User:Haksmer Astontolt/Sandbox/WHC Nav Additions
Keeping content updated
Even after systems in an area of interest have been mapped and their information added into Wanderer, it is important to keep it continuously updated.
Signature updates
System signatures should be updated every time a system is entered and frequently when undocked.
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected, and a list of the current signatures is imported in bulk. New unscanned signatures will appear as unknown in Wanderer when bulk imported allowing for quick identification of what needs to be scanned down.
Connection health
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Wanderer and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Wanderer once a 4-hour timer expires.
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by clicking on the connection. Doing so will open an info panel, showing the total mass transported through the wormhole so far, and the time it was marked EOL. If the time it was marked EOL is 2 to 4 hours, give additional consideration to whether you jump through and how long you decide to stay.
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Wanderer. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to roll the wormhole.
Practical example
Here is a practical example of how to add scan data to Wanderer:
- You arrive at the system of J111805. After making sure you are safe, you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan. To do this, select the system in which you are and look at the "Signatures" widget.
Old scan data of the system. You can see the age of the scan information on the right side of the table. In this example, it has been 28 days and 8 hours since someone scanned the system. You will need to completely re-scan the system, as it is completely out of date. |
- Start by enabling the "lazy 'delete' signatures" option at the top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Wanderer. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it (but you can go in to settings to ensure it is always on).
- Open the probe scan window in-game.
Select the probe scanner window, select all signatures with CTRL + A and copy them with CTRL + C. |
- Pay attention to the filters you use. Depending on the community you are in, information on anomalies in known space is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space, the information on anomalies can be very important, which is why in our case we paste in anomalies.
- Go back to the signatures widget and CTRL + V to add the info on signatures. Now you will easily see if any of the old signatures are still present in the system. There is no need to scan those again, so you can scan faster by taking advantage of the old scanning information in Wanderer.
- Once you have scanned all signatures you can add the scanned data in Wanderer the same way. Select signatures with CTRL + A, copy them with CTRL + C and paste them in Wanderer with CTRL + V.
In this example, you find a wormhole in the system. You, being a good explorer, will of course map it:
- Warp to the wormhole at a distance so you are not immediately uncloaked.
- Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any class of wormhole. Other types are usually associated with specific classes and wormhole sizes.
- In this example the "in" end is in this system. Add this information to the Wanderer for the specific signature that you warped to.
- In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.
- With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveal the ship size limit, mass limit, and what kind of system is on the "out" end of the wormhole.
- To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Wanderer the destination system is added and connected in the map automatically. If the tracking is not enabled you can right-click the system you were in and select "add system" to add a system.
- Add a bookmark for the wormhole connection in the respective community bookmark location. Some communities may require a specific scheme for naming bookmarks.
- Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop-down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When the next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input.
Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking procedure that is used by the respective community to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").