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Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date. Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I will be adding text on these.

Changes from the Citadel expansion (including Ancillary Remote Repairers and Force Auxiliaries) also need to be incorporated.

Antei Thantonne 25 May 2016

"As mentioned above, logistics ships are more skill-intensive than many other ship classes in EVE." I think this claim is misleading. A T1 Logistics Cruiser can be flown with high efficiency for many fewer SP than a T1 DD Cruiser. There are just so many turret or missile support skills, and only a few logi skills. Arrek lemmont (talk) 08:00, 4 April 2019 (CDT)

I understand what you mean Arrek, and I agree on the number of skills. But, as the article points out, I think fitting and flying logistics ships (and especially T1 logistics cruisers) uniquely require having those few skills at V, and many others at IV, whereas DD ships do not. Sadly, I know this first-hand; I chose to target cruiser logistics as my very first fleet role in E-UNI. It was a mistake. After a month of capping out my starter Scythes on the battlefield within seconds, I switched to flying Vexors in fleets, and never had that problem again. Unfair comparing the cap needs of Scythes and Vexors? Yes, but it's exactly the choice new Unistas (like me in 2013) make in their first month. When asked, I advise them to start T1 DD. (Antei Thantonne 6 Apr 2019)