Skeletal outline for a extensive new player guide |
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Combat Pilot: Pilot who utilizes the games combat mechanics primarily for PVP or income relates activities at the exclusion of Industrial or Economic playstyles. | Combat Pilot: Pilot who utilizes the games combat mechanics primarily for PVP or income relates activities at the exclusion of Industrial or Economic playstyles. | ||
[[User:Patrice macmahon|Patrice Macmahon]] ([[User talk:Patrice macmahon|talk]]) | |||
*Tentative Table of Contents* | * Tentative Table of Contents* | ||
* What is a Combat Pilot | |||
** Introduction | |||
** Definitions | |||
** Synopsis | |||
* Your fist objectives - Developing Player skills and foundations | |||
** Destroyers and your first 30 days in eve | |||
** Rookie Skill Progression (Skill Tree Work) | |||
** Manual Piloting and game mechanics | |||
** Rookie Mission Running (Level I's and II's) | |||
** Rookie PVP Roles | |||
* Next Steps - Cruisers and specialties | |||
** Cruiser strengths and weaknesses | |||
** Tanking and DPS fitting theories | |||
** Next Steps skill progression | |||
** Maximizing income from Missions | |||
** Introduction to Cruiser level PVP | |||
** Introduction to advanced Frigate level PVP | |||
* Developing into a mid level Pilot | |||
** Will be the final section | |||
** Introduction to Battle Cruisers | |||
** Theory of advanced Mission Running (Blitzing, time efficiency, Effective DPS over Tank) | |||
** PVP Fitting Theory - Fitting Theory for balanced ships for specific roles | |||
** PVP Theory - Cruiser Specialty Roles | |||
** PVP Theory - T2 Frigate Specialty Roles | |||
** PVP Theory - Battle Cruisers as backbone members of fleet compositions | |||
* Where to go from here | |||
** Development into a Level IV Mission runner | |||
** Advice on how to learn and train for the roles you want to fly | |||
** Summary and conclusions | |||