Difference between revisions of "User:Uryence/sandbox"

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[[UniWiki:Manual_of_Style|MoS]]
 
[[UniWiki:Manual_of_Style|MoS]]
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TTD:
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* Ship and skill guides: neaten them, and fill out the more skeletal ones (e.g. Minmatar)
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* Overheating: make the main points of the page accessible for non-mathematical pilots.
  
 
kiting
 
kiting

Revision as of 16:04, 9 November 2021

MoS

TTD:

  • Ship and skill guides: neaten them, and fill out the more skeletal ones (e.g. Minmatar)
  • Overheating: make the main points of the page accessible for non-mathematical pilots.

kiting

- definition - basic principles - modules and mechanics - countermeasures - include link to the 'kiting in sovereign nullsec' article


checklists RAPID


Key points

The following section describes the mathematical basis of the overheating mechanic in detail. Not all pilots will want the nitty-gritty, so here are the practical takeaway points that everyone should know:

  • Modules take heat damage from overheating in a chance-based mechanic. This means that sometimes a module will take no damage at all from a heated cycle.
  • The chance of heat damage increases based on the heat level of the whole rack (high, mid, or low slots), indicated by the three small dials directly above your capacitor icon in the circular ship status display.
  • The chance of heat damage does not increase in a calmly linear way in proportion to the heat level of the rack. It ramps up dramatically at higher rack heat levels (imagine an exponential curve).
  • This means that the rack heat level indicators above your capacitor indicator are at least as important as the heat damage indicators which creep around your module icons. If a rack has reached high heat, you should probably stop overheating it. If modules have existing heat damage but their rack has no heat in it, you can probably get away with overheating those modules for a few cycles again.