Difference between revisions of "User:Uryence/TTT"

From EVE University Wiki
Jump to: navigation, search
(Created page with "'''Target/Threat Triage''' This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a ''practical'' taxonomy which cuts...")
 
Line 39: Line 39:
 
== Recons ==
 
== Recons ==
  
Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given  
+
Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another.
  
 
=== Combat Recons ===
 
=== Combat Recons ===

Revision as of 22:24, 19 November 2021

Target/Threat Triage

This is primarily a personal-use page, though other pilots might find it useful. If focuses on PvP. It attempts a practical taxonomy which cuts across the rationality of race and ship type. It is a work-in-progress and naturally incomplete.

RLML cruisers

Can fit other medium missiles, but often met with RLMLs because excellent application and range murders small stuff, while doing tolerable DPS.

  • Caracal
  • Cerberus: Caracal on steroids. Fits for large fleet doctrines might not be RLML.
  • Osprey Navy Issue: Caracal-style RLML use, but can kite effectively.

Falloff AC kiting cruisers

  • Stabber: great falloff and speed but the capacitor dies if you think the word "microwarpdrive" or the phrase "active tank"
  • Vagabond: Stabber falloff, even greater speed, ADC and T2 resists. Squishier than other HACs, but that doesn't matter if it pins you down and you can't catch it.
  • Cynabal: Stabber falloff, high speed, inherent warp speed/accel bonus as though it was hyperspatial rigged.

Combat Battlecruisers

  • Harbinger: lasers, armour tank
  • Prophecy: drones, armour tank with res bonus, no mounted weapon bonus (= utility high slot potential / eccentric weapons)
  • Hurricane: guns, flexible tank, flexible fit
  • Cyclone: missiles, active shield tank bonus
  • Brutix: hybrids, active armour tank bonus; nevertheless can also be nano'd for some doctrines.
  • Myrmidon: drones, active armour tank bonus, no mounted weapon bonus
  • Ferox: hybrids, range bonus, popular low-SP mass fleet doctrine ship, shield tank
  • Drake: missiles, shield tank, shield res bonus

Attack Battlecruisers

Fit large (not medium) guns with all that implies for damage and range. Weak tanks. Glass cannons.

  • Oracle
  • Tornado
  • Talos
  • Naga

Recons

Combats and Forces are significantly different. It's worth knowing the difference. e.g. Combats can't light a hard cyno or a covops cyno; Forces can. People get the two sets confused more often than is entirely healthy, given the implications of mixing one type up for another.

Combat Recons

Don't appear on d-scan, which means you do know about them if you ever get on grid with them, but they can enter a system sans d-scan evidence, without even the brief appearance a cloak ship can make while recloaking.

  • Curse: neuts, drones.
  • Huginn: webs (and painting), struggles to fit arty, surprising DPS with ACs.
  • Lachesis: long tackle (and damps).
  • Rook: ECM.

Force Recons

Can light hard cynos and covops cynos. Can warp while cloaked. Fuel use bonuses and short cyno durations.

  • Pilgrim: neuts, drones; shorter range than Curse.
  • Rapier: webs, missiles.
  • Arazu: long tackle.
  • Falcon: ECM.