| Type of Bonuses | Model name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
|---|---|---|---|---|---|---|
| Projectile Turret | 'Gunslinger' | SX: Small damage | AX: Tracking (All) | MX: Medium damage | CX: Damage (All) | LX: Large damage |
| Energy Turret | 'Lancer' | Alpha: Small damage | Beta: Capacitor use (All) | Gamma: Medium damage | Delta: Rate of Fire (All) | Epsilon: Large damage |
| Hybrid Turret | 'Deadeye' beginning with "ZG" | ZGS: Small damage | ZGC: Falloff (All) | ZGM: Medium damage | ZGA: Optimal Range (All) | ZGL: Large damage |
| (Non-Racial) Turret CPU | 'Gnome' | KZA: CPU need (All) | ||||
| Unguided Missiles | 'Snapshot' | ZMT: Torpedo damage | ZME: Heavy Assault missile damage | ZMR: Rocket damage | ||
| Guided Missiles | 'Snapshot' and 'Deadeye' | ZMU: Cruise Missile damage | ZMH: heavy Missile damage | ZMA: Explosion radius | ZMN: Light missile damage | |
| Defender Missiles | 'Snapshot' | ZMD: Missile Velocity | ||||
| F.o.F. Missiles | 'Snapshot' | ZMF: Explosion radius | ||||
| All Missiles | 'Deadeye' | ZMC or ZML: Flight Time or Velocity | ZMS: Explosion Velocity | ZMM: Rate of Fire |
Etc
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