Difference between revisions of "User:Qwer Stoneghost"

From EVE University Wiki
Jump to: navigation, search
m (Update link because of page move.)
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Note box|text}}
+
{{main|UniWiki:Editing Guide}}  
<span style="color:#53B14E">''colored text''</span>
+
{{main|UniWiki:Manual of Style}}
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">TEXT</div>
+
:[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style]
{{Color box | color=#222222 | border=#ffeeee | text  {{clear}}use double-bracket clear to clear images}}
+
*[[UniWiki:Editing commands visual guide]]
:use colon to indent a line in a list
 
  
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
+
==header==
|-
 
! Header text !! Header text !! Header text
 
|-
 
| Example || Example || Example
 
|}
 
 
 
---=========================
 
 
 
Quick Overview
 
 
 
Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't.
 
 
 
 
 
{{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}}
 
 
 
 
 
So, imagine you are in a missile boat and have locked onto a ship carrying lasers. You both fire at the same time. The laser hits you immediately. Meanwhile, your missile is crawling through space. The question is: do you have enough time to fire enough missiles for the kill, or will the laser burn you first?
 
 
 
 
 
More:
 
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.)
 
 
 
*Missiles home in on their targets.
 
:-Each hit always does some damage - they almost always hit.
 
:-They take a long time to get there.
 
:-They fire and reload slowly.
 
 
 
*Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line.
 
:-Individual loads miss a lot - but there are a lot of loads.
 
:-They reach their targets quickly.
 
:-They fire and reload fast.
 
 
 
::Projectiles: use no capacitor, all damage types, cheapest ammo.
 
::Hybrids: use some capacitor, two damage types.
 
::Energy: use a lot of capacitor, two damage types, no reloading.
 
 
 
If you want a bit more...............
 
[[File:QST turret range.gif|thumb|upright=0.7|Range affects the damage done.]]
 
Missiles chase; turrets turn.
 
 
 
Missiles depend on range. Beyond maximum range, they do no damage.
 
 
 
Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit.
 
 
 
Tracking is how fast the turret spins. Faster is better. Wjy? Because the target is NOT standing still.
 

Latest revision as of 13:08, 27 September 2022