User:Solcan cadelanne

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Class Information

This is a syllabus for a class provided by EVE University. This section contains information about this class and its contents. General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://xxx.jpg

This class is an introductory lecture about Incursions in EVE. The purpose of this class is to give students a basic idea of what Incursions are and what the basic requirements to start running incursions are. Topics covered

  • Duration: Approximately 60 minutes/1 hour [This depends on the Q&A session after the lecture]
  • Location: Docked up is prefable. There is no practical, students are only required to be on mumble.

Class contents:

  • High level class topics
  • Key sections of content
  • Outlined in sequence
  • Q&A

[* Practical exercise]

Student requirements:

  • E-UNI public Mumble server registration - make sure you have Mumble sorted out and operational well before the class begins. See http://eveuni.org/publicmumble for instructions.
  • Access to the Lecture.E-UNI in-game chat channel
  • Evemon (only applicable if you would like skillplans) [1]

Additional information: This class may be recorded.

Notes for the Teacher

Required materials:

  • Access to the E-UNI public Mumble server: http://eveuni.org/publicmumble
  • Access to Lecture.E-UNI chat channel, to receive questions and post relevant links
  • List any relevant links to teacher's references on the wiki or other resources, if needed
  • Describe any ships, fittings, modules, or tools required to have on hand, if needed

Any particular notes or tips about how to deliver the class go here.

Class Contents

Introduction

Welcome to this class on xxxx!


This course is designed primarily as an introductory explanation of Incursions in EVE Online.

Over the 30 minutes or so, we shall cover what Incursions are, the various roles in incursions, what ships are used, what skills are required, how to find further information about incursions and finally how to join the E-Uni Incursions community.

Once finished there will be an extended Q&A session regarding the requirements to run incursions.

Please be aware that is an introductory class and as such we will not be covering advanced fits, how the sites work once flying and other advanced concepts.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your Mumble settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Lecture.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
  • Its prefable for you to be docked up for this lecture but it isn't required.

Everyone ready? OK, then - let's begin....

What are incursions?

Incursions are high level PvE content in Eve Online. Incursions spawn in a constellation in space. At any given time there can be up to three incursions happening in each of High Sec, Low Sec and Null Sec giving a total of 9 incursion sites to run.

Incursions last for up to 7 days in total before despawning. After roughly 24 - 36 hours the incursion will respawn in a new location. To find out what spawns are currently active click on your journal button in the neocom > incursions tab > global report.

Here you will find information on all active incursions including constellation, security status of the constellation, staging system and other advanced info. For now it is important to just know where the incursion is.

An incursion consists of 4 different levels of difficulty. Each system in the constellation will have one level of site avaialble.

The Levels are:

  • The scout system is the easiest system and can be run by 3 - 5 people but is not very profitable and is not generally run.
  • The Vanguard systems can be run by a fleet of 9 - 12 pilots. These are the primary type of site that the Eve University Incursion community run.
  • The Assault systems can be run by a fleet of 20 - 24 pilots.
  • The Headquarters systems can be run by a fleet of 36 - 45 pilots.

There is a final special site called the MOM site. This is the final site in an incursion and once run the incursion will dissappear. In this site you kill a Sansha Carrier which the community lovingly call the Mom! A fleet of 80 pilots is required for this.

For more information on the various levels you can look at encounters tab found in your journal under incursions.

Incursions E-Uni Wiki Page

What roles are needed in incursion fleets?

  • Damage Dealers x 9

These consist of Battleships and Strategic Cruisers. The name says it all, they are there to deal damage to the Sansha.

  • Logistics x 2

Logistics ships provide shield and capacitor to the rest of the fleet. They operate as a 'healer' of the fleet.

  • Scout/Hacker x 1

The scout/hacker scouts out the new sites for the fleet to run and provides a hack in one of the Vanguard sites, the Override Transfer Array.

  • Off Grid Booster x 1

The OGB provides warfare link boosts to the fleet. This greatly increases the effectiveness of the fleets shield, targeting, navigation etc ([2] will provide further information)

  • Pickets

While Eve University is at war pickets are used to watch out for wartargets that could be a threat to the fleet. Anywhere between 1 to 4 pickets could be used depending on the focus.

  • Advanced Fleet Roles
    • Fleet Commander - The boss, listen to him and you should be fine!
    • Waitlist Manager - Runs the waitlist for people wanting to get into fleet.
    • Drone Bunny - Commands the fleets drones.

What skills are required?

  • Outline of key points to cover
  • Key point
    • Detail point
    • Another detail
  • Final key point

Basilisk Scimitar Hyperion Maelstrom Rokh

What ships are used?

  • Damage Dealers
    • Hyperion - Gallente - Hybrid Guns
    • Rokh - Caldari - Hybrid Guns
    • Maelstrom - Minmatar - Projectile Guns
    • Strategic Cruisers

These are advanced ships that take a lot of Skillpoints to fly. They won't be covered in this class.

  • Logistics
    • Scimitar
    • Basilisk
  • Fitting Principles

Ships require the following: 1. T2 Shield Tank (this is mandatory, ships without a T2 tank will not be allowed in fleet) 2. Federation Navy Stasis Webifiers (these have a web range of 18km with boosts which helps slow the Sansha down making them easier to kill 3. Meta 4 guns (We don't require T2 guns, Meta 4 are fine. T2 damage mods are required (Magnetic Field Stabilizers, Gyrostabilizers etc) 4. Tracking and Sensor modules (These help with applying damage and targeting speed respectively)

All basic ship fits for incursions can be found on this link:

Incursions Fitting Principles

  • FAQ's regarding ships

Q: Why can't I bring my missile boat? A: Missiles have delayed damage due their flight time. This is good in certain PvE activities but due to most Sansha rats being Cruisers and below it isn't good in Incursions.

Q: Can I bring my Battlecruiser? A: Most battlecruisers do not meet the minimum amount of tank to be a safe member of the fleet so we do not allow battlecruisers.

Q: Why do you only fly with the Hyperion, Rokh and Maelstrom and not the other T1 Battleships? A: The other battleships not listed don't meet the requirement of the fleet with regards to damage, tank etc. The three battleships listed are the basic entry level ships required for Incursions. We do allow other pirate battleships to fly, namely the Vindicator, Machariel and Nightmare.

How do I join the incursions community and get more information?

  • incursions.e-uni chat channel
  • Incursions wiki pages on the Eve University wiki Incursions Wiki
    • Special attention should be paid to:


Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[* Practical exercise: ....]