User:Matt Mustang/Old user page

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Triglavian Invasions

Trig invasions for the moment seem to be less profitable than incursions, the re-spawn time of sites combined with the high numbers of people attempting the sites or stealing loot/salvage means that payouts are far from the maximum potential payout. Another concern is that the initial phase of the Invasion still lasts 48 hours which is 48 hours where it is even LESS profitable to run the invasion.

Invasion Effects

Effect Perimeter Adjacent Foothold
Miner cycle time bonus 10% 25% 45%
Drone speed penalty 20% 35% 50%
Drone damage penalty 20% 35% 50%
Ship agility bonus 10% 25% 45%
Ship hull HP penalty 15% 25% 40%

These effects have a rather detrimental effect on drone boat doctrines, however some drone ships (like the rattlesnake) are still viable it just takes more skills or better fits to get the same performance.

Invasion Lifespan

  • Conduits Establishing - Initial phase of the Invasion
    • Roaming rats spawn within the invasion and can be hunted down using a probe scanner or through trial and error (similar to clone soldier hunting)
    • Minor conduits spawn in the Foothold system
  • Conduits Stabalized - 2nd Phase of the Invasion
    • Roaming rats "seem" to increase in number (requires confirmation)
    • Minor conduits now present in Foothold and Adjacent Systems
    • Major conduits present in Foothold System
  • World Ark Detected - 3rd Phase of the Invasion
    • World Ark Proving Ground site spawns
    • Minor conduits now present in Foothold, Adjacent, and Perimeter Systems (throughout the invasion)
    • Major conduits now present in Foothold and Adjacent systems

Likely more phases but waiting to confirm names and effects