Difference between revisions of "User:Qwer Stoneghost"

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=== Tactical Choices ===
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Your choice of ship may be based on the racial weapons training that you have done in your early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting, and one of which can be used in long distance fighting. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. Cruisers and larger ships can deviate from this pattern.
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This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Tactical Approach !! Race !! Weapon !!Capacitor<br>Use !! xxx!! !!  !! Ammo<br>Type !! Links
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! Tactical Approach !! Race !! Weapon !!Capacitor<br>Use !! Frigate!!Cruiser
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|-
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| '''Brawling''' || || || ||
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|-
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| || Amarr || Pulse Laser|| yes || Punisher
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|-
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| || Caldari || Rocket || no || Merlin
 
|-
 
|-
| '''Brawling''' || || || || || <span style="color:#77932A">Close range fighting</span> || || ||[[Missile Launchers]]<br>[[Missile Damage]]
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| || Gallente|| Blaster || yes || Incursus 
 
|-
 
|-
| || Amarr || Pulse Laser|| yes || fast || fast || high || low || none ||missile
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| || Minmatar|| Autocannon || no || Breacher
 
|-
 
|-
| || Caldari || Rocket || no || medium || medium || medium || medium || none ||missile
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| '''Sniping''' || || || ||  
 
|-
 
|-
| || Gallente|| Blaster || yes || slow || slow || low || large || none ||missile
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| || Amarr || Beam Laser|| yes || Tormentor
 
|-
 
|-
| || Minmatar|| Autocannon || no || slow || slow || low || large || none ||missile
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| || Caldari || Missile || no || Kestral
 
|-
 
|-
| '''Sniping''' || || || || || || ||  ||[[Turrets]]<br>[[Turret mechanics]]
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| || Gallente|| Railgun<br>Drones || yes  
 
|-
 
|-
| ''Hybrid'' || || || || || <span style="color:#77932A">kinetic and thermal</span> || || ||[[Turrets#Hybrid_turrets|Hybrid Turrets]]
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| || Minmatar|| Artillary || no || Rifter
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|}
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| ''E-war'' || || || || || <span style="color:#77932A">kinetic and thermal</span> || || ||[[Turrets#Hybrid_turrets|Hybrid Turrets]]
 
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|-
 
| Blaster|| short || fast || fast || high || low || medium ||hybrid
 
| Blaster|| short || fast || fast || high || low || medium ||hybrid

Revision as of 02:19, 18 November 2020

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Tactical Choices

Your choice of ship may be based on the racial weapons training that you have done in your early days. Luckily, each race offers a selection of frigates, one of which can be used for close in fighting, and one of which can be used in long distance fighting. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. Cruisers and larger ships can deviate from this pattern.

This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.

Tactical Approach Race Weapon Capacitor
Use
Frigate Cruiser
Brawling
Amarr Pulse Laser yes Punisher
Caldari Rocket no Merlin
Gallente Blaster yes Incursus
Minmatar Autocannon no Breacher
Sniping
Amarr Beam Laser yes Tormentor
Caldari Missile no Kestral
Gallente Railgun
Drones
yes
Minmatar Artillary no Rifter


| E-war || || || || || kinetic and thermal || || ||Hybrid Turrets |- | Blaster|| short || fast || fast || high || low || medium ||hybrid |- | Railgun|| long || medium || medium || medium || medium || medium ||hybrid |- | Energy || || || || || emp and thermal || || ||Energy Turrets |- | Pulse|| short || fast || none || high || low || high ||crystal |- | Beam|| long || medium || none || medium || medium || high ||crystal |- | Projectile || || || || || all damage types || || ||Projectile Turrets |- | Autocannon|| short || fast || fast || high || low || none ||projectile |- | Artillary|| long || medium || medium || medium || medium || none ||projectile |- |}