Difference between revisions of "User:Uriel Tkarmminni"

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= References =
 
= References =
 
<br>
 
<br>
== Day 0 Kneeboard == <sub>provided by Irving Farnham</sub>
+
== In Game Channels ==
 +
* #RPR-Abyss | FITS, FLEETS, WALK-THROUGHS, VIDS, Q&A
 +
* #RPR-KP[DIY] | Build your own Kill Priority MOTD
 +
<br>
 +
== Filament Cheat Sheet ==
 +
Filament Types & Details:
 +
<br>
 +
Penalty | Bonus | Mutaplasmid Drops
 +
<br>
 +
Electrical - EM Resist | Cap. Recharge | Energy Muta
 +
<br>
 +
Dark - Turret Optml/Falloff | Max Velo. +50% | Prop. Muta
 +
<br>
 +
Exotic - Kinetic Resist | Scan Res. +50% | Tackle Muta
 +
<br>
 +
Firestorm - Thermal Resist | Armor HP +50% | Armor Muta
 +
<br>
 +
Gamma - Explosive Resist | Shield HP +50% | Shield Muta
 +
<br>
 +
<br>
 +
== Day 0 Kneeboard ==  
 +
<br>
 +
<sub>provided by Irving Farnham</sub>
 
<br>
 
<br>
 
=== Post-Fit (once per ship): ===
 
=== Post-Fit (once per ship): ===

Revision as of 22:50, 20 April 2022

Uriel's Uni Abyssal Track


Day 0 :: Step 1


Uriels Uni Abyss(Abyssal Tracker)

Uriels Uni Abyss (Eve Workbench)

VIDEO GUIDE | Youtube:Uriels E-Uni T0 Electrical Tristan

Initial Investment: 1.3 Million isk

Recorded Average Return Rate: 20-25 million isk per hour

This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".

  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Shield Operation I
  • Small Projectile Turret I
  • Light Drone Operation I
  • Drone Avionics II
  • Drones II
  • Drones III
  • Drones IV
  • Drone Durability I
  • Drone Durability II
  • Drone Durability III
  • Drones V
  • Drone Interfacing I
  • Drone Interfacing II
  • Drone Interfacing III
  • Drone Navigation I
  • Drone Navigation II
  • Drone Sharpshooting I
  • Shield Operation II
  • Shield Operation III
  • Shield Compensation I
  • Drone Sharpshooting II
  • Drone Sharpshooting III
  • Shield Management III
  • Shield Management IV
  • Shield Compensation II
  • Thermodynamics I
  • Thermodynamics II
  • Drone Avionics III
  • Drone Durability IV
  • Drone Interfacing IV
  • Drone Navigation III
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Light Drone Operation II
  • Light Drone Operation III
  • Light Drone Operation IV
  • Shield Operation IV
  • Shield Compensation III
  • Light Drone Operation V
  • Shield Compensation IV

Funding the Worm :: Step 2

Uriels Uni Upgraded(Eve Workbench)

Initial Investment: 15.3 million isk

Recorded Average Return Rate: 25-28 million isk per hour (100% survival rate!)

Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. I have given many of these ships out with very positive results. Please be thorough in your studies before you go into the abyss. Watching the video guides will help you quite a lot. I also recommend you read the abyssal tracker website links where provided. I have writeups available on those pages. I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions. Abyssal lurkers may also help; but my fits are not tied to their community.

Road to Omega :: Step 3

URIELS-ELECTRICAL-WORM-PLEX 'ER (Abyssal Tracker)
URIELS-ELECTRICAL-WORM-PLEX 'ER (Eve Workbench)
VIDEO GUIDE | Eve T1 Abyssal Worm
Initial Investment: 51.3 million isk
Recorded Average Return Rate: 40-50 million isk per hour

Faster isk/hr :: Step 4

Uriels-Upgraded-PLEXr (Eve Workbench)
Initial Investment: 53.8 million isk
Recorded Average Return Rate: 45++ million isk per hour (Upper 90's Survival Rate!)
Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan. I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here. Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed dozens of T0's. The jump can be a shock for the first time for pilots.

Maintaining Omega :: Step 5

Warning This is not a good starting point without having read ALL of the information on this fit, watched its video guide, or completed at the VERY LEAST steps 2, and 4 previously.
Uriels ePLEX T-4 (Abyssal Tracker)
Uriels ePLEX T4 (Eve Workbench)
VIDEO GUIDE | EVE T4 Gila Abyssal Run
Initial Investment: 315 million isk
Recorded Average Return Rate: 100+ million isk per hour (Upper 90's Survival Rate)
The Gila fits can and probably SHOULD be ran on lesser filaments untill you get the hang of things. I don't care how good you think you are. I've seen "elite PvP'ers" die plenty of times taking this fit and thinking "PvE is too easy". If you don't have the names of your kill priority list memorized - don't understand the fits weakness, or don't know the structures and weather in the abyss by heart...you shouldn't begin here.[/color]

ISK Freedom :: Step 6

warning - DO NOT START HERE. DO NOT!!
Uriels ePLEX T5 (Abyssal Tracker)
Uriels ePLEX T5 (Eve Workbench)
VIDEO GUIDE | Uriels ePLEX-T5 EVE Online Abyssals
Investment: 900+ million isk
Return Rate: 175-250 million isk per hour

References


In Game Channels

  • #RPR-Abyss | FITS, FLEETS, WALK-THROUGHS, VIDS, Q&A
  • #RPR-KP[DIY] | Build your own Kill Priority MOTD


Filament Cheat Sheet

Filament Types & Details:
Penalty | Bonus | Mutaplasmid Drops
Electrical - EM Resist | Cap. Recharge | Energy Muta
Dark - Turret Optml/Falloff | Max Velo. +50% | Prop. Muta
Exotic - Kinetic Resist | Scan Res. +50% | Tackle Muta
Firestorm - Thermal Resist | Armor HP +50% | Armor Muta
Gamma - Explosive Resist | Shield HP +50% | Shield Muta

Day 0 Kneeboard


provided by Irving Farnham

Post-Fit (once per ship):


  • Set up two groups, Strike/CAP and Damaged (names are arbitrary)
  • Set Strike/CAP to launch group (right click on group name and make favorite)


Pre-flight:


  • 8 Acolytes
  • 1,000 rounds EMP S ammunition (see notes)
  • Nanopaste
  • Ensure Acolytes and ship in good repair


Pre-Operation


  • Check drone passive/aggressive settings
  • Check drone abandonment warning engaged
  • Assign Acolytes to Strike/CAP


Pre-jump:


  • Check thermals / disable overheat
  • Reload cannon
  • Recover all drones
  • Damage Assessment and Repair (Check drone status, re-evaluate groups, repair components)


Post-jump, Abyssal:


  • Note enemy, objective, and weather
  • Avoid/approach towers as appropriate while generating transverse motion
  • Engage enemy


Post-jump, Realspace:


  • Check local/overview for immediate threats
  • Select exit point and engage afterburner and warp
  • Disable afterburner after one cycle


Cheatsheet:

  • Launch strike group: Shift+F
  • Engage: F
  • Recall to orbit: Shift+Alt+R
  • Recall to bay: Shift+R


Note:


1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.



Thank you to anyone who read and/or looked over this.