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Fleet leadership: Difference between revisions

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File:Warfare-links.png Warfare Link Skills & Modules: Removed Evelopedia links, revised some sections to reflect Ascension changes (Command Bursts).
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Separating the boosting roles from leadership positions can be especially useful when warfare link boosts are being provided by off-grid boosters, as warfare links are deactivated whenever the ship using them enters warp. Separate boosting and leadership positions can enable the safe use of fleet/wing/squad warps without accidentally taking the booster along and thus deactivating the links.
Separating the boosting roles from leadership positions can be especially useful when warfare link boosts are being provided by off-grid boosters, as warfare links are deactivated whenever the ship using them enters warp. Separate boosting and leadership positions can enable the safe use of fleet/wing/squad warps without accidentally taking the booster along and thus deactivating the links.


== [[File:Warfare-links.png]] Warfare Link Skills &amp; Modules<br>  ==
== [[File:Warfare-links.png]] Command Burst Skills &amp; Modules<br>  ==


This is the other type of fleet booster.&nbsp; All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc).&nbsp; If you are not in a fleet, or are not a booster, then they are useless. <br>  
This is the other type of fleet booster.&nbsp; All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc).&nbsp; If you are not in a fleet, or are not a booster, then they are useless. <br>  
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The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite.&nbsp; For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br>  
The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite.&nbsp; For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br>  


For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[Warfare_links | warfare links]] guide for a detailed review of how these modules function.  
For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[Command Bursts|command burst]] guide for a detailed review of how these modules function.  


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'''{{sk|Armored Warfare Specialist}}'''<br>
'''{{sk|Armored Command}}'''<br>


*Allows the use of armored warfare links and increases the effectiveness these modules.<br>
*Allows the use of armor command bursts and increases the effectiveness of these modules.<br>


[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Damage_Control Armored Warfare Link - Damage Control] - reduces the capacitor need of armor repairers and remote armor repairers by 4.8% per level.<br>  
Rapid Repair Charge - Reduces the capacitor need and cycle time of armor repairers and remote armor repairers.<br>  


[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Passive_Defense Armored Warfare Link - Passive Defense] - increases the fleet's armor resistances by 4.8% per level. This is a very useful module for armor fleets.<br>  
Armor Energizing Charge - Increases the armor resistances of ships in range. This is a very useful module for armor fleets.<br>  


[http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Rapid_Repair Armored Warfare Link - Rapid Repair] - increases the speed (i.e. reduces the duration) of armor repairers and remote armor repairers by 4.8% per level.<br>
Armor Reinforcement Charge - Increases the fleet's armor hp.


<br> '''{{sk|Information Warfare Specialist}}'''<br>  
<br> '''{{sk|Information Command}}'''<br>  


*Allows the use of information warfare links and increases the effectiveness these modules.<br>
*Allows the use of information command bursts and increases the effectiveness of these modules.<br>


[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Electronic_Superiority Information Warfare Link - Electronic Superiority] - increases the strength of electronic warfare modules. For each level, increases ECM jam strength by 6.4%, sensor dampener targeting range and scan resolution penalty by 4%, tracking disruptor optimal and falloff penalty by 4%, and target painter signature bonus by 6.4%.<br>  
Electronic Superiority Charge - Increases the strength and range of electronic warfare modules. <br>  


[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Recon_Operation Information Warfare Link - Recon Operation] - increases the optimal range of electronic warfare modules by 6.4% per level.<br>
Electronic Hardening Charge - Increases sensor strength and resistance to sensor dampeners/weapon disruptors.


[http://wiki.eveonline.com/en/wiki/Information_Warfare_Link_-_Sensor_Integrity Information Warfare Link - Sensor Integrity] - increases the sensor strength and lock range of all ships in the fleet by 9.6% per level.<br>  
Sensor Optimization Charge - Increases scan resolution and targeting range of all ships in range.<br>  


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*Allows the use of mining foreman links and increases the effectiveness these modules.<br>
*Allows the use of mining foreman links and increases the effectiveness these modules.<br>


[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Harvester_Capacitor_Efficiency Mining Foreman Link - Harvester Capacitor Efficiency] - reduces the capacitor need of mining lasers and gas &amp; ice harvesters by 6% per level.<br>  
Mining Laser Optimization Charge - Reduces the capacitor need and cycle time of mining lasers, gas harvesters, and ice harvesters.<br>  


[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Laser_Optimization Mining Foreman Link - Laser Optimization] - reduces the duration of mining lasers and gas &amp; ice harvesters by 6% per level.<br>
Mining Equipment Preservation Charge - Increases the lifespan of advanced mining crystals.  


[http://wiki.eveonline.com/en/wiki/Mining_Foreman_Link_-_Mining_Laser_Field_Enhancement Mining Foreman Link - Mining Laser Field Enhancement] - increases the optimal range of mining lasers and gas &amp; ice harvesters by 13.6% per level.<br>  
Mining Laser Field Enhancement Charge - Increases the optimal range of mining lasers, ice harvesters, and survey scanners. <br>  


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'''{{sk|Siege Warfare Specialist}}'''<br>  
'''{{sk|Shield Command}}'''<br>  


*Allows the use of siege warfare links and increases the effectiveness these modules.<br>
*Allows the use of siege warfare links and increases the effectiveness these modules.<br>


[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Active_Shielding Siege Warfare Link - Active Shielding] - increases the speed (i.e. reduces the duration) of shield boosters and shield transporters by 4.8% per level.<br>  
Active Shielding Charge - Reduces the duration a capacitor need of shield boosters and shield transporters.<br>  


[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Efficiency Siege Warfare Link - Shield Efficiency] - reduces the capacitor need of shield boosters and shield transporters by 4.8% per level.<br>
Shield Extension Charge - Increases shield hp of ships in range.  


[http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Siege Warfare Link - Shield Harmonizing] - increases the fleet's shield resistances by 4.8% per level. As for its armor counterpart, this is a very useful module for shield fleets.<br>  
Shield Harmonizing Charge - Increases the shield resistances of ships in range. As with its armor counterpart, this is a very useful module for shield fleets.<br>  


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'''{{sk|Skirmish Warfare Specialist}}'''<br>  
'''{{sk|Skirmish Command}}'''<br>  


*Allows the use of skirmish warfare links and increases the effectiveness these modules.<br>
*Allows the use of skirmish warfare links and increases the effectiveness these modules.<br>


[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Evasive_Maneuvers Skirmish Warfare Link - Evasive Maneuvers] - reduces the signature radius of the fleet's ships by 6.4% per level.<br>  
Evasive Maneuvers Charge - Reduces the signature radius and increases agaility of ships in range.<br>  


[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Interdiction_Maneuvers Skirmish Warfare Link - Interdiction Maneuvers] - increases the optimal range of propulsion jamming modules by 6.4% per level.<br>  
Interdiction Maneuvers Charge - Increases the optimal range of propulsion jamming modules.<br>  


[http://wiki.eveonline.com/en/wiki/Skirmish_Warfare_Link_-_Rapid_Deployment Skirmish Warfare Link - Rapid Deployment] - increases the speed of afterburner and microwarpdrive modules by 5.6% per level.
Rapid Deployment Charge - Increases the speed of afterburner and microwarpdrive modules.


The final skill to cover in the Leadership section is '''{{sk|Warfare Link Specialist}}''', which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships]]. As an example, assume you have trained the Skirmish Warfare Specialist skill to IV, the Warfare Link Specialist skill to III, and are flying a ship equipped with the Rapid Deployment module. You'll therefore get a speed boost to afterburners and microwarpdrives of ((1+0.2*4)*5.6%)*(1+3*0.1) = 13.1%. Refer to the [[Warfare_links | warfare link ]] guide for details on how these modules, skills, and the mindlink bonuses interact.
The final skill to cover in the Leadership section is '''{{sk|Command Burst Specialist}}''', which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships]]. As an example, assume you have trained the Skirmish Warfare Specialist skill to IV, the Warfare Link Specialist skill to III, and are flying a ship equipped with the Rapid Deployment module. You'll therefore get a speed boost to afterburners and microwarpdrives of ((1+0.2*4)*5.6%)*(1+3*0.1) = 13.1%. Refer to the [[Command Bursts|command burst]] guide for details on how these modules, skills, and the mindlink bonuses interact.


== Related Information  ==
== Related Information  ==