Set auto pilot to prefer less secure - stay in 0.0 to 0.4 where possible
   * set Security Penalty to 100
   * Add the following way points 
        * Pipe A - 62 Jumps
             * 1. Akora
             * 2. Messoya
             * 3. Tasti
             * 4. Ingunn
             * 5. Frulegur
             * 6. Illamur
             * 7. Atlar
             * 8. Oddeluf
             * 9. Bosena
             * 10. Sedaya
             * 11. Mifrata 
        * Pipe B - 61 Jumps
             * 1. Ingunn
             * 2. Rancer
             * 3. Hagilur
             * 4. Hadozeko
             * 5. Resbroko
             * 6. Amamake
             * 7. Eggheland
             * 8. Goinard
       * Pipe C - 54 Jumps
             * 1. Decon
             * 2. Old Man Star
             * 3. Goinard
             * 4. Naguton
             * 5. Vecamia
       * Pipe D - 46 Jumps
             * 1. Decon
             * 2. Old Man Star
             * 3. Tama
             * 4. Jan
             * 5. Otsela
             * 6. Ihkana
        * Pipe E - 44 Jumps
             * 1. Decon
             * 2. Old Man Star
             * 3. Tama
             * 4. Aunen

Pre-Fight

  • Remember to keep eyes on the target and system local count
  • Remember to have scouts or bait position themselves behind the target(s) for the fleet warp-in
  • Do have a strategy and know when and how to get out if need-be
  • Remember to review target selection for each role
  • Do keep commands to 6-7 words or seven words and detailed with who, what, when, and where
  • Remember to keep your composure


Fight

  • Remember to speak clearly, moderately, and confidently
  • Don't loose your composure for even a second
  • Remember to stay and warp-in with the fleet
  • Remember to repeat calls of primary, secondary, and tertiary
  • Do call targets according to threat assessment based on your current fleet EWAR composition


Post-Fight

  • Remind members to post kill mails and loss mails with a comment
  • Do designate a squad to stay behind and loot, salvage, and destroy wrecks (Move the rest of the fleet to a safe spot)
  • Remind looters to note and trade / contract loot from wrecks back to corp mates
  • Do have tacklers transfer loot to a tanked DD
  • Do have your tackles loot while the rest of your fleet aligns for a fast get away (if need be)


Post-Fleet

  • Remind members to:
    * Deposit all war target loot to ILN Hangar, and fleet loot to the sorting hangar
    * Set auto pilot settings back
    * Remove avoidance system settings
    * Leave the fleet only after docking
    * Leave their squad chat
    * Remove channel commander from TS
    * Leave the Teamspeak Wing channel
    * Un-mute their microphones
    * Comment your AAR (provide a estimated post time)
  • Remember to download your fleet log
  • Write an After Action Report, including the:
    * Objective of your fleet and the operational area
    * An explanation of what happened during the fleet operation
    * What you learned during this experience
    * A link to your ILN Patrol Log (if relevant)

Fleet Commanders

Masao Battousai

  • Who: PVP Unistas for Low Sec Pirate Roams
  • What: Wolpacks
  • When: 12:00 -17:00
  • Where: Derelik, Domain, Essence, Genesis, Heimatar, Lonetrek, Metropolis, Sinq Laison, The Citadel, The Forge
  • Why: LoSec Pacification