Arithmos Tyrannos
Reason: This page does not reflect updates to high class wormholes that made Arithmos only spawn in the presence of a capital and added a subcap Drifter.
Arithmos Tyrannos, also known as Drifter Response Battleship, is an optional encounter in C5 and C6 wormhole anomaly combat sites.
Spawning
To have Arithmos Tyrannos spawn, a capital ship must be present in sites prior to the appearance of the Decloaked Transmission Array. The DTA spawns upon killing the DTA trigger for the site. It is recommended to take caution to not aggress the DTA itself before the rest of the site is dead. When you are ready for the drifter, aggress the DTA in any manner (guns/turrets/missiles/e-war) to spawn Arithmos Tyrannos.
The Arithmos Tyrannos will despawn if capital ships leave the site, or strays further than 100KM of a site’s warp-in point.
Fighting
The Drifter Response Battleship have respectable damage output, a massive HP buffer, strong warp scrambling and a very powerful energy neutralizer. Drifter Response Battleship have a warp strength of 4 so to prevent it from escaping you will require a minimum of 2x Warp Scrambers on it. It is possible to engage and defeat it alone in a properly fit Marauder but expect the fight last upwards of 20 minutes or more.
Behavior
Arithmos Tyrannos have a unique behavior compared to other entities found in wormhole space. When fighting they will frequently switch target, having a higher chance of targeting ships with higher damage output. Arithmos Tyrannos may also warp away and leave the anomaly site spawned in if not tackle. Arithmos Tyrannos have a small chance of warping immediately when spawn and will always try to warp/escape when reaching 20% armor. After having warped out of the site they spawned in they may go to any wormhole anomaly in the system. There they will orbit the wormhole and engage any other capsuleer on grid. This poses a real threat to any capsuleer who intend to use the wormhole. Small and fast aligning ships are usually (but not guaranteed) safe, being capable of aligning and warping before Arithmos Tyrannos can establish lock and warp scram. If there is only one wormhole anomaly in system, Arithmos Tyrannos will stay there and not attempt to warp again. If there are multiple wormhole anomalies Arithmos Tyrannos may reposition and warp between them. Having 2x Warp Scamblers active on them will prevent warping.
Offensive Stats
DPS | Ewar | Energy Neutralizer |
---|---|---|
1600 | Scram/web | 200GJ/s |
Defensive Stats
Layer | HP | EMP Resistance | Explosive Resistance | Kinetic Resistance | Thermal Resistance |
---|---|---|---|---|---|
Shield | 80.0000 | 49% | 49% | 49% | 20% |
Armor | 120.0000 | 0% | 50% | 50% | 50% |
Structure | 150.000 | 0% | 0% | 0% | 0% |