Purging Ani - The Amarrian Plantation (1 of 3)
- Minmatar COSMOS mission
- Agent: Dalkar Kersos
- Agent location: The Glass Edge (Traun)
- Standings required: 4.00 Minmatar Republic
- Parts: Purging Ani - The Amarrian Plantation (1 of 3), Purging Ani - Arming the Marines (2 of 3), Purging Ani - Kyan Magdesh (3 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire 1x Rekker's Keycard (0.1 m3) |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Rewards | 3 run storyline BPC |
Mission briefing |
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I settled here in Nakugard many years ago, lured to this place by tales of riches and glory spread by the Republic Parliament who've been desperate to populate Ani with loyal supporters of the Republic. But I've never felt at home here, and ever since I discovered I was sharing space with minions of the Amarr Empire I've felt betrayed and depressed. These people are responsible for some of the most terrible crimes in human history! And they're living under the protection of those that have sworn to protect us, the Republic government! I couldn't believe it at first ...
Apparently Karin Midular made a deal with Joint Harvesting a few years back to allow them to build a few stations and plantations in Ani. I don't care how much ISK they had to pay to get this deal through, or the fact they pretended to apologize for the Empire's crimes before the Rebellion. An Amarrian is an Amarrian, they'll never change, and as long as their people are located within Minmatar space I will not be at peace. And fortunately there are more within the Krusual Tribe who think the same way. There is a growing movement within the Krusual settlements in Ani which aims at uprooting the Amarr presence in this constellation. We already have a large fleet of ships ready to strike at any moment. Our first target is a 'secret' plantation within Hjoramold, called the Jakela Plantation. We managed to discover it by using system scanners, and we've even heard rumors from there that they are using slaves to work the fields! Our only problem is that our agents haven't found a way through their second acceleration gate. It's being guarded by an Amarrian called Rekker, and a few of his henchmen. They aren't much of a problem for our forces, but we're afraid that if we send in an entire battalion he'll simply flee at the first sight of us and take his keycard with him. What I want you to do, Pilot, is take a small fleet of ships and launch a surprise attack against Rekker. Loot his keycard and bring it back to me, that way we'll be able to access the acceleration gate leading deeper into the plantation grounds. You'll have to do this fast, before they change the gate's security system when they figure out Rekker has been killed. Once you're back here with the keycard I'll supply you with your reward. |
Rekker's Keycard drops from "Rekker Malkun' in Jakela Plantation - Rekker's Security Station. You'll need a Hacker ID Slice to enter the complex.