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Show new changes starting from 01:06, 19 February 2020
   
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15 February 2020

     17:47  Missile mechanics‎‎ 2 changes history+194[Arrek Lemmont‎ (2×)]
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17:47 (cur | prev) +154 Arrek Lemmont talk contribs →‎Missile damage formula: WIP going through improving/adding TeX as I can
     
15:28 (cur | prev) +40 Arrek Lemmont talk contribs →‎Analysis of the equation: WIP better TeX where I can

13 February 2020

     08:30  Turret mechanics‎‎ 2 changes history+316[Arexand Oskold‎; Telinchei‎]
     
08:30 (cur | prev) +463 Telinchei talk contribs →‎Synopsis and number generation: thanks a ton, that really helped clear out the cruft! I've added back the more important details but it's definitely simpler and easier to read now.
     
06:44 (cur | prev) -147 Arexand Oskold talk contribs →‎Synopsis and number generation: Completely rewrote again because it felt awkward to read

12 February 2020

     21:48  Turret mechanics‎‎ 2 changes history+470[Telinchei‎ (2×)]
     
21:48 (cur | prev) +83 Telinchei talk contribs →‎Hit Math: stating "what hits" to avoid having to double negative with "what doesn't miss"
     
21:43 (cur | prev) +387 Telinchei talk contribs I really mangled the synthesis of the previous sections when I added the intro. This should make it clearer what the exponential is and what the conventions for a hit are, in-line with previously written info prior to may 2019.