User:Yuki tsuruomo
From EVE University Wiki
dump for all my stuff
The Newbro-Speech
This should basically act as an aid to memory when guiding new pilots through their first incursion sites as the FC. Most of it can be found on the Incursions checklist. I will probably mention that site a few more times. Some parts are written like they are directed at the FC, other parts like they are directed at the new pilot (= what the FC would say to him). Figuring out which is which shouldn't be too hard. This "list" is the minimum you should teach new pilots, you can always bury them with more info :)
Always
- Answer questions. When someone asks questions it means he is willing and eager to learn. Those pilots are the most valuable ones.
Before he joins the fleet
Make sure that:
- He has a proper fit. This is what the WLM should be doing with all fits anyway. Nothing for you to worry about, unless you don't trust your WLM. In which case the fleet is doomed anyway. Useful links: Incursion fitting principles, Vanguard Incursion fits
- He has the CSPA charge set to 0. This can more or less be ignored by you. As the FC you are usually not the one inviting people to the fleet, so you won't even notice if the CSAP charge is not set to 0. Leave this stuff to the WLM. Besides, setting the CSPA charge is a part of the application process for Unistas, since virtually all new pilots are Unistas this should never be an issue.
- If he doesn't know what to do: [1]
Before he starts shooting his first Sanshas
Make sure that:
- He is on Mumble and in the right channel. You can't run in an incursion fleet if you are unable to hear the FC's commands. Setting up Mumble is part of the joining process for Unistas, so this shouldn't be an issue (as long as you let the pilot know what channel to join).
- If he doesn't know what to do: link Mumble. This may take a while.
- He has gone through the Incursions checklist. Offer to answer any questions he may have about the content of that site.
- If he hasn't: It's not optimal, but you're going through most of the content of the checklist anyway. Things may take a bit longer to set up. It just shows a lack of attitude that he didn't bother reading the links in the MOTD of the incursions.e-uni channel, the welcome mail of the mailing list (at least I guess that the checklist is linked there) and the recon mail. Tell him he must read it rather sooner than later as there is a lot of information which is not covered here.
Short version of the checkilst (sort of):
- Safeties green
- Green, yellow or red dot on the top-left of your HUD - just click on it to change it.
- As the risk of shooting each other is extremely small the following has not that many applications but is still very important: With green safeties you are still allowed to shoot your corp mates in high sec. This will give you (and whoever you shot/whoever shot you) a capsuleer log off timer, which in turn means that during wartime logi who are not in the Uni can not rep you without setting their safeties to yellow and going suspect. Whenever you see a capsuleer log off timer on your screen (somewhere in the top-left corner, red exclamation mark with a red circle around) let the FC know immedeately!!! Not being able to get reps will get you killed!!!
- Set up a watchlist
- Right-click on squad commander -> Add Squad Members to Watchlist, then manually drag the Wing Commander to the watch list
- Put the logis (named in MOTD/pilots who L up before taking a site/pilots who fly Scimitars or in rare cases Basilisks) on the top of the watch list
- Know how to broadcast and when to braodcast
- How: click on the small shield icon on the bottom of the fleet window for shield, the person/dot with a circle around it for in position
- Make sure there are four arrows showing in all directions on the bottom-right corner of the fleet window. If not, click on the arrow that is there until the 4 arrows appear
- There are no icons: click on the double arrows on the bottom-right corner of the fleet window
- How to improve this: set shortcuts (Esc -> Shortcuts -> Navigation)
- When: Broadcast for shield the moment you get yellow-boxed (the red crosses now have a blinking yellow box around them = they target you). After getting yellow-boxed you will get red-boxed (= the yellow box turnes red, the rats are now aggressing you). When they stop aggressing you the red box will turn back to yellow, that is the moment you should broadcast 'in position'.
- Note: Not broadcasting will not get you killed in Vanguards as the logis have locked you up and can see themselves when you are taking damage. However, that is not the case in HQs and Assaults. In HQs you will die if you don't broadcast in time, unless you have really amazing logis with you who can find the one ship out of forty the Sansha are shooting before it's too late.
- How: click on the small shield icon on the bottom of the fleet window for shield, the person/dot with a circle around it for in position
- Shield alarms to 90-99%
- 4 lines on the bottom-right of HUD, between the velocity and modules -> Configure Damage Alert Settings
- Auto-target back to 0
- Esc -> General Settings > mid column, In flight
- Drones set to passive and focus fire
- Click the 4 lines in the top-left corner of your drone window
- Have tags and velocity on your overview
- Tags should be on the standard-Uni-overview, not sure about velocity. Click on the 4 lines in the top-left corner of your overview -> Open Overview Settings (hint: making a shortcut (under windows) for the overview settings is pretty helpful) -> Columns, make sure that tag is checked and drag it to a position where you can easely see it. Same for velocity. My columns in order: Icon, Tag, Distance, Name, Type, Velocity, Angular Velocity
- When joining a fleet that is already in-site: Use the double warp trick to make sure you're at the right gate
- Warp to a member of the fleet (preferreably logi (= the pilots on top of your watchlist), the wing commander or FC), you will land at an acceleration gate. Warp to the same member again, if you get an error message ("Natural phenomena are preventing you from warping...") you are at the right gate. Don't take it yet.
- Tell the FC that you are at the gate and ask him for permission to enter the site. Unless there's other ~stuff~ going on the FC will ask you if you have checked that you are at the right gate (= if you've done the double warp trick). If he doesn't remind him that he should have asked. Wait for the FC to give you permission. Don't align down the gate (makes it easier to accidentally take it), just wait and click the jump-button once you have permission to enter the site. Only take the gate after the FC gave you explicit permission! I'm stressing this point because we have too many losses from pilots taking gates they weren't supposed to.
- One more thing to check before taking a gate: You have to be in the right squad (the suad with the logis etc.). If you are not let the FC know, he or the WLM will sort it out.
- For the FC: If the newbro is not joining a fleet which is in-site definately talk about this at a later point! Don't forget it!
- Know how to align down a gate
- When you are taking a site with the rest of the fleet the battleships manually align down the gate. Don't hit the align-button in the selected items window. Double-click in the same direction the gate is facing/pointing (= where the short end is). To help with this, use the tactical overview (the button on the top-left out of the 5 buttons on the left side of the HUD). The gate will be facing in one of the 4 directions where you see the numbers, just double-click on the last number that goes in the same direction as the gate. Make sure you don't accidentally get stuck on the gate.
- For the FC: Make sure that the newbro does the aligning properly! Don't hesitate to wait on the gate until he is flying in the right direction.
- Lock things up ASAP
- While you are warping the velocity-meter on the bottom of your HUD will be "full" and it shows (warping) as your velocity. The moment the velocity meter goes down (which happens before the shown velocity changes from (Warping) to your actual velocity) you can start locking up things. So start locking up the Sansha at that point. Not only will you be able start shooting faster, but you will also break your warp-invulnerability which prevents others from locking you up - including your logi, which is bad.
- Always remember to keep locking things. When you have a free lock, lock soemthing. Except Eysturs in OTAs (no need to mention this until you hit an OTA).
While you are in-site
- Shooting order
- Shoot the things the FC calls out first in tagged order (numbers in rising order followed by letters in rising order (followed by untagged if lazy tagging is done)), then shoot the things the FC called second in tagged order and so on. Frigates with the exception of OTAs don't get tagged since they die so fast that focusing fire would be a waste of time.
- Know how to assign drones
- Launch drones, right-click on drones in space -> Assist -> select dronebunny (named in MOTD, guy who writes ddd in fleet chat)
- Use your webs. If you have some. You paid a lot for them after all.
- General advise: If the primary is in web range and going fast (over 400 m/s for cruisers and above, 100 m/s for frigates) - web it, if it is sufficiently webbed check the secondary and so on. If all the cruisers are going slow and/or are out of range or they are all dead, spread your webs across frigates of your choice, preferreably those your drones are attacking - that way you help out the drone bunny.
- Don't move in Vanguard sites. It will only screw up your tracking. For the FC: If you want to see this in action, align too early in an NCO and see your damage against those frigate drop.
- How to react in an emergency
- Make sure you have a lock free. For this it is useful to know what the maximum number of locks you can have is - look it up on the fitting window under targeting. If you have a free lock, start locking the pilot on top of your watchlist (which is a logi if you set your watchlist correctly). If you don't, unlock one of your current targets (fast way: Ctrl + Shift + clicking on the target to unlock), then lock the logi. Abandon your drones (right-click on the drones in space -> abandon), launch your shield maintenance bots. Having your drones in groups (right-click the Drones -> move Drone) can make all this easier. Once you have finished locking put the drones on the logi by selecting him and pressing F, just like you would with normal drones. Very important: You now have another person of your fleet locked up, whenever you activate your guns/other offensive modules make sure you don't have the logi selected! Actually you can unlock the logi once you have set your shield drones on him to minimize the risk of friendly fire. After the drill you call your shield bots back, reconnect to your DD drones (right-click on your capacitor on your HUD -> Reconnect To Lost Drones) and reassign them.
- For the FC: Wait with this for a few sites to get the new pilot accustomed to normal site-running. Only have the newbro and other fleet members who have never been in an emergency do this to not cause a disruption of the normal fleet. Ask him if he has logi bots with him, otherwise you can do only half of the exercise. First go through each step verbally, ask if he has any questions or if anything is unclear. Then tell all the steps again and have him follw them. It is important to get feedback from your logis on how long it took until the logi bots were assigned.
- Talk about sites. All 3 sites are different, and it is always good to know what to do in each site, what rats to expect at what ranges etc.
- Talk about rats. Why some rats have priority over others, what they do and why the before mentioned priority might change depending on the situation etc.
- Talk about other stuff. Like overheating, other roles you can fulfill in an incursion fleet, tipping etc. By this point the newbro is probably already filled up with new information, and any that you will add will probably not sink in. But then again, incursions are really not that hard.
- Know what to do at the end of a site
- Pull in your drones when the FC asks for it (Shift+R, drag Drones in Local Space to Drones in Bay or right click Drones in Local Space -> Return to Drone Bay)
- Align to the broadcasted site: Have the history tab in your fleet window open and look for a align-broadcast. Spotting it will become a lot easier once coloured broadcasts hit Tranquility (Kronos?). Right-click the broadcast -> Align to.
- For the FC: Make sure that he (and everyone else for that matter) is aligning properly before warping off.