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UniWiki:Patch Notes/Patch Notes - Version 23.01

From EVE University Wiki

Patch Notes - Version 23.01 are sourced from Patch Notes - Version 23.01.

Online forums:

🀝 - Indicates a change inspired by the player's feedback or suggestions.

Empty patch note sections had defect fixes only.

Patch Notes for 2025-07-10.1

Features & Changes

Freelance Jobs

  • To Be Determined   - New contribution method "Deliver" added to Freelance Jobs.
    • New method that allows creating Freelance Jobs asking other capsuleers to deliver items to your corporation.
    • Corporations can set any station or structure with a rented office as a delivery location.
    • Multiple delivery locations can be selected at the same time.
    • Corporations can specify item type or group to be delivered.
    • Delivery is connected to a specific job, allowing for concurrent jobs to deliver the same item type, this makes sure that the same contribution isn't counted for multiple jobs at the same time.
    • Freelancers complete deliveries by dragging desired items into the Freelance Job window's drop box.
  • To Be Determined   - New corporation hangar - "Capsuleer Deliveries".
    • This hangar will contain any items capsuleers have delivered to your corporation via the "Deliver" freelance job.
    • Director and Project Manager roles can access this hangar.

Freelance Jobs Known Issues

  • To Be Determined   - In the Create Freelance Job window it's possible to set the delivery location to structures that are abandoned or low power, which will prevent the job from being created.


Patch Notes for 2025-07-09.1

Patch Notes for 2025-07-08.1

Patch Notes for 2025-07-07.1

Features & Changes

Market

Introducing the Global PLEX Market, a unified, galaxy-wide market to make PLEX accessible from nearly anywhere in space.

To Be Determined   - All PLEX buy and sell orders are now pooled into a single global order book, dramatically improving liquidity and price transparency. Purchases are delivered directly to your Vault, eliminating the need for travel or regional market friction. This change streamlines PLEX trading across New Eden, making it faster, simpler, and more efficient than ever.

Global PLEX market prices will be visible in private structures (e.g. citadels and keepstars) across New Eden, but trading from private structures with ACL restrictions will remain the same; you will not be able to buy items from, or sell items to, orders in stations that you cannot access. Listing taxes are still based on standings and location, no changes here.

All outstanding PLEX orders were cancelled, and fees will be reimbursed within a few days.


Patch Notes for 2025-07-01.1

Patch Notes for 2025-06-26.1

Features & Changes

Pochven

  • To Be Determined   - Additional adjustments to Rogue Drone standings values have been made.
    • Notably, Rogue Drone Battleship, Carrier, and Supercarrier NPCs have had their standings values increased significantly.
  • To Be Determined   - Rogue Drone battleships will now appear more frequently within Incipient Drone Swarm sites.

The addition of site standings rewards (and their derived negatives to EDENCOM) has made Incipient Drone Swam sites less useful to those trying to maintain EDENCOM standing. The above changes give players a more consistent high-value target so standings can be kept net positive.

  • To Be Determined   - Liminal Zirnitra NPCs within Observatory Flashpoint and Accelerator Flashpoint sites will now spool its disintegrator damage.

Pochven

  • To Be Determined   - EDENCOM dreadnought NPCs within Observatory Flashpoint sites will now orbit the Stellar Observatory more closely.
  • Ignore - Sleeper NPCs within Torpid Drone Hive sites will no longer attack other Sleepers.
  • Ignore - Fixed an issue where NPCs within smaller-scale Pochven sites could sometimes fail to locate a target.

User Interface

  • Ignore - Fixed an issue which would cause the 'Local Locations' window to always reopen whenever you undocked or changed systems.
  • Ignore - Fixed an issue which would cause the 'local locations' window to not remember whether you had decided to hide the search filter or not when you closed it and reopened it.


Patch Notes for 2025-06-24.1

Features & Changes

Empire Wars

  • To Be Determined   - It's no longer possible to declare a structure which is already reinforced as a War HQ when declaring war on a corporation or alliance.
  • To Be Determined   - Creating an alliance while you have active, offensive wars, will now cause all of the allies involved in those wars to correctly be copied over to the new war that is created when the alliance is formed.

Factional Warfare & Insurgencies

  • To Be Determined   - 🀝 Several UI/UX improvements have been made to the Factional Warfare window. The Opacity for text and icons has been decreased, checkboxes have been added to the legend so you can turn off various icons if desired and the background opacity has been increased, which should make it much clearer.
  • To Be Determined   - Increased the base LP Payout for capturing an FW Ihub from 40,000 LP to 200,000 LP when a system is flipped.
  • To Be Determined   - 🀝 Added a new Scout ADV-1 plex as a rare roaming spawn to FW frontline systems which lets all tech 1, tech 2 and faction frigates inside for players who are looking for pirate frigate and assault frigate duels without destroyers being involved.
    • LP Reward: 15,000 LP
    • Victory Points Reward: 40
  • To Be Determined   - 🀝 It's now possible to enlist for the Angel Cartel and the Guristas Pirates from inside the Fulcrum in Zarzakh.
    • Note: Since Zarzakh is a dangerous system and has special rules with travel, we do not update your autopilot to go to Zarzakh when you go through the normal enlistment flow even when it is the closest station available.
  • To Be Determined   - Insurgencies now spread when a system reaches level 4 corruption, instead of at level 3 corruption.

We are increasing the threshold at which corruption spreads to hopefully contain the insurgency to fewer systems initially, which should focus the fighting a bit more and give empire players more time to react to contain the insurgency if they wish.

  • To Be Determined   - To partially address team killing aka 'awoxing' issues within the pirate militias, we are planning on raising the standing requirements to join them from -2.0 to 0.0, just like the empire militias. This will be done in the legion major update which will most likely be released sometime at the end of summer/early fall. We are communicating this now so that corps and players have time to fix standings if needed ahead of time.
    • We are also investigating other small potential adjustments to prevent team killing/awoxing in the pirate militias.

The lower requirement to join the pirate militias made sense when we released insurgencies in the Havoc expansion, due to most characters having bad guristas/angel standings through normal PVE gameplay and we expected the pirate militias to be the underdogs in the warzones, however, pirates have dominated the insurgencies and players have now had 18 months to fix their standings, and the vast vast majority of awoxing incidents that occur in FW are specifically from the pirate militias, so we feel comfortable making this change.

Filaments

  • To Be Determined   - Increased the signature radius of Filament traces to 45 (from 30).

Traces will now take less time to scan down. This should make them more tempting targets for hunters without adding any additional time for players waiting at for the trace to open.

Fleets

  • To Be Determined   - 🀝 It's now possible to drag and drop characters to the watchlist from several other places rather than just the fleet window (For example, from channel member lists like your logistics channel or from a linked character in the chat etc.)
  • To Be Determined   - 🀝 Added a suppressable warning message when giving a character in a fleet the boss.
  • To Be Determined   - 🀝 Separated the 'Kick Member From Fleet' and the 'Make Boss' options, so it's harder to accidently make someone the boss who you meant to kick, or kick someone you meant to make the boss of the fleet.

Market & Contracts

  • To Be Determined   - 🀝 It is now possible to import prices directly into the multisell window from the clipboard to update the price on several types you are planning to sell at once.
    • For example, If you wanted to sell veldspar at 10 ISK per unit, scordite at 20 ISK per unit and plagioclase at 30 ISK per unit. You could open a multisell with those asteroids in your hangar by selecting them all and then you could import the following from your clipboard to update all of their prices instead of adjusting each one manually.
    • Syntax is (Name of the Type, i.e. Veldspar) followed by the price.
Veldspar 10
Scordite 20
Plagioclase 30

This is a huge timesaver when planning to sell and seed multiple items!

  • To Be Determined   - 🀝 It is now possible to delete multiple contracts at once.
  • To Be Determined   - 🀝 Auction contracts will no longer 'require attention' that you win, after you've claimed your items/ISK, when the other party hasn't collected their rewards, so you'll no longer get a notification about it.
  • To Be Determined   - 🀝 It is now possible to 'Forget Contract' for an auction contract which currently 'Requires Attention' so that it will no longer pop up if you wish to ignore it, this can happen if you bid on an auction but someone else wins the auction where either party hasn't collected their rewards yet. This can be done by right clicking the contract under the 'Requires Attention' section and choosing the 'Ignore Contract' option.
  • To Be Determined   - 🀝 When making a contract that is requesting items from a player, it's now possible to import your clipboard for the requested items, similar to multibuy.

Modules

  • To Be Determined   - 🀝 Triglavian Entropic Disintegrator weapons now show their current progress towards maximum spool in the tooltip when you mouse over them in space while they're active, and how long it will take in seconds for them to reach their maximum spool.
  • To Be Determined   - 🀝 Triglavian Entropic Disintegrator weapons now show their DPS range from starting to max spool in the fitting simulation window when you mouse over the DPS, rather than only showing the starting DPS.

Mining

The universe has been experiencing a lack of pyerite. This seems to mostly be a consequence of Metenox Moon Drills replacing manual mining from Athanors/Tataras for R4 Ores which provide pyerite as a secondary product. As a response to this issue, we will be increasing the refining yield of scordite to increase its pyerite amount. This aims to empower highsec miners to act on the pyerite shortage, hopefully increasing interest and value for miners in highsec. Mordunium has been increased slightly in order to keep up with scordite.

  • Updated - Scordite - Pyerite Reprocessing amount improved by approximately 10%.
    • Scordite - Pyerite reprocessing amount increased from 90 to 99.
    • Condensed Scordite - Pyerite reprocessing amount increased from 95 to 103.
    • Massive Scordite - Pyerite reprocessing amount increased from 99 to 110.
    • Glossy Scordite - Pyerite reprocessing amount increased from 104 to 114.
  • Updated - Mordunium - Pyerite Reprocessing amount improved by approximately 5%.
    • Mordunium - Pyerite reprocessing amount increased from 84 to 88.
    • Plum Mordunium - Pyerite reprocessing amount increased from 88 to 92.
    • Prize Mordunium - Pyerite reprocessing amount increased from 92 to 97.
    • Plunder Mordunium - Pyerite reprocessing amount increased from 98 to 101.

With the introduction of the Tier 3 mining upgrades and the improvements we made to Tier 2 mining upgrades in the Revenant major update, we ended up overcorrecting the amount of morphite supply available making it more plentiful than we would like, and so we are making adjustments to the respawn time and the availability of the mercoxit deposits tied to Level 2 and 3 sov mining upgrades.

  • To Be Determined   - Level 2 mining upgrades:
    • Average Mercoxit Deposit chance to spawn has been slightly decreased.
    • Average Mercoxit Deposit respawn timer increased from 120 minutes to 155 minutes.
    • Guaranteed Large Mercoxit Deposit respawn timer increased from 480 minutes to 670 minutes.
  • To Be Determined   - Level 3 mining upgrades:
    • Large Mercoxit Deposit chance to spawn has been slightly decreased.
    • Large Mercoxit Deposit respawn timer increased from 120 minutes to 240 minutes.
    • Guaranteed Enormous Mercoxit Deposit respawn timer increased from 720 minutes to 1150 minutes.

Planetary Interaction

  • To Be Determined   - 🀝 Added an "Access" (Custom Office) button next to the View/WarpTo buttons in the planetary Industry window.

Pochven

  • To Be Determined   - Decreased the time between Dazh Liminality Locus decloaking pulses to 9 minutes.

After seeing the impacts of both short and long decloaking pulses, we are happier with the results of the former. These quick pulses make Pochven CCTV (cloaked alts used to monitor player movements) much more involved and overall seems to be healthy for the region.

  • Smaller-scale sites have been significantly reworked:
    • Reworked sites include Incipient Drone Swarms, Convocation Watchposts, EDENCOM Scout Fleets, and Torpid Sleeper Hives.
    • To Be Determined   - All reworked sites have had their payouts and distribution amounts adjusted.
    • To Be Determined   - Players must now be within 100km of the site's center on completion to be eligible for rewards.
    • To Be Determined   - NPCs that were outliers in terms of time-to-kill (e.g. Overmind Broodlords) have been removed from these sites.
    • To Be Determined   - Added objectives to the Info Panel that track a site's progress.
    • To Be Determined   - NPCs will now remember players who have been aggressive to their allies between waves.
    • To Be Determined   - A new hackable container has been added to each site:
      • These containers require a data analyzer to access.
      • This container becomes hackable after the site has been completed.
      • Loot includes commodities that can be sold to NPC buy orders.
      • This is an optional addition and is not required to complete the site.
    • To Be Determined   - EDENCOM Scout Fleets sites can now spawn with variants for each EDENCOM faction:
      • These factions are weighted based on the owner of the system prior to Pochven's formation.
    • To Be Determined   - Celestial Beacons have been added to the sites to support salvaging.
    • To Be Determined   - NPCs will now return to the site's center if kited too far away.
    • To Be Determined   - These sites are now deadspace grids, with their warp-in points moved closer to the NPC spawn location.

These changes aim to make the small fleet sites within Pochven worth the time and effort. Players can start with the easy Incipient Drone Swarms and work up to the much more difficult (and rewarding) Torpid Sleeper Hives. With more groups running these sites, the region should be more alive and inviting to smaller gang playstyles.

  • To Be Determined   - Vigilance Point sites have been updated:
    • A key is now required to open the acceleration gate:
      • Only 1 key will be required to open the gate for a time.
      • This key can be found within Observatory Infiltration Drifter Collections, smaller-scale site hackable containers, and Deepflow Rift Glorified Deepflow Adaptive Canisters.
    • Resonance items used within the site can now be found inside Deepflow Rift Glorified Deepflow Adaptive Canisters.
    • Payouts for this site within Pochven are now from the Convocation of Triglav.

Players have been able to "reroll" the location of these sites by forcing it to fail. The addition of a key adds a cost to do so. In addition, acquiring key gives an additional incentive for smaller fleets to run content within the region.

  • To Be Determined   - Several aspects of Observatory Flashpoint sites have been adjusted:
    • Entering the site will no longer require a key:
      • The previous keys will no longer drop from CONCORD Stellar Observatories or be purchasable from NPC sell orders.
      • The previous keys can be traded at Triglavian LP stores for the new Vigilance Point key at a 3:1 ratio.
    • 6 instances of the site can now be found within the region.
    • A short respawn timer has been added to the site.
    • ISK payouts and red loot found within the CONCORD Stellar Observatories have been reduced:
      • A total of 2.25 billion ISK can be gained within the site.
    • The frequency of EWAR using EDENCOM NPCs, excluding those with warp scrambles, has been reduced.'
    • The Caldari EDENCOM dreadnought has been replaced with a Karura.

The addition of personal keys to the site was intended to disincentive groups from going beyond 15 players. This did not have the desired effect and so they are being removed.

Payouts have been reduced to allow for more instances of the site within the region. Having the value spread across Pochven should make it more difficult for a single 50+ character fleet to maintain control.

The Pheonix has been swapped with the Karura to help balance the site against the other empire variants.

  • To Be Determined   - Observatory Infiltration sites have had minor improvements:
    • Sites are now accessible with Pirate and Navy Cruisers.
    • Payouts for the Pochven variant have been slightly increased.
    • Lockdown NPCs will take significantly longer to respawn when destroyed.
  • To Be Determined   - Triglavian and EDENCOM standings can now be gained by destroying NPCs within Vigilance Point, Observatory Infiltration, Deepflow Rift, and Drifter Crisis sites.
  • To Be Determined   - Standings can now be gained with Triglavian corporations when completing specific sites:
    • Sites include Incipient Drone Swarms, EDENCOM Scout Fleets, Torpid Sleeper Hives, Observatory Flashpoints, Observatory Infiltrations, and Vigilance Points.
    • Standings are granted immediately on site completion and do not impact standings ticks.

These standings will lower brokers' fees and reprocessing fees within Triglavian stations. This allows characters with high standings to operate within Pochven more efficiently, and reduces some of the friction within the region's ecosystem.

  • To Be Determined   - Many NPCs found throughout Pochven have been rebalanced:
    • EDENCOM dreadnoughts and Rogue Drone carriers/supercarriers now give additional standings when destroyed.
    • Some NPCs have had EWAR added or removed for consistency.
    • Various other tweaks have been made to NPCs found throughout the region.

Science & Industry

  • To Be Determined   - 🀝 We now show you the number of blueprints that match a filter in the footer of the industry window. This would be very useful when manufacturing from BPCs (tech 2 for example) to track how many blueprints are remaining.

Ships

  • To Be Determined   - 🀝 Added the option to keybind a shortcut to open the "Infrastructure Hold" found on the Upwell Haulers and the Avalanche.

Sovereignty

  • To Be Determined   - Meta-Molecular Combiners and Isotropic Deposition Guides have been added as rare drops to the Data and Relic site escalations which come exclusively from the new exploration sovereignty upgrades.
  • To Be Determined   - 🀝 Increased the duration of the mining escalation obtained from the Level 2 and Level 3 sovereignty upgrades from 6 hours to 24 hours.
  • To Be Determined   - 🀝 The length of time the 'Orbital Skyhook Management' window can be opened and used, which is where players can choose to capture or destroy skyhooks after claiming sovereignty in the solar system, has been increased from 1 hour to 24 hours so executor corp directors don't have to be immediately available in the solar system when sov is captured.
  • To Be Determined   - 🀝 Added options to interact with Skyhooks, Sovereignty Hubs and Mercenary Dens to the selected items window.
  • To Be Determined   - 🀝 It is now possible to search for system and region names in the alliance sovereignty hubs window.
  • To Be Determined   - Sovereignty Hubs can now be hacked with Data and Relic Analyzer modules, if successful, then players are given a list of all upgrades currently installed in the Sov Hub, their priority and if they are online or offline.
  • To Be Determined   - Increased the time that Skyhooks are raidable from 1 hour to 2 hours.
    • Note: This will only take effect for existing Skyhooks after any existing vulnerability timers have already ended and the next one scheduled. It will therefore take until this upcoming Saturday downtime for every single Skyhook to have the 2 hour vulnerability window.
  • To Be Determined   - Skyhooks which are about to become vulnerable will now show in the updated world map and the agency, up to 2 hours before they become vulnerable. In the 'Raidable Skyhooks' filter under Sovereignty
    • Large red circle: Skyhook will become raidable in<10 minutes.
    • Orange medium circles: Raidable in10 minutes to 1 hour.
    • Small yellow circles: Raidable in1 to 2 hours.
  • To Be Determined   - Sovereignty combat sites spawned by the major and minor threat arrays and the Level 1 mining sites have been moved over to our new method of distributing sites. This will mean that they will no longer instantly spawn when turning their upgrade on/off at the sovereignty hub, and will now wait their 12 minute/1 hour respawn timers before they first appear.
    • The sites spawned by these upgrades will now always respect the time when the last site was completed. This means that the combat sites will continue to instantly respawn as long as the previous site was around for 12 minutes, and the mining sites will still instantly respawn if the previous site was around for 1 hour.

Structures & Deployables

  • To Be Determined   - Metenox Moon Drills now require 3 days (72 hours) to unanchor instead of 45 minutes like other FLEX structures.
  • To Be Determined   - Metenox Moon Drills now give a 20 second 'warp disabled' debuff when a player damages or activates a module on one, much like other upwell structures.
  • To Be Determined   - 🀝 POS (Starbases) and Custom Offices now show their reinforcement timestamp in the select items window which you can then copy to the clipboard, just like with upwell structures and skyhooks.
  • To Be Determined   - 🀝 In the structure browser, on the 'My Skyhooks' page, it's now possible to copy information here to the clipboard.

User Interface

  • To Be Determined   - 🀝 You can now see labels that have been assigned to a character/corp/alliance in the show info window, an icon has been added to the portrait that you can hover the mouse cursor over to get the label name in the tooltip.
  • To Be Determined   - 🀝 In the corporation window you can now copy member standings that are contributing to corp standings.
  • To Be Determined   - 🀝 The 'next destination' color in the overview for stargates/stations etc. has been made brighter so it's clearer and more noticeable.
  • To Be Determined   - 🀝 It's now possible to copy member entries (Characters/Corporations/Alliances etc) to the clipboard from Access Lists (ACLs).
  • To Be Determined   - 🀝 We no longer show the 'Unallocated Skill points available' pointer when you log in to the game, and now only show it when you gain unallocated skillpoints (like after using a skill injector)
  • To Be Determined   - 🀝 When right clicking a wormhole in space or from the overview - the "Enter Wormhole" option has now been placed near the top at the same location where "Jump" is for stargates, rather than the very bottom option.
  • To Be Determined   - 🀝 Characters that have Omega status can now optionally remove the full interactable 'skill details' tooltip that appears when you mouse over some modules/ships that you don't have the skills to use and just show a much smaller non-interactable tooltip with basic information instead. This can be done in the inventory menu settings menu found in the right corner.
  • To Be Determined   - 🀝 Added a new text filter to the locations in current solar system pop-out window which can be optionally disabled, the locations in system window should also no longer 'eat keyboard shortcuts' while the window is focused now unless you are typing into the text filter.

Compare Tool

  • To Be Determined   - The Compare tool has undergone a significant redesign. The new layout enables users to locate items directly within the window, eliminating the need to search elsewhere. This improvement simplifies the process of finding the right tools to meet your objectives. Now, comparing items requires less effort, and the distinctions between the attributes being evaluated are clearer. Additionally, the updated layout introduces features for searching, grouping, filtering, and more, further enhancing user experience.

Patch Notes for 2025-06-16.1

Features & Changes

Miscellaneous

  • To Be Determined   - Three old billboard ads have been removed from the rotation, and three new billboard ads have been added to the rotation.

Technical

  • To Be Determined   - The systems behind Tech 3 ships have been refactored so that they are now comparable to the graphical performance and load of other ships in the game.

Tech 3 ships have always had a higher performance cost than other ships in the game, especially when they are first loaded, and client stuttering can occur. With today's patch, we've been able to reduce the impact these ships have on the game engine to a level that matches most of the other ships in New Eden!

Patch Notes for 2025-06-12.1

Features & Changes

Miscellaneous

  • To Be Determined   - Boosters used in the Capsuleer Day event have been updated (being marked as expired, removed from search and market groups)

Patch Notes for 2025-06-11.1

Patch Notes for 2025-06-10.1

Patch Notes for 2025-06-05.1

Features & Changes

Sovereignty

  • To Be Determined   - Equinox Sov Blueprint Reimbursement.
    • All of the old defunct Aegis Sovereignty blueprints have been converted over into new Equinox Blueprints.
    • The conversion list can be found below:
Old Blueprint Name New Blueprint Name
Defunct Territorial Claim Unit Orbital Skyhook Blueprint
Defunct Cynosural Navigation Blueprint Cynosural Navigation Blueprint
Defunct Cynosural Suppression Blueprint Cynosural Suppression Blueprint
Defunct Advanced Logistics Network Blueprint Advanced Logistics Network Blueprint
Defunct Supercapital Construction Facilities Blueprint Supercapital Construction Facilities Blueprint
Defunct Entrapment Array 1 Blueprint Minor Threat Detection Array 1 Blueprint
Defunct Entrapment Array 2 Blueprint Minor Threat Detection Array 1 Blueprint
Defunct Entrapment Array 3 Blueprint Minor Threat Detection Array 2 Blueprint
Defunct Entrapment Array 4 Blueprint Minor Threat Detection Array 2 Blueprint
Defunct Entrapment Array 5 Blueprint Minor Threat Detection Array 3 Blueprint
Defunct Pirate Detection Array 1 Blueprint Major Threat Detection Array 1 Blueprint
Defunct Pirate Detection Array 2 Blueprint Major Threat Detection Array 1 Blueprint
Defunct Pirate Detection Array 3 Blueprint Major Threat Detection Array 2 Blueprint
Defunct Pirate Detection Array 4 Blueprint Major Threat Detection Array 2 Blueprint
Defunct Pirate Detection Array 5 Blueprint Major Threat Detection Array 3 Blueprint
Defunct Ore Prospecting Array 1 Blueprint Pyerite Prospecting Array 1 Blueprint
Defunct Ore Prospecting Array 2 Blueprint Pyerite Prospecting Array 2 Blueprint
Defunct Ore Prospecting Array 3 Blueprint Nocxium Prospecting Array 2 Blueprint
Defunct Ore Prospecting Array 4 Blueprint Megacyte Prospecting Array 2 Blueprint
Defunct Ore Prospecting Array 5 Blueprint Megacyte Prospecting Array 3 Blueprint
Defunct Survey Networks 1 Blueprint Exploration Detector 1 Blueprint
Defunct Survey Networks 2 Blueprint Exploration Detector 1 Blueprint
Defunct Survey Networks 3 Blueprint Exploration Detector 2 Blueprint
Defunct Survey Networks 4 Blueprint Exploration Detector 2 Blueprint
Defunct Survey Networks 5 Blueprint Exploration Detector 3 Blueprint
Defunct Quantum Flux Generator 1 Blueprint Tritanium Prospecting Array 1 Blueprint
Defunct Quantum Flux Generator 2 Blueprint Tritanium Prospecting Array 2 Blueprint
Defunct Quantum Flux Generator 3 Blueprint Isogen Prospecting Array 2 Blueprint
Defunct Quantum Flux Generator 4 Blueprint Zydrine Prospecting Array 2 Blueprint
Defunct Quantum Flux Generator 5 Blueprint Zydrine Prospecting Array 3 Blueprint


Patch Notes for 2025-06-04.1

Patch Notes for 2025-06-03.1

Patch Notes for 2025-05-30.1

Patch Notes for 2025-05-28.1

Features & Changes

Freelance Jobs

To Be Determined   -

  • Existing Freelance jobs can now be duplicated.
  • Added Freelance jobs History tab for admins.
  • Added an X button to remove participants from jobs in the Participants view.
  • Replaced 'Remaining ISK in Job' field with 'Coverage limit per loss' in the Details view of Ship Insurance jobs.

Map

  • To Be Determined   - Added 'Show All' and 'Hide All' options to the 'Manage filter categories' menu.

Air Career Program

To Be Determined   -

  • Improving the progress bar UI in the Air Career Program.
  • Introducing an Omega Reward track. Omega rewards you with double Skill Point rewards; both graduation rewards from career paths and the Air Career Programs overall career point track rewards are doubled up to 1.5 million Skill Points.
    • Players that have previously claimed their ACP Rewards will automatically receive these bonus points retroactively starting from 11:30 UTC.

Patch Notes for 2025-05-27.1

Full overview of the contents of the expansion can be found here: Legion Expansion Notes

Features & Changes

NES

  • To Be Determined   - Omega capsuleers can claim a gift of 10 PLEX.
  • To Be Determined   - Added an offer of 7 days Omega for 10 PLEX.