User:Cassiel Seraphim/Sandbox

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New icons

Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming Hacking

Warp scrambling Warp scrambling Warp scrambling

Warp disrupting Warp disrupting Warp disrupting

Energy neutralizing Energy neutralizing Energy neutralizing

Target painting Target painting Target painting

Webbing Webbing Webbing

Jamming Jamming Jamming

Hacking Hacking

Scripts Sensor Boosters Ammo

Tracking Speed Script Optimal Range Script Scan Resolution Script Targeting Range Script

-

Caldari Navy Antimatter Charge L Republic Fleet EMP Charge L Imperial Navy Multifrequency L Imperial Navy Microwave L Scorch L

Hull Resists Damage

Shield Armour Structure

Electromagnetic resistance Thermal resistance Kinetic resistance Explosive resistance

Electromagnetic damage Thermal damage Kinetic damage Explosive damage

Hardeners DC Rigs

Explosive Deflection Field II Kinetic Deflection Field II EM Ward Field II Thermic Deflection Field II Adaptive Invulnerability Field II Pithum C-Type Adaptive Invulnerability Field Pithum C-Type EM Ward Amplifier

Damage Control II

Shield Extender Shield Extender II

Template

Electronic warfare Description
JammingWarp scramblingEnergy neutralizingTarget paintingWebbingShield TransporterRemote ECM BurstWarfare LinksFighter Bombers - Lirsautton Parichaya Textaboutsomething
Icons Description
Small shipMedium shipLarge shipLarge industrial shipCapital ship Overview icons on player ships.
Small targetMedium targetLarge target Overview icons for hostile NPC ships.
Small neutral shipMedium neutral shipLarge neutral ship Overview icons for friendly or neutral NPC ships.

More icons

Icon warp time.png Icon green check.png Icon yellow circle.png Icon red x.png Icon people.png Icon person.png Icon forbidden.png Icon x.png Icon unknown.png Icon implant hardwiring.png Icon leader.png Icon peace.png Icon ship.png Icon ship dark.png Icon ship other.png Icon large red x.png Icon large green check.png Icon checkmark.png Icon cancel.png Icon locked.png Icon unlocked.png Icon pin.png Icon fleet.png Icon general.png Icon incursion effect cyno.png Icon incursion effect damage.png Icon incursion effect resists.png Icon incursion effect bounties.png Icon warning.png Icon stop.png Icon talking.png Icon broadcast.png

See-through!

Sansha's Manual

Eystur Rhomben Defensive Data Offensive Data
17924_256.png
Ship Stats Electromagnetic Resistance Thermal Resistance Kinetic Resistance Explosive Resistance
Shield Hit Points 2,500 HP
 60 %
 60 %
 60 %
60 %
Armour Hit Points 1,250 HP
 43 %
 43 %
 43 %
 43 %
Structure Hit Points 625 HP
 0 %
 0 %
 0 %
 0 %

Effective Shield Hit Points XX,XXX Effective Shield Hit Points

Damage / Volley Electromagnetic Damage Thermal Damage Kinetic Damage Explosive Damage
Turret Damage 2,500 HP - - - -
Torpedo Damage 1,250 HP - - - -

Optimal Range Script 10km optimal + 1km falloff range
Tracking Speed Script 0,4 tracking speed
Signature Radius49 meter signature radius
Targeting Range Script 12km attack range

Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.

Electronic warfare:

Jamming Jamming
Warp scrambling Warp scrambling
Energy neutralizing Energy neutralizing
Target painting Target painting
Webbing Webbing

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resists

shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
Icon shield.png 2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
Icon hull.png 625 HP
 0 %
 0 %
 0 %
 0 %

Warp speeds and align times

This is just to illustrate the differences in warp speeds including potential align times.

Acceleration gates

When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.

Ship class Warp speed (including align time)[1]
Large ship Battleships
  25s (32-40s)
Medium ship Strategic cruisers
  17s (23-24s)
Medium ship Logistics
  16s (22-24s)
Small ship Frigates
  7s (11-13s)
  1. ^ Light green is the fastest align possible assuming max skills and fast aligning ships like Machariels, dark green is the slowest align time assuming people come with the recommended skills only, flying slower ships like the Maelstrom or Rokh.

Warping between sites

This is the new warp times when you're warping between sites. If you do a controlled fleet or wing warp, everyone will slow down and warp at the same speed as the slowest ship in the fleet (usually the battleships). If you're freely warping, each pilot warping by themselves, they'll fly at their own individual speeds.

Warp distance Ship class Warp time
Short warps
(20 AU)
Large ship Battleships
  54 sec
Medium ship Strategic cruisers
  37 sec
Medium ship Logistics
  33 sec
Small ship Frigates
  22 sec
Medium warps
(50 AU)
Large ship Battleships
  69 sec (1 minute and 9 seconds)
Medium ship Strategic cruisers
  47 sec
Medium ship Logistics
  43 sec
Small ship Frigates
  28 sec
Long warps
(100 AU)
Large ship Battleships
  94 sec (1 minute and 34 seconds)
Medium ship Strategic cruisers
  63 sec (1 minute and 3 seconds)
Medium ship Logistics
  58 sec
Small ship Frigates
  38 sec
Extreme warps
(100 AU)
Large ship Battleships
  144 sec (2 minutes and 24 seconds)
Medium ship Strategic cruisers
  97 sec (1 minute and 37 seconds)
Medium ship Logistics
  88 sec (1 minute and 28 seconds)
Small ship Frigates
  58 sec

Overshooting times

Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).

  • It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site.
  • It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.