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Exploration: Difference between revisions

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Djavin novienta (talk | contribs)
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** You’ll likely have one or two high slots available for weapon turrets or missile launchers. None of the Tier 1 Exploration Frigates get bonuses to weapons, so use whatever weapon you have trained (generally tied to your race). Since Exploration Frigates don't slug things out well, consider longer-range options.
** You’ll likely have one or two high slots available for weapon turrets or missile launchers. None of the Tier 1 Exploration Frigates get bonuses to weapons, so use whatever weapon you have trained (generally tied to your race). Since Exploration Frigates don't slug things out well, consider longer-range options.
* An armor or shield tank
* An armor or shield tank
** Tanking goes beyond the scope of this article, but thankfully the University has good lessons in place already for both [[Shield Tanking]] and [[Armour Tanking]]. Equipping your ship with a few appropriate tanking modules will increase its survival rate if you decide to tangle with easier NPC targets. Note that you should never try to build both a shield tank AND armour tank on the same ship, and that shield tanking generally requires mid slots, of which your exploration kit already eats three. Beyond those caveats, a Shield Extender or some Armor Plates might make the difference between successful retreat and successful ejection from your freshly destroyed ship.
** Tanking goes beyond the scope of this article, but thankfully the University has good lessons in place already for both [[Tanking]]. Equipping your ship with a few appropriate tanking modules will increase its survival rate if you decide to tangle with easier NPC targets. Note that you should never try to build both a shield tank AND armour tank on the same ship, and that shield tanking generally requires mid slots, of which your exploration kit already eats three. Beyond those caveats, a Shield Extender or some Armor Plates might make the difference between successful retreat and successful ejection from your freshly destroyed ship.
* A Salvager
* A Salvager
** Salvaging the wrecks left by destroyed NPC ships supplements a new player’s income, so consider strapping a Salvager I module to your frigate if you intend to tangle with Combat Sites. Note that if you will only take your ship through non-Combat Sites (Data Sites and Relic Sites), you don’t need a Salvager. Some such sites did require a Salvager before Odyssey! You can find more info on salvaging at [[Salvaging 101]].
** Salvaging the wrecks left by destroyed NPC ships supplements a new player’s income, so consider strapping a Salvager I module to your frigate if you intend to tangle with Combat Sites. Note that if you will only take your ship through non-Combat Sites (Data Sites and Relic Sites), you don’t need a Salvager. Some such sites did require a Salvager before Odyssey! You can find more info on salvaging at [[Salvaging 101]].