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Implants: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Skill Hardwirings: Removed Evelopedia link.
It's been years since you've needed to pause skill training to change implants.
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==Using an Implant==
==Using an Implant==


Before using or removing an implant, you will need to first pause your skill queue. Once this is done, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little.  This is done by going to your Character Sheet, selecting Augmentations, right-clicking the implant in question, and selecting Unplug. Remember to resume training!
To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little.  This is done by going to your Character Sheet, selecting Augmentations, right-clicking the implant in question, and selecting Unplug.


Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[Jump Clones|jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP.
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[Jump Clones|jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP.