LegionExpansion Notes are sourced from Legion Expansion Notes.
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
Expansion Notes 23.01 - EVE Online: Legion
Freelance Jobs
To Be Determined - A new way to earn ISK, explore gameplay, and get on the radar of powerful corporations—Freelance Jobsare now available across New Eden. Freelance Jobsare tasks created by player-run corporations which are open to pilots outside of their own ranks.
Finding your perfect job
- Available through AIR Opportunities and the Corporation Show Infowindow.
- Capsuleers can browse nearby jobs in the Opportunities window (jobs are visible from up to 5 jumps away from the job's broadcast locations).
- In the Corporation Show Info window you can see all active Freelance Jobs issued by that corporation.
- Real-time updates as new jobs become available in range.
- You can have up to 3 freelance jobs active at the same time, but you can resign from them at any time and accept new ones.
- After accepting a job and contributing to it, you earn the ISK rewards assigned by the job creator automatically.
- Earned rewards need to be claimed from the Rewards tab in Opportunities or from each job's details view.
Creating and Managing Freelance Jobs
To Be Determined - Job Creation
- Job creation interface similar to existing Corporation Projects.
- Project Manager role required for job creation.
- Corporations can have up to 100 Freelance Jobs active at the same time.
- For your job to be visible in the Opportunities window, you have to set the job broadcast location to one of your corp's offices. The Job will be broadcasted within 5 jumps of your office.
- Each job can have up to 20 broadcast locations.
- Issuing a new job has a cost of 100,000 ISK per day of job's duration.
- Broadcasting a new job has a cost of 150,000 ISK per day per broadcasting location.
To Be Determined - Administrative Controls
- Removing capsuleers from jobs.
- Participant view to track contributions.
To Be Determined - Job Lifecycle Management
- The minimum job duration is 15 minutes.
- The maximum job duration is 1 year.
To Be Determined - Security and Access Control
- Age-based restriction - you can restrict your job so that only characters of a certain (EVE) age can access it.
- This is useful for creating jobs that target new players for recruitment purposes or only older characters if needed.
Available contribution methods
To Be Determined -
- Ship Insurance
- Mine Materials
- Damage Capsuleers
- Capture FW Complex
- Defend FW Complex
- Destroy Non-Capsuleers
More contribution methods to come soon.
Corporation Palette
To Be Determined - Tired of blending into the void? This is the time for your corporation to stand out above all. Introducing the Corporation Palette - the first steps into allowing corporations to bring their unique identity into New Eden.
- Brand Managers will be able to assign between 1 to 3 custom colors to represent their corporation.
- These colors will be represented in two key places: Corporation Window and Freelance Jobs (only those created by corporations).
- A new Brand Management section in the Corporation Window. You'll find anything related to your corp's visual identity here: logos, structure SKINR, and now Corporation Palette.
Paragon Hub
To Be Determined - Base Sequencing Times in SKINR are temporarily set to 10 Minutes. These are still affected by Skills. Times will go back to their original times on June 16th.
Paint your legacy and let New Eden know who your corporation is!
Omega Benefits Window
A new look at Omega - Know your clone status
To Be Determined - Introducing the Omega Benefits Window giving Omega a fresh new look designed to help Capsuleers understand and take full advantage of the Omega Clone State.
- A detailed breakdown of Omega Benefits.
- A streamlined offers section, where you can view and purchase Omega time and subscriptions, whether it's real currency or PLEX.
- Your clone state status, so you always know where you stand.
Omega in Neocom
To Be Determined -
- A direct access to the benefits window from the Neocom.
- This will be visible to:
- Alpha clones, as a persistent reminder of what Omega can offer.
- Omega clones nearing expiration, giving a timely reminder.
- Fully subscribed Omega Capsuleers can still access the benefits window through the Neocom menu.}}
New Eden Map
To Be Determined - The New Eden map has received a usability update focused on making its features easier to access and interact with. Filters are now quicker to reach, map tools are more visible, and new quick action buttons have been added to streamline common tasks. While more changes are planned for the future, this iteration aims to improve day-to-day interaction with the map, reduce friction, and update the underlying UX foundation to better support future improvements.
What has changed
- Filters can now be accessed through a new Filter Bar located at the bottom center of the map, replacing the previous dropdown menu in the map header.
- Players can now add filters to their favorites and quickly access or switch between them.
- The filter bar can be customized by right-clicking it and selecting Manage Filter Categories, letting players choose which filter groups are shown.
- Two new Quick Action buttons have been added to the bottom right of the map. Players can use them to instantly refocus the camera on either their current location or their home station.
- A View Mode toggle(shown as a circled "A" icon) lets players switch between the standard3D view and a more abstract, flattened view of the map.
- A new Layout Panel in the bottom left corner gives players more control over how the map is displayed. Options include:
- Grouping the map by system, constellation, or region.
- Highlighting connection lines between systems at different levels.
- Choosing which jump bridge links are visible on the map.
- The selected location is shown at the top center of the map. From there, players can focus on a higher-level location or quickly set destination and add waypoint using new quick action buttons.
- The map interface is now responsive, with improvements to how it behaves in minimized, floating, or fullscreen modes.
- The Pointer Window now allows players to browse available filters and share them in chat with other capsuleers.
Sovereignty/ Equinox Expanded
To Be Determined - Upgrades that you can install in a sovereignty hub are no longer limited by the maximum potential power in the solar system. This means that you could for example, have all 7 mineral type upgrades installed now, and swap between them through re-prioritizing or offline/onlining them, rather than needing to destroy them to install new ones.
New Exploration Upgrades
To Be Determined - We are introducing a new sov upgrade that can generate undetected relic and data signatures.
- Exploration Detector 1, 2 and 3.
- These three tiers of Exploration Upgrades will have a combination of data and relic sites and will be available from the Angel Cartel, Blood Raiders, Guristas Pirates, Sansha Nation, Serpentis and Rogue Drone factions.
- These exploration upgrades have a guaranteed chance to spawn several exploration sites between 0 and 5 jumps from the solar system where the upgrade is installed.
- Exploration sites spawned from the sov upgrades all have a small chance to escalate to a brand-new data and relic escalation with the potential for high rewards.
- Exclusive rewards from the data escalation include blueprint copies for the powerful new "Xarasier" storyline modules for micro jump drives, reactive armor hardeners, ancillary shield boosters and armor repairers, the new hacking focused 'Wedge' implant set and the triplot scan acquisition array.
- The higher tier upgrades have an increased number of sites and faster respawn times.
Resource Generation Upgrades
To Be Determined - We are introducing two new sov upgrades that can generate colony resources by utilizing other colony resources.
- Workforce Mecha-Tooling upgrade, available in 3 tiers, which costs power and generates workforce.
- Power Monitoring Division upgrades, available in 3 tiers, which costs workforce and generates power.
- Upgrades are mutually exclusive and it's not possible to have both workforce and power upgrades installed at the same time.
System Effect Generator Upgrades
To Be Determined - We are introducing a new type of upgrade with Legion which players can install in sovereignty hubs to provide a set of bonuses to all ships in the solar system. The upgrades have a very low daily upkeep but a very high onlining cost to discourage swapping them out and toggling them on/off frequently.
- Electric Stability Generator
- This generator produces system-wide effects similar to those encountered in Electric environments within Abyssal Deadspace.
- All ships in system: 25% bonus to Capacitor recharge rate, +25% targeting range and Directional Scanner range.
- Exotic Stability Generator
- This generator produces system-wide effects similar to those encountered in Exotic environments within Abyssal Deadspace.
- All ships in system: +25% scan resolution, +2 AU/s warp speed.
- Gamma Stability Generator
- This generator produces system-wide effects similar to those encountered in Gamma environments within Abyssal Deadspace.
- All ships in system: +5% Shield HP, 5% Shield Booster Effectiveness, +10% Capacitor capacity.
- Plasma Stability Generator
- This generator produces system-wide effects similar to those encountered in Plasma environments within Abyssal Deadspace.
- All ships in system: +5% Armor HP, 5% Armor Repairer Effectiveness, +10% bonus to the benefits of overloading modules.
Skyhook Cost of Conquest
To Be Determined - Upon destroying a Sov Hub and conquering a system in Null Sec, players now have the choice to pay ISK to convert any remaining skyhooks within their newly acquired system for the first hour after claiming sov by selecting the 'manage skyhooks' option on the sovereignty hub.
Equinox Blueprint Conversion
To Be Determined - We are converting all old, defunct blueprints from Aegis Sovereignty to be updated with new blueprints applicable to Equinox Sov. This will happen automatically after downtime on May 27th.
New Triglavian Marauder - Babaroga
Updated - Babaroga: Skill Bonuses
- Precursor Battleship
- 7.5 % Supratidal Entropic Disintegrator optimal range.
- 7.5 %Supratidal Entropic Disintegrator tracking speed.
- Marauders
- 7.5% bonus toArmor Repairer repair amount.
- 20.0% bonus Supratidal Entropic Disintegrator maximum damage multiplier bonus.
- Role Bonus
- 100% bonus to Remote Armor Repairer range.
- 50% reduced Energy Neutralizer capacitor need.
- 50% reduced Remote Armor Repairer capacitor need.
- 50% reduced Smart Bomb capacitor need.
- 100% bonus to Tractor Beam range and velocity.
- 70% reduction to Micro Jump Drive reactivation delay.
- Can fitBastion Modules.
- Precursor Battleship
Updated - Blueprint Copies of the Babaroga can be obtained by performing Invention Jobs on Leshak blueprint copies.
- The invention job requires High Energy Physics, Triglavian Quantum Engineering and Triglavian Encryption Method skills.
- Datacores Required for the invention job:
- 32 x Datacore - High Energy Physics.
- 32 x Datacore - Triglavian Quantum Engineering.
New Angel Dreadnought - Sarathiel
Updated - Sarathiel: Skill Bonuses
- Gallente Dreadnought
- 10% bonus to Capital Projectile Turret falloff.
- Minmatar Dreadnought
- 10% bonus to Capital Projectile Turret damage.
- Role Bonus
- Can fit a Siege Module.
- Can move at 10% velocity while in Siege mode.
- Can fit a Capital Micro Jump Drive.
- Can activate Capital Micro Jump Drive while in Siege mode.
- 25% bonus to Warp Speed and Warp Acceleration.
- 25% bonus to Capital Projectile Turret damage.
- 5x Penalty to Entosis Link cycle time.
- Gallente Dreadnought
Updated - Blueprint Copies of the Sarathiel can be obtained from the Malakim Zealots LP store, which can be found in Zarzakh or in the Angel Pirate Insurgency FOB.
Balance Changes
Pirate Faction Dreadnoughts
To Be Determined - Reduced the LP and ISK cost of the Caiman and Vehement BPC offers by 50% from 25,000,000,000 ISK and 25,000,000 LP to 12,500,000,000 ISK and 12,500,000 LP.
Caiman
Updated - Number of Fighter Tubes increased from 1 to 2.
- Number of Light Fighters supported increased from 1 to 2.
- Shield Hitpoints increased from 150,000 to 185,000 HP.
- Armor Hitpoints decreased from 120,000 to 107,000 HP.
Chemosh
Updated - New Role Bonus Added: Capital Energy Nosferatu fitted to this ship ignores target signature resolution.
- Role Bonus for Capital Energy Turret Damage increased from 25% to 37.5%.
- Armor Hitpoints increased from 169,000 to 185,000.
- Structure Hitpoints decreased from 169,000 to 153,150.
Vehement
Updated - Role Bonus for Capital Hybrid Turret Damage increased from 37.5% to 50%.
Remote Repairers
To Be Determined - Added a +10% bonus when heating all Remote Armor, Shield and Mutadaptive repairers. (This is in addition to the cycle time bonus they currently have while heated).
To Be Determined - This bonus is improved to +15% on T3Cs with the offensive - support processor subsystem from the heat bonus with level 5 skills.
Logistics Cruisers
Oneiros
Updated - New Bonus - 15% reduction in Armor Plate Mass Penalty per level of Logistics.
- Base Velocity increased from 230 m/s to 245 m/s.
- Agility improved from 0.615x to 0.56x.
- Signature Radius reduced from 70 to 65.
Scimitar
Updated - New Bonus - 15% reduction in Shield Extender signature radius penalty per level of Logistics.
Basilisk
Updated - New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.
- Base speed increased from 192 m/s to 205 m/s.
- Signature Radius reduced from 90 to 70.
Guardian
Updated - New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.
Zarmazd
Updated - New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.
Etana
Updated - New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.
Rabisu
Updated - New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.
Strategic Cruiser Offensive Support Subsystems
In addition to getting more powerful overheating on remote reps, we're also adding some extra fitting space to the Support Processor subsystems for T3 cruisers.
To Be Determined - Legion Offensive - Support Processor Subsystem:
- +75 Powergrid.
To Be Determined - Tengu Offensive - Support Processor Subsystem:
- +60 Powergrid.
To Be Determined - Proteus Offensive - Support Processor Subsystem:
- +75 Powergrid.
To Be Determined - Loki Offensive - Support Processor Subsystem:
- +60 Powergrid.
Savior Implant Set
To Be Determined - Now grants an equal amount of reduced capacitor need for remote repairers alongside the reduced cycle time bonus it already has. This will mean that Saviors will no longer increase the capacitor cost per second needed to sustain the higher remote repair throughput they provide to subcapital remote repair modules.
Remote Repair Diminishing Returns Adjustment
To Be Determined - We've relaxed the diminishing returns formula so that the formula is now slightly less aggressive, and so ships will now receive a higher amount of HP per second when getting repaired by multiple logistics ships at once.
- As an example
- For a target getting remote repaired by 100 Capital T2 Remote Repair Modules (33 FAXes and some change)
- TQ = 78440 HP per second incoming.
- Legion = 97850 HP per second incoming.
- Which is an increase of just under 25%
- For a target getting remote repaired by 100 Capital T2 Remote Repair Modules (33 FAXes and some change)
Cruisers
Thorax
Updated - Powergrid Output improved from 820 to 860 MW.
- Maximum Velocity improved from 240 to 250 m/s.
Rupture
Updated - Medium Projectile damage bonus per level of Minmatar Cruiser increased from 5% to 10%.
- Medium Projectile rate of fire per bonus of Minmatar Cruiser replaced with 7.5% bonus to Medium Projectile Tracking Speed per level.
- Drone Bay and Bandwidth improved from 30 m3 and 30 Mbit/sec to 40 m3 and 40 Mbit/sec.
Updated - Damage bonus per level of Gallente Cruiser reduced from 20% to 17.5% per level.
Battlecruisers
Updated - Cargo Capacity increased from 400 m3 to 560 m3.
- Bonus to the strength of web drones now also grants a 10% bonus to web drone hitpoints per level of Gallente Battlecruiser.
Updated - Added a new bonus, 10% reduction to the capacitor cost of medium energy turrets per level of Amarr Battlecruiser.
Mining Barges
To Be Determined - Updated the reprocessed materials on mining barges so they now match the ship blueprints. This will mean that Mining Barges will have more accurate and better insurance payouts.
Factional Warfare & Insurgencies
To Be Determined - Reduced the amount of scorched navigation log items needed to turn in for the Navy Scanning Upgrade blueprint copy crates from 100 to 10.
Quality of Life Improvements
To Be Determined - 🤝 It's now possible to see how damaged a laser crystal is in your inventory in the tooltip by hovering your mouse cursor over it.
Surgical Strike
To Be Determined - Increased the resistances of Energized Membranes, Armor Coatings, Armor Hardeners, Shield Hardeners, and Shield Amplifiers by ~11%.
- Note: This is a full rollback of the Surgical Strike resistance nerfs.
Titans and Supercarriers
Updated - Increased the damage of single target Titan Doomday weapons to 2,400,000 (from 2,000,000).
Updated - Added a new skillbook, Advanced Doomsday Operation, which increases the damage of Titan super weapons by 7.5% per skill level. Note: This increases damage of single target DD, lance, reaper & boson, but does not increase Lancer dread lance damage.
Updated - Increased the Titan Armor Plate and Shield Extender role bonus to 500% (from 300%).
Updated - Increased the Supercarrier Armor Plate and Shield Extender role bonus to 400% (from 200%).
To Be Determined - Increased the number of salvos a fighter has as follows:
- T1 and T2 Light Fighters: from 12 to 18.
- Faction Light Fighters: from 15 to 20.
- T1 and T2 Heavy Fighters: from 6 to 9.
- T1 Long Range Fighters: from 2 to 3.
- T2 Long Range Fighters: from 3 to 5.
To Be Determined - Reduced the damage applied by Space Superiority fighters attacking non-drones and non-fighters to 95% (from 80%).
Art
Redesigned Cruisers
Ignore - Five T1 cruisers and their eleven variants have been graphically redesigned.
- List of the redesigned cruisers:
- Amarr Maller and the T2 variants, Sacrilege and Devoter.
- Amarr Omen and the faction & T2 variants, Omen Navy Issue and Zealot
- Gallente Thorax, the pirate faction, special edition & T2 variants, Vigilant, Cybele, Deimos and Phobos.
- Gallente Celestis and the T2 variants, Arazu and Lachesis.
- Minmatar Scythe and the T2 variant Scimitar.
Audio
Updated audio for ship effects
Ignore - Improved audio for the following ship modules:
- Armor Repairer & Remote Armor Repairer.
- Hull Repairer & Remote Hull Repairer (new effect added).
- Shield Booster & Remote Shield Booster.
- Armor Hardener.
- Shield Hardener.