Difference between revisions of "Cartel Prisoner Retention"

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= Escalation =
 
= Escalation =
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= Difficulty =
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Pocket 1, 2 and 3 can comfortably done by a well tanked drake.  In pocket 4, however, there are many frigates with warp disrupts, webbing prevents taking distance and the incoming damage is too much for a (my) drake.  Probably a HAC/T3/BS is required to complete this pocket.

Revision as of 15:08, 26 November 2016

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Site Details
Site name ?

Walkthrough

Database Information (on warp in):
This deadspace complex contains a heavily guarded prison facility of the Angel Cartel. It is here that kidnapped enemies of the Cartel are held for ransom or brutal interrogation and torture.

DED Threat Assessment: Perilous (8 of 10)

First Pocket

Database Information (on warp in):
This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots.
WD EWAR L


Destroyer 7 x Destroyer Gistior Defiler/...
Battleship 2 x Battleship Gist Warlord/...
Battleship 1 x Battleship Watch Officer Probably Gist loot.

Second Pocket

Database Information (on warp in):
This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements.
WD EWAR L


Destroyer 16 x Destroyer Gistior Defiler/...
Battlecruiser 6 x Battlecruiser Gistatis Primus/...
Battleship 6 x Battleship Gist Malakim/...
Battleship 1 x Battleship Gist Nephilim Icon target painter i.png
Battleship 1 x Battleship Angel Cartel Jailor Probably Gist loot.

Third Pocket

On warp in:
This heavily guarded pocket contains the prison battlements, along with a massive fleet of Angel vessels aiming to see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main prisoner block is scrambled by a scramble wave generator that keeps the gate closed at almost all times.
WD EWAR L


Sentry 4 x Sentry Angel Sentry Gun
Destroyer 13 x Destroyer Gistior Defiler/...
Cruiser 4 x Cruiser Gistum Phalanx/...
Battlecruiser 5 x Battlecruiser Gistatis Tribuni/...
Battleship 5 x Battleship Gist Malakim/...
Battleship 1 x Battleship Gist Nephilim Icon target painter i.png
Battleship 1 x Battleship Angel Prisonwatch Commander Probably Gist loot.
Structures
Name L
1 x Scramble Wave Generator Security Cypher for Angel Prison

Fourth Pocket

On warp in:
This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, this is the place where the Angel Cartel's prison wardens pit their unsuspecting captives against each other in brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly.
WD EWAR L


Sentry 4 x Sentry Stasis Tower Icon stasis webifier i.png
Sentry 1 x Sentry Angel Retention Facility Icon stasis webifier i.png 21th Tier Overseer's Effects and probably Gist loot, Machariel BPC.
Frigate ~15 x Frigate Arch ? Warp Disruptor Icon stasis webifier i.png
Destroyer  ? x Destroyer Gistior Defiler/...
Cruiser  ? x Cruiser Gistum Phalanx/...
Battlecruiser  ? x Battlecruiser Gistatis Tribuni/...
Battleship  ? x Battleship Gist Malakim/...
Battleship  ? x Battleship Gist Nephilim Icon target painter i.png
Battleship 1 x Battleship Angel Prison Warden Probably Gist loot.

Loot

Commander and other valuable loot
Item Name Est. Value Note
21th Tier Overseer's Effects 100% drop rate

Escalation

Difficulty

Pocket 1, 2 and 3 can comfortably done by a well tanked drake. In pocket 4, however, there are many frigates with warp disrupts, webbing prevents taking distance and the incoming damage is too much for a (my) drake. Probably a HAC/T3/BS is required to complete this pocket.