Difference between revisions of "User:Uryence/TTT"

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This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a ''practical'' taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.
 
This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a ''practical'' taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.
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== Don't mix up 'dictors and T3Ds ==
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T3Ds:
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* Confessor
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* Jackdaw
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* Hecate: ! high DPS
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* Svipul
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'dictors:
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* Heretic
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* Flycatcher: ! silly tank
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* Eris: ! high DPS
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* Sabre
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T3Ds can probe. 'dictors can't, though they can cause plenty of other problems!
  
 
== RLML cruisers ==
 
== RLML cruisers ==
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* Gnosis: battlecruiser
 
* Gnosis: battlecruiser
 
* Praxis: battleship.
 
* Praxis: battleship.
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== Misc. Confusables ==
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* No one ever regretted double-checking whether the scout meant ''Eris'' or ''Ares''.
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* A Sigil is not a Vigil. A Vigil is not a Sigil.

Latest revision as of 00:21, 26 January 2022

Target/Threat Triage

This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a practical taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.

Don't mix up 'dictors and T3Ds

T3Ds:

  • Confessor
  • Jackdaw
  • Hecate: ! high DPS
  • Svipul

'dictors:

  • Heretic
  • Flycatcher: ! silly tank
  • Eris: ! high DPS
  • Sabre

T3Ds can probe. 'dictors can't, though they can cause plenty of other problems!

RLML cruisers

Can fit other medium missiles, but often met with RLMLs because excellent application and range murders small stuff, while doing tolerable DPS.

  • Caracal
  • Cerberus: Caracal on steroids. Fits for large fleet doctrines might not be RLML.
  • Osprey Navy Issue: Caracal-style RLML use, but can kite effectively.
  • Orthrus: long-range, damage-bonused missiles and tackle range bonuses make this a kiting monster—albeit an expensive one.

Falloff AC kiting cruisers

  • Stabber: great falloff and speed but the capacitor dies if you think the word "microwarpdrive" or the phrase "active tank"
  • Vagabond: Stabber falloff, even greater speed, ADC and T2 resists. Squishier than other HACs, but that doesn't matter if it pins you down and you can't catch it.
  • Cynabal: Stabber falloff, high speed, inherent warp speed/accel bonus as though it was hyperspatial rigged.

Combat Battlecruisers

  • Harbinger: lasers, armour tank
  • Prophecy: drones, armour tank with res bonus, no mounted weapon bonus (= utility high slot potential / eccentric weapons)
  • Hurricane: guns, flexible tank, flexible fit
  • Cyclone: missiles, active shield tank bonus
  • Brutix: hybrids, active armour tank bonus; nevertheless can also be nano'd for some doctrines.
  • Myrmidon: drones, active armour tank bonus, no mounted weapon bonus
  • Ferox: hybrids, range bonus, popular low-SP mass fleet doctrine ship, shield tank
  • Drake: missiles, shield tank, shield res bonus

Attack Battlecruisers

Fit large (not medium) guns with all that implies for damage and range. Weak tanks. Glass cannons.

  • Oracle
  • Tornado
  • Talos
  • Naga

Recons

Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another.

Combat Recons

Don't appear on d-scan, which means you do know about them if you ever get on grid with them, but they can enter a system sans d-scan evidence, without even the brief appearance a cloak ship can make while recloaking.

  • Curse: neuts, drones.
  • Huginn: webs (and painting), struggles to fit arty, surprising DPS with ACs.
  • Lachesis: long tackle (and damps).
  • Rook: ECM.

Force Recons

Can light hard cynos and covops cynos. Can warp while cloaked. Fuel use bonuses and short cyno durations.

  • Pilgrim: neuts, drones; shorter range than Curse.
  • Rapier: webs, missiles.
  • Arazu: long tackle.
  • Falcon: ECM.

Trig Ships

Spooling damage: potentially ferocious DPS, but can be stopped in its tracks by jams/damps/neuts. Generally fast hulls for class and size. Frigs and destroyers prone to kiting. Armor res bonuses common. Inherent hull bonuses for:

  • neut cap need
  • remote armour rep cap need
  • smart bomb cap need
  • remote armor rep range

Yellow jammers.

DD ships:

  • Damavik: frigate, armor res bonus
  • Nergal: AF (ADC, MWD bloom reduction), as Damavik but range bonus too
  • Kikimora: multiple range bonuses; kiter.
    • Draugur: command dessie. Booshing and bursts, tough defences. Can be very hard tackle.
  • Vedmak: fast, mid-ranged, a little more fragile than some other Trig ships.
    • Ikitursa: HAC (ADC), much tougher than the Vedmak, tracking bonus, and a lengthened damage ramp for even more potential DPS. Expensive.
  • Drekavac: combat BC; armor res bonus
  • Leshak: battleship; very high ramp damage. Popular for high-end PvE.

Logi:

  • Rodiva: T1 logi cruiser; remote cap transfer bonuses rather than remote armor rep bonuses
  • Zarmazd: T2 logi cruiser; as Rodiva, but with range bonus, more repping power, rep drone bonus

Both logi cruisers use a spool up / ramp up mechanic similar to Entropic Disintegrators, but for repairs.

SoCT ships

Endlessly annoying.

  • Apotheosis: shuttle
  • Sunesis: destroyer
  • Gnosis: battlecruiser
  • Praxis: battleship.

Misc. Confusables

  • No one ever regretted double-checking whether the scout meant Eris or Ares.
  • A Sigil is not a Vigil. A Vigil is not a Sigil.