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You're now on your way to the Career Agents. There are three sets of five agents per faction, but they all offer identical missions. | You're now on your way to the Career Agents. There are three sets of five agents per faction, but they all offer identical missions. | ||
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== Military | == Military agent == | ||
The military career agent missions teach you about [[PvE]] combat. In total these missions pay about 2M ISK in rewards. | |||
'''Cash Flow | === Cash Flow for Capsuleers (1 of 10) === | ||
'''{{co|#9ef37c|Objective:}}''' Destroy NPC pirates ("[[rat]]s"). | |||
Use any combat-capable ship you have (your Corvette is sufficient) and undock from the station. | |||
Before you warp to anywhere, move your mouse cursor your weapon and note its [[Gunnery Guide#Range|optimal and falloff ranges]]: these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to a distance around your weapon's optimal range - this will make it easier for you to command your ship to try and maintain the ideal distance between it and enemy ships. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". <!-- screenshot. --> | |||
Note that the mission takes place in a [[deadspace]] pocket specifically created for this mission; to warp to it, either use the drop-down menu in the Info Panel (left side of the screen) or right-click anywhere in space. <!-- screenshot! --> | |||
Once you arrive at the deadspace pocket, you will encounter several rats; order your ship to approach the closest rat. As you get closer, take a look at their icons in the Overview: if there is a yellow box around them, it means that they are targeting your ship. If the box turns red, it means they are firing their weapons at you. <!-- again, this needs a screenshot -->[[Targeting|Target]] the closest one, order your ship to either orbit or keep at range from that enemy, and activate your weapon. | |||
After you have destroyed the first rat, two more rats will appear, but they will likely be much further away, and you probably won't be able to target it or fire your weapons (effectively) at them because they are too distant. Order your ship to fly toward them (using either the "Approach", "Orbit", or "Keep at Range" commands). If your ship has a propulsion module (e.g. an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | |||
As you're flying towards the more distant rats, select one of them, and take a look at the "Selected Item" window (by default, just above your Overview). Note that the rat has a bounty - this is an amount of ISK you will receive if you destroy it. More difficult rats (usually found in [[System Security|lower-security star systems]]) have higher bounties. Destroying rats for their bounties (known as "[[ratting]]") is one way to earn ISK as a combat pilot. | |||
While your ship is firing at the first rat, you can already target the other nearby rats; you can have a [[Targeting#Number of targets locked|number of enemies]] targeted simultaneously. Destroy the rats one by one. Once a green check mark appears next to the mission name in the Info Panel then you've completed the mission. | |||
Return to your agent's station (by either right-clicking in space or using the drop-down menu in the Info Panel and start a conversation with them to complete the mission. | |||
'''{{co|#9ef37c|Reward:}}''' A race-appropriate weapon for your ship (e.g. a Railgun, Beam Laser), including ammunition. | |||
=== Cash Flow for Capsuleers (2 of 10) === | |||
'''{{co|#9ef37c|Objective:}}''' Destroy rats and retrieve civilians. | |||
Fit the weapon you received as a reward from your last mission on your ship - if you were using a [[Techs, Tiers and Meta levels#Civilian Modules|Civilian]] weapon before, then this new weapon will be a significant upgrade. However, note that all non-civilian ship-mounted weapons require ammunition: | |||
* Laser crystals for [[Turrets#Energy turrets|energy weapons]] | |||
* Hybrid ammunition for [[Turrets#Hybrid turrets|hybrid weapons]] | |||
* Missiles for [[Missile Launchers|missile launchers]] | |||
* Projectile ammunition for [[Turrets#Projectile turrets|projectile weapons]]). | |||
You load ammunition into your weapon by dragging it onto the fitted weapon on the Fitting screen. It's also a good idea to carry some spare ammunition in your ship's cargo bay, so that you can reload your weapon with fresh ammunition once it's empty. While the mission text recommends you fit a Shield Booster or Armor Repairer module, it's not strictly necessary; if you happen to have one lying around, by all means fit it to your ship. | |||
Undock from the station and warp to the mission's deadspace pocket; you will encounter several rats. As before, target them, order your ship to stay at an ideal distance for your weapons, and destroy them. If you have an Afterburner module it can be a good idea to keep it activated if you're orbiting enemies, as it will make your ship [[Gunnery_Guide#Tracking|more difficult to hit]]. | |||
When you destroy the last rat in the deadspace pocket it will drop a cargo container into space; if you cannot see it on your overview, switch to a different overview preset. Either right-click or use the radial menu on the cargo container's entry in the Overview and select the "Open Cargo" command. You need to be within 2500 m to retrieve items from containers in space; if you're further away, your ship will automatically fly closer before opening a window where you can loot the items from the container. Retrieve ("loot") the civilians and store them in your ship's cargo bay. | |||
Before you return to your agent, note that the enemies you destroyed leave behind wrecks (again, if you cannot see any wrecks on your overview, switch to a different overview preset). Some of these wrecks contain loot, and these are marked with a specific icon. <!-- screenshot of wreck icons --> If you want to retrieve the loot in the wrecks (it's not mandatory for completing the mission), use the same method as you used for the cargo container above. While most items you loot will have relatively little value, the amount does add up over time, and specific "elite" rats can drop very valuable items when destroyed. | |||
Note that the mission listing on the Info Panel doesn't show a green check mark - that's because even though you have retrieved the civilans, you haven't yet returned them to the agent's station, which is a requirement for completing the mission. Therefore, return to your agent's station. While you're flying back, right-click on the civilians you rescued (in your ship's cargo bay) and select "Show Info"; note with dark amusement that, to capsuleers (like yourself), civilians are classified as "Livestock". | |||
'''{{co|#9ef37c|Reward:}}''' Your race's [[Frigate#Fast_Frigates|fast combat frigate]] (e.g. an [[Atron]]). | |||
Part 3: Propulsion jamming skillbook, 2 small weapons (e.g. 75mm Gatling Rail I for Gallente, 125mm Gatling Autocannon I for Minmatar) <br> | Part 3: Propulsion jamming skillbook, 2 small weapons (e.g. 75mm Gatling Rail I for Gallente, 125mm Gatling Autocannon I for Minmatar) <br> | ||
Part 4: 1MN Afterburner <br> | Part 4: 1MN Afterburner <br> | ||
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Part 4: Relic Site Scanning Mission - awarded Archaeology skillbook<br> | Part 4: Relic Site Scanning Mission - awarded Archaeology skillbook<br> | ||
Part 5: Gas Site Scanning mission - awarded Racial Exploration Frigate (such as Amarr Magnate)<br> | Part 5: Gas Site Scanning mission - awarded Racial Exploration Frigate (such as Amarr Magnate)<br> | ||
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== Advanced Military Agent == | == Advanced Military Agent == | ||
{{main|Advanced Military Career Funnel Chain}} | {{main|Advanced Military Career Funnel Chain}} | ||