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→File:Warfare-links.png Warfare Link Skills & Modules: Removed Evelopedia links, revised some sections to reflect Ascension changes (Command Bursts). |
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Separating the boosting roles from leadership positions can be especially useful when warfare link boosts are being provided by off-grid boosters, as warfare links are deactivated whenever the ship using them enters warp. Separate boosting and leadership positions can enable the safe use of fleet/wing/squad warps without accidentally taking the booster along and thus deactivating the links. | Separating the boosting roles from leadership positions can be especially useful when warfare link boosts are being provided by off-grid boosters, as warfare links are deactivated whenever the ship using them enters warp. Separate boosting and leadership positions can enable the safe use of fleet/wing/squad warps without accidentally taking the booster along and thus deactivating the links. | ||
== [[File:Warfare-links.png]] | == [[File:Warfare-links.png]] Command Burst Skills & Modules<br> == | ||
This is the other type of fleet booster. All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc). If you are not in a fleet, or are not a booster, then they are useless. <br> | This is the other type of fleet booster. All these modules will only provide a benefit if you are a booster in a fleet, and they act in the same way as the booster skills (e.g. they don't stack, they require proper skilled fleet structure, etc). If you are not in a fleet, or are not a booster, then they are useless. <br> | ||
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The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite. For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br> | The skills required to use these modules have the relevant fleet boosting skill trained to level 5 as a prerequisite. For example, to use an armored warfare link module requires at least level 1 in Armored Warfare Specialist, which in turn requires level 5 in Armored Warfare.<br> | ||
For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[ | For convenience, the Tech 1 module's boosts are given below. Tech 2 modules also exists and will generally multiply the Tech 1 boosts by 1.25. Go to the [[Command Bursts|command burst]] guide for a detailed review of how these modules function. | ||
<br> | <br> | ||
'''{{sk|Armored | '''{{sk|Armored Command}}'''<br> | ||
*Allows the use of | *Allows the use of armor command bursts and increases the effectiveness of these modules.<br> | ||
Rapid Repair Charge - Reduces the capacitor need and cycle time of armor repairers and remote armor repairers.<br> | |||
Armor Energizing Charge - Increases the armor resistances of ships in range. This is a very useful module for armor fleets.<br> | |||
Armor Reinforcement Charge - Increases the fleet's armor hp. | |||
<br> '''{{sk|Information | <br> '''{{sk|Information Command}}'''<br> | ||
*Allows the use of information | *Allows the use of information command bursts and increases the effectiveness of these modules.<br> | ||
Electronic Superiority Charge - Increases the strength and range of electronic warfare modules. <br> | |||
Electronic Hardening Charge - Increases sensor strength and resistance to sensor dampeners/weapon disruptors. | |||
Sensor Optimization Charge - Increases scan resolution and targeting range of all ships in range.<br> | |||
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*Allows the use of mining foreman links and increases the effectiveness these modules.<br> | *Allows the use of mining foreman links and increases the effectiveness these modules.<br> | ||
Mining Laser Optimization Charge - Reduces the capacitor need and cycle time of mining lasers, gas harvesters, and ice harvesters.<br> | |||
Mining Equipment Preservation Charge - Increases the lifespan of advanced mining crystals. | |||
Mining Laser Field Enhancement Charge - Increases the optimal range of mining lasers, ice harvesters, and survey scanners. <br> | |||
<br> | <br> | ||
'''{{sk| | '''{{sk|Shield Command}}'''<br> | ||
*Allows the use of siege warfare links and increases the effectiveness these modules.<br> | *Allows the use of siege warfare links and increases the effectiveness these modules.<br> | ||
Active Shielding Charge - Reduces the duration a capacitor need of shield boosters and shield transporters.<br> | |||
Shield Extension Charge - Increases shield hp of ships in range. | |||
Shield Harmonizing Charge - Increases the shield resistances of ships in range. As with its armor counterpart, this is a very useful module for shield fleets.<br> | |||
<br> | <br> | ||
'''{{sk|Skirmish | '''{{sk|Skirmish Command}}'''<br> | ||
*Allows the use of skirmish warfare links and increases the effectiveness these modules.<br> | *Allows the use of skirmish warfare links and increases the effectiveness these modules.<br> | ||
Evasive Maneuvers Charge - Reduces the signature radius and increases agaility of ships in range.<br> | |||
Interdiction Maneuvers Charge - Increases the optimal range of propulsion jamming modules.<br> | |||
Rapid Deployment Charge - Increases the speed of afterburner and microwarpdrive modules. | |||
The final skill to cover in the Leadership section is '''{{sk| | The final skill to cover in the Leadership section is '''{{sk|Command Burst Specialist}}''', which increases the effectiveness of all warfare link and mining foreman modules by 10% per level. Note that it does affect the mining modules as well, despite its name. This skill is also a prerequisite for flying [[Command Ships]]. As an example, assume you have trained the Skirmish Warfare Specialist skill to IV, the Warfare Link Specialist skill to III, and are flying a ship equipped with the Rapid Deployment module. You'll therefore get a speed boost to afterburners and microwarpdrives of ((1+0.2*4)*5.6%)*(1+3*0.1) = 13.1%. Refer to the [[Command Bursts|command burst]] guide for details on how these modules, skills, and the mindlink bonuses interact. | ||
== Related Information == | == Related Information == | ||