Difference between revisions of "Visual effects"

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This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly in your in-game browser each effect also has a link to a static picture as well.  
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This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly each effect also has a link to a static picture as well.  
  
 
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Revision as of 13:57, 22 January 2017

This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly each effect also has a link to a static picture as well.


WARNING: picture heavy!


Local Repair Modules

Armour Repairer

An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active.

Armour repair.gif

The visibility of the armour repairer depends a lot on the ship. Some ships are easy to see repairing, others are not. For instance, this effect on the Hurricane (the ship in this animation) is not so easy to see in space, whereas this animation is very obvious on Amarr battleships due to their design.

Hull Repairer

Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active.

Hull repair.gif

You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation, it is greener and sharper, and the animations are faster.

Shield Booster

The shield booster does for shield what the two previous modules did for armour & hull.

Shieldbooster.gif

The shield booster is the easiest of these three to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.

For all three, here is a still picture on a different ship: Media:CuesLocalreppers.JPG

Remote Repair Modules

Armour Repairer

The remote armour repairer is used to repair your fleet mates taking damage.

ArmourRR.gif

Appears as a green and orange cone/cyclone which extends from the ship to the target. In this animation, the Hurricane on the right is repairing the Blackbird on the left. The remote hull repair module has exactly the same animation.

Shield Transporter

The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.

ShieldRR.gif

The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target. Again, the Hurricane on the right is repairing the Blackbird on the left.

For all remote repair modules, here's a still image: Media:CuesRemote.JPG

Remote Energy Modules

For each of these modules, the Hurricane on the right is activating the module, targeting the ship on the left.

Energy Transfer

Energy transfer takes a portion of your own capacitor and adds it to the target's. Thus, this is a module you use on a friendly ship to increase their capacitor.

Energytransfer.gif

The golden beams shift, strobe and move violently when the module is active.

Energy Destabilizer

An energy destabilizer - also known as a neutralizer or neut - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.

Neut.gif

This looks like an energy transfer effect, except blue & pink instead of gold.

Energy Vampire

Also known as a nosferatu or nos - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.

Nos.gif

There is a red beam pointing towards the target with a shifting and spiraling red cyclone.

Still image for these three modules coming Soon™.

Warp Scrambler and Webifier

Scram.gif

The Hurricane on the right is scrambling the Blackbird on the left.  The warp scrambler is seen as a very faint grey/blue cone extending towards its target.  It's hard to see here, and not much easier to see in space.

Web.gif

The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.

Still images for scram and web: Media:Cuesscramandweb.JPG

Electronic Counter Measures

ECCM

Eccm.gif

This is the ECCM, a module used to increase your signature strength and make you less susceptible to jamming. It looks like a big white spider's web emanating from your ship.

Remote Sensor Booster/Dampener

Resebo.gif

The remote sensor booster, remote sensor dampener and tracking disruptor all look the same - white waves from your ship (in this case, Hurricane) towards the target.  In this animation the ships are close together, but often the targets will be a long way apart, and the effect will look very thin and elongated.  In this animation the waves are almost semi-circles; in long-distance cases the waves might only be a two or three degrees of arc.

Target Painter

Targetpainter.png

It wasn't worth uploading a GIF of a target painter, since it hardly changes (the animation is very subtle).  It's simply a thin red line between originating ship and target.

Still images: Media:CuesEcm.JPG

Local Sensor Booster

A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.

Sensorbooster.gif

The ship flashes and strobes white light. Picture: Media:Local_sensor_booster.JPG

Tracking Computer

Boosts your turrets' tracking speed and optimal range.

Trackingcomp.gif

Looks like a radar-effect - fairly subtle and quite hard to see.  No still image.

Smartbomb

Smartbombs are bad news unless it's you doing it.  Don't wait around to get blown up and podded.

Smartbomb.gif

Unfortunately my video capture software chose this moment to extort money off me to carry on running at the same high video quality.  So this animation looks like crap I'm afraid.  Fortunately smartbombs are bright and obvious - a huge white/orange explosion-effect centred on the ship.


Cloaking Device

Your ship shimmers before disappearing from view.

Cloaking.gif

Tractor Beam

This shows as a fluctuating cone of green light out towards the target.

Tracbeam.gif

Salvager

A beam of white light hits the target which is then covered in white light.

Salvager.gif

Triage

Golden Sparkle

Triage.gif

Notes

This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.

  • Cyno field generator
  • Jump portal/gate jump
  • Jump bridge
  • Tracking computer
  • Armor and Shield Hardeners