Difference between revisions of "WHC T1 Logistics"

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==Amarr==
 
==Amarr==
 
===Maller===
 
 
 
{{ShipFitting|
 
ship=Maller|
 
shipTypeID=624|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Focused Modal Pulse Laser I|
 
high1typeID=6805|
 
high2name=Focused Modal Pulse Laser I|
 
high2typeID=6805|
 
high3name=Focused Modal Pulse Laser I|
 
high3typeID=6805|
 
high4name=Focused Modal Pulse Laser I|
 
high4typeID=6805|
 
high5name=Focused Modal Pulse Laser I|
 
high5typeID=6805|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=Energized Adaptive Nano Membrane II|
 
low1typeID=11269|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Explosive Plating II|
 
low4typeID=1266|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=1600mm Reinforced Steel Plates II|
 
low6typeID=20353|
 
drone1name=Hornet EC-300 x3|
 
drone1typeID=23707|
 
drone2name=Imperial Navy Multifrequency M x10|
 
drone2typeID=23089|
 
drone3name=Imperial Navy Xray M x10|
 
drone3typeID=23093|
 
drone4name=Nanite Repair Paste x25|
 
drone4typeID=28668|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x1|
 
charge1typeID=23089|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-Kinetic Pump I|
 
rig3typeID=31023|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=624:6805;5:4025;1:5439;1:5975;1:1266;1:2048;1:2364;1:11269;2:20353;1:31023;1:31055;2:23089;10:23093;10:23707;3:28668;25:23089;1::|
 
skills=|
 
notes=</li><li>EHP (Uniform) : 49.8k</li><li>Resist Profile : 77% / 70% / 72% / 71%</li><li>DPS : 153 (Navy Multifrequency) / 127 (Navy Gamma)</li><li>Speed : 186 m/s (Prop on : 973 m/s)</li><li>Cap Life (with Navy Multifrequency) : 5m 3s (Prop On : 1m 7s)</li><li>Cap Life (With Navy Xray) : 23m 45s (Prop On : 1m 16s)}}
 
 
===Omen===
 
 
{{ShipFitting|
 
ship=Omen|
 
shipTypeID=2006|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Focused Anode Pulse Particle Stream I|
 
high1typeID=6811|
 
high2name=Focused Anode Pulse Particle Stream I|
 
high2typeID=6811|
 
high3name=Focused Anode Pulse Particle Stream I|
 
high3typeID=6811|
 
high4name=Focused Anode Pulse Particle Stream I|
 
high4typeID=6811|
 
high5name=Focused Anode Pulse Particle Stream I|
 
high5typeID=6811|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=800mm Reinforced Steel Plates II|
 
low1typeID=20351|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Adaptive Nano Plating II|
 
low6typeID=1306|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hornet EC-300 x3|
 
drone2typeID=23707|
 
drone3name=Imperial Navy Multifrequency M x10|
 
drone3typeID=23089|
 
drone4name=Imperial Navy Ultraviolet M x10|
 
drone4typeID=23095|
 
drone5name=Nanite Repair Paste x25|
 
drone5typeID=28668|
 
charge1name=Imperial Navy Ultraviolet M x1|
 
charge1typeID=23095|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=2006:6811;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;2:11269;1:20351;1:31011;1:31055;2:2456;5:23089;10:23095;10:23707;3:28668;25:23095;1::|
 
skills=|
 
notes=</li><li>EHP (Uniform) : 26.1k</li><li>Resist Profile : 72% / 64% / 58% / 65%</li><li>DPS (With Navy Multifrequency) :194 (264 With 5 Hobgoblins)</li><li>DPS (With Navy X-Ultraviolate) : 146 (215 With 5 Hobgoblins)</li><li>Speed : 224 m/s (Prop on : 1337 m/s)</li><li>Cap Life (with Navy Multifrequency) : 4m 32s (Prop On : 1m 1s)</li><li>Cap Life (With Navy Ultraviolate) : >1h (Prop On : 1m 12s)}}
 
  
 
===Augoror===
 
===Augoror===
Line 263: Line 133:
 
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}
 
notes=Resist Profile : 70% / 61% / 66% / 63%</li><li>Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.</li><li>Sensor Strength : 14.6 Radar</li><li>Total Targets : 6</li><li>Targeting range : 69km</li><li>Sensor Res : 345mm</li><li>ECCM Projected : 2x +120% to all sensor types</li><li>Cap Transfer (per seconds) : 324}}
  
===Arbitrator===
 
 
This is a little bit of an Odd-Ball, Its an EWAR ship with Drone Bonuses. This fit is as you would fit a Celestis or a Blackbird. Long-Range, AB with a decent tank. Instead of trying to take advantage of the Drone DPS bonuses ,this ship wins over the Celestis on the cap life battle, prop on 34 minutes of cap that is effectively cap stable. You can assign your drones to the FC and just concentrate on doing your EWAR thing.
 
  
{{ShipFitting|
 
ship=Arbitrator|
 
shipTypeID=628|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Small 'Vehemence' Shockwave Charge|
 
high1typeID=9680|
 
high2name=Small 'Notos' Explosive Charge I|
 
high2typeID=9744|
 
high3name=Small 'Vehemence' Shockwave Charge|
 
high3typeID=9680|
 
high4name=Small 'Notos' Explosive Charge I|
 
high4typeID=9744|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Balmer Series Tracking Disruptor I|
 
mid2typeID=5320|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Armor Explosive Hardener II|
 
low5typeID=11646|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Hornet EC-300 x5|
 
drone3typeID=23707|
 
drone4name=Warrior II x5|
 
drone4typeID=2488|
 
drone5name=Hammerhead II x2|
 
drone5typeID=2185|
 
drone6name=Optimal Range Disruption Script x3|
 
drone6typeID=29005|
 
drone7name=Tracking Speed Disruption Script x3|
 
drone7typeID=29007|
 
drone8name=Nanite Repair Paste x25|
 
drone8typeID=28668|
 
charge1name=Optimal Range Disruption Script x1|
 
charge1typeID=29005|
 
charge2name=Tracking Speed Disruption Script x1|
 
charge2typeID=29007|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Kinetic Pump I|
 
rig1typeID=31023|
 
rig2name=Medium Anti-Thermic Pump I|
 
rig2typeID=31035|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=628:9680;2:9744;2:5320;3:6005;1:2048;1:11269;2:11646;1:20353;1:31023;1:31035;1:31055;1:2185;7:2456;5:2488;5:23707;5:28668;25:29005;3:29007;3:29005;1:29007;1::|
 
skills=|
 
notes=EHP (Uniform) : 41k</li><li>Resist Profile : 73% / 73% / 69% / 78%</li><li>DPS (With 5 Hammerheads) : 143</li><li>Tracking Disruptors : 3x -46% to either Tracking Speed or Optimal & Falloff Range</li><li>Speed : 191 m/s (Prop on : 403 m/s)</li><li>Cap Life : With Prop 34m 12s}}
 
  
 
==Gallente==
 
==Gallente==
 
===Thorax===
 
 
The Thorax is an awesome face melter. Some will raise eyebrows at the split weapon systems (Electrons and Ions) While it is usually bad we are looking at 400 meters difference in optimal range and 1100 meters difference in falloff range between the 2 guns, In practice that is negligible and both guns types should be able to apply the DPS equally well. You simply have to click 2 different buttons.
 
 
 
{{ShipFitting|
 
ship=Thorax|
 
shipTypeID=627|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Anode Ion Particle Cannon I|
 
high1typeID=7669|
 
high2name=Anode Ion Particle Cannon I|
 
high2typeID=7669|
 
high3name=Anode Ion Particle Cannon I|
 
high3typeID=7669|
 
high4name=Anode Electron Particle Cannon I|
 
high4typeID=7625|
 
high5name=Anode Electron Particle Cannon I|
 
high5typeID=7625|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Low Frequency Sensor Suppressor I|
 
mid4typeID=5299|
 
low1name=800mm Reinforced Steel Plates II|
 
low1typeID=20351|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Armor Explosive Hardener II|
 
low3typeID=11646|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Federation Navy Antimatter Charge M x2000|
 
drone2typeID=22977|
 
drone3name=Nanite Repair Paste x25|
 
drone3typeID=28668|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=Federation Navy Antimatter Charge M x1|
 
charge2typeID=22977|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Anti-Thermic Pump I|
 
rig2typeID=31035|
 
rig3name=Medium Anti-Kinetic Pump I|
 
rig3typeID=31023|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=627:7625;2:7669;3:4025;1:5299;1:5439;1:5975;1:2048;1:10190;1:11269;1:11646;1:20351;1:31023;1:31035;1:31055;1:2185;5:22977;2000:28668;25:22977;1:29015;1::|
 
skills=|
 
notes=EHP (Uniform) : 25.8 k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 206 (317 with Drones)</li><li>Speed : 229 m/s (Prop on : 1350 m/s)</li><li>Cap Life : 7m 48s (1m 6s with MWD) - Cycling the sensor damp on and off should fix any cap issues when not running the cap.}}
 
 
===Vexor===
 
 
Because of the low skills we are aiming at (CPU Management IV not V, The old Electronics Skill) I opted for the Target Painter instead of an Omnidirectional Tracking Link. I have no idea if it gives the same benefit to the drone`s tracking as the drone specific module, that being said the TP will help you and your fleet mates as opposed to just you like the tracking link. Instead of the Max DPS drone combo (2 Ogres, 2 Hammerheads and 1 Hobgoblin) I instead opted for the Vespa EC-600s, ECM Drones. ECM drones can help in a pinch, you might be more useful using your drones to try and jam out enemy logi then to apply DPS, this gives you options. (Yay for Drones!)
 
 
{{ShipFitting|
 
ship=Vexor|
 
shipTypeID=626|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Anode Electron Particle Cannon I|
 
high1typeID=7625|
 
high2name=Anode Electron Particle Cannon I|
 
high2typeID=7625|
 
high3name=Anode Electron Particle Cannon I|
 
high3typeID=7625|
 
high4name=Anode Electron Particle Cannon I|
 
high4typeID=7625|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Peripheral Weapon Navigation Diameter|
 
mid4typeID=19810|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Armor Explosive Hardener II|
 
low3typeID=11646|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Vespa EC-600 x5|
 
drone3typeID=23705|
 
drone4name=Federation Navy Antimatter Charge M x2000|
 
drone4typeID=22977|
 
drone5name=Nanite Repair Paste x25|
 
drone5typeID=28668|
 
charge1name=Federation Navy Antimatter Charge M x1|
 
charge1typeID=22977|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Kinetic Pump I|
 
rig1typeID=31023|
 
rig2name=Medium Anti-Thermic Pump I|
 
rig2typeID=31035|
 
rig3name=Medium Ancillary Current Router I|
 
rig3typeID=31360|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=626:7625;4:4025;1:5439;1:5975;1:19810;1:2048;1:4405;1:11269;1:11325;1:11646;1:31023;1:31035;1:31360;1:2185;5:2456;5:22977;2000:23705;5:28668;25:22977;1::|
 
skills=|
 
notes=EHP (Uniform) : 33.3k</li><li>Resist Profile : 67% / 69% / 69% / 72%</li><li>DPS : 305 (Using 5 Hammerhead II)</li><li>Speed : 206 m/s (Prop on : 1154 m/s)</li><li>Cap Life : 48% Stable (Prop on : 1m 14s)}}
 
 
  
 
===Exequror===  
 
===Exequror===  
Line 588: Line 255:
 
skills=|
 
skills=|
 
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}
 
notes=EHP (Uniform) : 23.3k</li><li>Resist Profile : 76% / 69% / 69% / 71%</li><li>Cap Life : 47% (with the prop on)</li><li>Sensor Strength : 15 Magnemetric</li><li>Total Targets : 6</li><li>Targeting range : 63km</li><li>Sensor Res : 339.3mm</li><li>Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.}}
 
===Celestis===
 
 
This ship's tank is its ability to apply its EWAR affect at range and maintain traversal. That being said it does have the tank to go in there and mix it up which is awesome for fights on the Wormhole itself. With the skills we are using to fit these ships it has some cap issues, the pilots will need to periodically turn off the Afterburner to allow his cap to regenerate.
 
 
 
{{ShipFitting|
 
ship=Celestis|
 
shipTypeID=633|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Small 'Vehemence' Shockwave Charge|
 
high1typeID=9680|
 
high2name=Small 'Vehemence' Shockwave Charge|
 
high2typeID=9680|
 
high3name=Small 'Notos' Explosive Charge I|
 
high3typeID=9744|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Low Frequency Sensor Suppressor I|
 
mid2typeID=5299|
 
mid3name=Low Frequency Sensor Suppressor I|
 
mid3typeID=5299|
 
mid4name=Low Frequency Sensor Suppressor I|
 
mid4typeID=5299|
 
mid5name=Low Frequency Sensor Suppressor I|
 
mid5typeID=5299|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Armor Explosive Hardener II|
 
low5typeID=11646|
 
drone1name=Vespa EC-600 x5|
 
drone1typeID=23705|
 
drone2name=Targeting Range Dampening Script x4|
 
drone2typeID=29015|
 
drone3name=Scan Resolution Dampening Script x4|
 
drone3typeID=29013|
 
drone4name=Nanite Repair Paste x25|
 
drone4typeID=28668|
 
drone5name=open|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=633:9680;2:9744;1:5299;4:6005;1:2048;1:11269;2:11646;1:20353;1:31055;3:23705;5:28668;25:29013;4:29015;4:29015;1::|
 
skills=|
 
notes=EHP (Uniform) : 46.5k</li><li>Resist Profile : 73% / 66% / 66% / 76%</li><li>Sensor Damps : 4x -40% to either Targeting Range or Sensor Resolution</li><li>Speed : 201 m/s (Prop on : 414 m/s)</li><li>Cap Life : With Prop 3m 28s}}
 
 
==Minmatar==
 
 
===Stabber===
 
 
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus.
 
 
{{ShipFitting|
 
ship=Stabber|
 
shipTypeID=622|
 
fitName=WHC Basic Armor Brawler|
 
fitID=WHC-Basic-Armor-Brawler|
 
high1name=220mm Medium Prototype Automatic Cannon|
 
high1typeID=9133|
 
high2name=E5 Prototype Energy Vampire|
 
high2typeID=5135|
 
high3name=220mm Medium Prototype Automatic Cannon|
 
high3typeID=9133|
 
high4name=220mm Medium Prototype Automatic Cannon|
 
high4typeID=9133|
 
high5name=E5 Prototype Energy Vampire|
 
high5typeID=5135|
 
high6name=220mm Medium Prototype Automatic Cannon|
 
high6typeID=9133|
 
mid1name=J5b Phased Prototype Warp Scrambler I|
 
mid1typeID=5439|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=Experimental 10MN Afterburner I|
 
mid3typeID=6005|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Republic Fleet EMP M x1000|
 
drone2typeID=21896|
 
drone3name=Republic Fleet Phased Plasma M x1000|
 
drone3typeID=21922|
 
drone4name=Republic Fleet Fusion M x1000|
 
drone4typeID=21904|
 
drone5name=Nanite Repair Paste x25|
 
drone5typeID=28668|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-Explosive Pump I|
 
rig3typeID=31011|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=622:5135;2:9133;4:4025;1:5439;1:5975;1:6005;1:2048;1:11269;2:20351;1:31011;1:31055;2:2456;5:21896;1000:21904;1000:21922;1000:28668;25:21896;1::|
 
skills=|
 
notes=EHP (Uniform) : 25.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 105 (174 with the hobgoblins) </li><li>Speed : 277 m/s | 616 m/s with AB | 1623 m/s with MWD</li><li>Cap Life : 90% | 52% with AB | 1m 27s with MWD (Nosferatus were not calculated in the Cap Life)}}
 
 
===Rupture===
 
 
{{ShipFitting|
 
ship=Rupture|
 
shipTypeID=629|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=220mm Medium Prototype Automatic Cannon|
 
high1typeID=9133|
 
high2name=220mm Medium Prototype Automatic Cannon|
 
high2typeID=9133|
 
high3name=E5 Prototype Energy Vampire|
 
high3typeID=5135|
 
high4name=220mm Medium Prototype Automatic Cannon|
 
high4typeID=9133|
 
high5name=220mm Medium Prototype Automatic Cannon|
 
high5typeID=9133|
 
mid1name=J5b Phased Prototype Warp Scrambler I|
 
mid1typeID=5439|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=Optical Tracking Computer I|
 
mid3typeID=6173|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hobgoblin II x1|
 
drone2typeID=2456|
 
drone3name=Optimal Range Script x1|
 
drone3typeID=28999|
 
drone4name=Tracking Speed Script x1|
 
drone4typeID=29001|
 
drone5name=Republic Fleet EMP M x1000|
 
drone5typeID=21896|
 
drone6name=Republic Fleet Phased Plasma M x1000|
 
drone6typeID=21922|
 
drone7name=Republic Fleet Fusion M x1000|
 
drone7typeID=21904|
 
drone8name=Nanite Repair Paste x25|
 
drone8typeID=28668|
 
charge1name=Tracking Speed Script x1|
 
charge1typeID=29001|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Anti-Explosive Pump I|
 
rig2typeID=31011|
 
rig3name=Medium Ancillary Current Router I|
 
rig3typeID=31360|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=629:5135;1:9133;4:4025;1:5439;1:5975;1:6173;1:519;1:2048;1:11269;2:11325;1:31011;1:31055;1:31360;1:2456;6:21896;1000:21904;1000:21922;1000:28668;25:28999;1:29001;1:21896;1:29001;1::|
 
skills=|
 
notes=EHP (Uniform) : 33.4k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 149 (218 with 5 hobgoblins) </li><li>Speed : 211 m/s (1138 m/s with the MWD)</li><li>Cap Life : 85% (1m 29s with the MWD)}}
 
 
===Scythe===
 
 
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea)
 
 
===Bellicose===
 
 
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers.
 
 
{{ShipFitting|
 
ship=Bellicose|
 
shipTypeID=630|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=XR-3200 Heavy Missile Bay|
 
high1typeID=7997|
 
high2name=XR-3200 Heavy Missile Bay|
 
high2typeID=7997|
 
high3name=XR-3200 Heavy Missile Bay|
 
high3typeID=7997|
 
high4name=XR-3200 Heavy Missile Bay|
 
high4typeID=7997|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Phased Weapon Navigation Array Generation Extron|
 
mid2typeID=19814|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Phased Weapon Navigation Array Generation Extron|
 
mid4typeID=19814|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
drone1name=Hornet EC-300 x5|
 
drone1typeID=23707|
 
drone2name=Hobgoblin II x3|
 
drone2typeID=2456|
 
drone3name=Caldari Navy Mjolnir Heavy Missile x1000|
 
drone3typeID=27435|
 
drone4name=Caldari Navy Inferno Heavy Missile x1000|
 
drone4typeID=27447|
 
drone5name=Caldari Navy Scourge Heavy Missile x1000|
 
drone5typeID=27441|
 
drone6name=Caldari Navy Nova Heavy Missile x1000|
 
drone6typeID=27453|
 
drone7name=Nanite Repair Paste x25|
 
drone7typeID=28668|
 
charge1name=Caldari Navy Nova Heavy Missile x1|
 
charge1typeID=27453|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-Explosive Pump I|
 
rig3typeID=31011|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=630:7997;4:6005;1:19814;4:2048;1:11269;2:20351;1:31011;1:31055;2:2456;3:23707;5:27435;1000:27441;1000:27447;1000:27453;1000:28668;25:27453;1::|
 
skills=|
 
notes=EHP (Uniform) :25.1k</li><li>Resist Profile : 79% / 66% / 60% / 62%</li><li>DPS : 80</li><li>Target Painting : 4x 36.75% signature radius bloom.</li><li>Speed : 229 m/s (Prop on : 507 m/s)</li><li>Cap Life : 7m 40s (With Prop)}}
 
 
==Caldari==
 
 
 
===Blackbird===
 
 
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. The aim is to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules) . 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not.
 
 
{{ShipFitting|
 
ship=Blackbird|
 
shipTypeID=632|
 
fitName=WHC Basic Armor Brawl|
 
fitID=WHC-Basic-Armor-Brawl|
 
high1name=Small 'Vehemence' Shockwave Charge|
 
high1typeID=9680|
 
high2name=Small 'Vehemence' Shockwave Charge|
 
high2typeID=9680|
 
high3name=Small 'Notos' Explosive Charge I|
 
high3typeID=9744|
 
high4name=Small 'Notos' Explosive Charge I|
 
high4typeID=9744|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name='Umbra' White Noise ECM|
 
mid2typeID=19952|
 
mid3name='Umbra' White Noise ECM|
 
mid3typeID=19952|
 
mid4name='Umbra' White Noise ECM|
 
mid4typeID=19952|
 
mid5name='Hypnos' Ion Field ECM I|
 
mid5typeID=19927|
 
mid6name=Enfeebling Phase Inversion ECM I|
 
mid6typeID=19939|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
drone1name=Hobgoblin SD-300 x2|
 
drone1typeID=23715|
 
drone2name=Nanite Repair Paste x25|
 
drone2typeID=28668|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-Explosive Pump I|
 
rig3typeID=31011|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=632:9680;2:9744;2:6005;1:19927;1:19939;1:19952;3:2048;1:11269;1:11325;1:31011;1:31055;2:23715;2:28668;25::|
 
skills=|
 
notes=EHP (Uniform) : 28.9k</li><li>Resist Profile : 67% / 64% / 50% / 57%</li><li>ECM : 5x 5.22 on racial jamming strength</li><li>Speed : 181 m/s (Prop on : 372 m/s)</li><li>Cap Life : 4m 27s (With Prop)}}
 
  
 
=SHIELD=
 
=SHIELD=

Revision as of 11:43, 19 March 2014

WHC T1 Logistic Ships

Overall vision of this

  • The ships must be accessible to all WHC members who have basic Logistic Skills.
  Therefore the skills required to sit in the ships should be relatively low.
  • All ships should be fit for PvP. Logi for Sleeper Running will be possible with them but definitely not the sole or main purpose of the fit.
  • They are cheap and fun to fly / get exploded

ARMOR

Amarr

Augoror

The staple of the WHC, this is the most common ship in the campus without mistake. There are 2 fits below: 1 is the tried, tested and true 3-2 fit the other is a CapGuoror fit, because we like to play with Neuting Battleships that are Cap hungry.

RepGuoror

WHC Basic Armor Brawl Repair
Augoror: WHC Basic Armor Brawl Repair
EFT
[Augoror, WHC Basic Armor Brawl Repair]
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer

F-90 Positional Sensor Subroutines
Prototype ECCM Radar Sensor Cluster
Experimental 10MN Afterburner I

Damage Control II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
800mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Medium Trimark Armor Pump I


Hornet EC-300 x4
Nanite Repair Paste x25
Targeting Range Script x1
Scan Resolution Script x1

Targeting Range Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 28.2k
  • Resist Profile : 70% / 75% / 71% / 69%
  • Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.
  • Sensor Strength : 28 Radar
  • Total Targets : 6
  • Targeting range : 110km
  • Sensor Res : 345mm
  • Repairs (per seconds) : 158.4 Armor HP Before Resists.
  • Cap Transfer (per seconds) : 129.6


CapGuoror

This particular fit is awesome for WHC Defence. We usually field a number of Neut fit Battleships and they require 1 or 2 ETs to perma run their stuff. This ship also has projected ECCM instead of local ECCM, the point of the ship is to help either the logi or the neut BS not be jammed. So this ship is there to answer cap requests and ECCM requests.


WHC Basic Armor Brawl Cap Battery
Augoror: WHC Basic Armor Brawl Cap Battery
EFT
[Augoror, WHC Basic Armor Brawl Cap Battery]
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

Phased Muon ECCM Caster I
Phased Muon ECCM Caster I
Experimental 10MN Microwarpdrive I

800mm Reinforced Rolled Tungsten Plates I
Damage Control II
Co-Processor I
Adaptive Nano Plating II
Adaptive Nano Plating II

Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I


Hornet EC-300 x4
Nanite Repair Paste x25

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Resist Profile : 70% / 61% / 66% / 63%
  • Cap Life : Stable with 2 Incomming ETs from the its sister ship and player with same skills.
  • Sensor Strength : 14.6 Radar
  • Total Targets : 6
  • Targeting range : 69km
  • Sensor Res : 345mm
  • ECCM Projected : 2x +120% to all sensor types
  • Cap Transfer (per seconds) : 324



Gallente

Exequror

Cap Injected Cap Injected for durability (not only talking about tank but about ECM and Sensor Dampening). Cap Injection does limit the usefulness of this ship to about 7 minutes which I dislike, however it does allow that ship to have comparable statistics to the Augoror for those 7 minutes, so totally appropriate for a small time engagement, not so appropriate for a WHC Defence situation.

WHC Basic Armor Cap Injected
Exequror: WHC Basic Armor Cap Injected
EFT
[Exequror, WHC Basic Armor Cap Injected]
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Experimental 10MN Afterburner I
Medium Electrochemical Capacitor Booster I
Incremental Magnetometric ECCM Scanning Array I
Alumel-Wired Sensor Augmentation

800mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Beta Reactor Control: Capacitor Power Relay I
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Medium Ancillary Current Router I


Medium Armor Maintenance Bot I x5
Navy Cap Booster 800 x20
Nanite Repair Paste x25
Scan Resolution Script x1
Targeting Range Script x1

Navy Cap Booster 800 x1
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 25.3k
  • Resist Profile : 77% / 70% / 70% / 65%
  • Cap Life : A little over 7 minutes with the cap boosters.
  • Sensor Strength : 30 Magnemetric
  • Targeting Range : 63.25 km (99.6 km scripted)
  • Sensor Resolution : 339.3 mm (534.3mm scripted)
  • Repairs (per second) : 157.2 Armor HP Before Resists without using drones.


Cap stable


WHC Basic Armor Cap Stable
Exequror: WHC Basic Armor Cap Stable
EFT
[Exequror, WHC Basic Armor Cap Stable]
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Experimental 10MN Afterburner I
Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Adaptive Nano Plating II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot I x5
Nanite Repair Paste x25

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • EHP (Uniform) : 23.3k
  • Resist Profile : 76% / 69% / 69% / 71%
  • Cap Life : 47% (with the prop on)
  • Sensor Strength : 15 Magnemetric
  • Total Targets : 6
  • Targeting range : 63km
  • Sensor Res : 339.3mm
  • Repairs (per seconds) : 157.2 Armor HP Before Resists without using drones.


SHIELD